13-10-2012 04:35 PM
It's almost impossible to have any sort of close racing in this game because the game hasn't synced up all of the players, everybody on the track see's a different view as to what's happening on the track. Cars are sometimes 3-4 car lengths in front or behind where they appear to be. Ie, you'll dive into a braking zone and leave about 2 car lengths of room, but the car in front will go careening off of the track and you'll get the pass. Even though you've left plenty of room, what you're seeing isn't where the other player actually is.
I race in a league where a lot of the members who record the race so we can compare footage from all perspectives and it's clear that there is a significant sync issue between all of us. We've all got pretty decent connections with good down speed and up speed so that's not the issue.
One really common problem is that cars appear to be further to the left than they really are, if you're spectating a car or behind a car, they'll constantly smash into the walls on the left side of the track, run over gravel on the left side of the track. On their screen they're about a car length over from what we're seeing. This makes overtaking and braking particually difficult because neither driver has any idea where the other driver really is. 2011 wasn't anywhere near this bad, sure if someone had a bad connection there would be issues but usually you'd know that there's only about 1-2 car length margin of error, which is to be expected with about 100-150ms of ping.
One of the members from our league put together a video showcasing perfectly what's wrong. It has both perspectives and then compares them side by side.
Why can't we just have netcode that takes the car's position, displays it where it should be and use interpolation to smooth out the polling rate, you could even use the ping times to extrapolate where the car's position accurately is after you take into account the latency times.
14-10-2012 12:05 AM
14-10-2012 01:53 AM
Also see this thread with more people suffering the same issues:
14-10-2012 05:35 AM
This is the start of that same race from my Perspective, You can also clearly see my Ferrari in relation to lambos black lotus is also not being displayed correctly.
@CM, We love the effort you guys are putting into the game each year. And our ladder is in it's 6th season. How ever since the 2011 release, the net code has been a horrid problem that has plauged us all. We are all running atleast ADSL 2+ with a 1.7 upload speed.
14-10-2012 06:38 AM - edited 14-10-2012 06:39 AM
I will confirm the same netcode issues.
It is impossible to battle with anyone online. As a test, I tried to battle with my friend many times over a race and although we were not having any contact on either of our screens, one of us would always get shunted off in a delayed out of no where manner.
This netcode is worse than 2011 netcode. At least with 2011 netcode you could have close battles when everyone had a good connection. Currently with 2012 netcode, regardless of connection quality, you are all out of sync. At one stage I was 3 car lengths behind someone but they claimed I almost sideswiped them into a corner.
Since patch 7, we have also had issues with half the field disconnecting mid race. This disconnection issue is more prevalent in patch 7 for sure as it happened multiple times last night. We couldn't get 1 full race in without everyone dropping out. Is this related to Steam? Either way, these disconnections are not right especially for league racing.
Please Codemasters fix your product. I did not pirate or steal your game. I paid for a retail product which is clearly faulty and not fit for purpose. You can call it first world problems or online haters all you want, but by principle this is wrong, unfair and a demonstration of bad business ethics. In some countries, this practice would even be illegal under their Trade Practices law.
15-10-2012 09:25 AM
Yep. Having exactly the same problems. You never really know where a competitors car is on the track. Multiple times you tell someone to stop nudging you onto the grass as you go down a straight for them to tell you that they are 3 car lengths behind you.
It's a joke that an online game could suffer from such horrible network lag/issues these days. What has changed from 10 or so years ago when you could have a race online with no issues at all. You would think as the years go on it would only get better but it has drastically declined. I guess x-y-z coordinates have become harder to compute or something.
Never had these issues with the Race Driver series. What went wrong?
15-10-2012 10:15 AM - edited 15-10-2012 10:17 AM
Here's another good example of what I'm talking about
Turn one at Sepang, watch as my car and eradicators cars flip positions as the crash occurs.
From my view I was in the middle, I'd passed eradicator and he was on the far left and flouncy was behind me on the back right. Totally different to what the video shows from flouncy's perspective.
In 2011 the cars were always horizontally aligned correctly with the only issue being them displayed as one to two cars further back than they actually are, but in 2012 not only is that exagerated but you can't even gauge where the car is centered on the track.
Also watch the first 2 corners of the race at the start of the video to see more net code shenanigans. This isn't a small issue, this makes online multiplayer a pretty sour experience for everyone involved.