Reply
Codemasters
Loore
Posts: 1,326
Registered: ‎19-07-2012

Regarding Understeer

[ Edited ]

Hey folks, this was posted by T4RG4 (sometimes goes by the name of Steve Hood, Creative Director for F1) elsewhere so context may be a little out in places but I figured for the most part you'd be interested in what he had to say:

 

---------

 

"Pre-release demos are always created earlier than you'd really want, simply because you have a big list of things that might be annoying you that you want to look into... but don't have the time to resolve for an early demo. Add in the fact that tinkering with the demo means a retest and you can see why it can go out earlier than we might want.

It's not as if we 'fixed' anything or found a problem - after the recent hands-on day in Southam we did pick up on a few comments to do with understeer. This had been bugging me for a while and had been something Lee and I were discussing. In amongst a billion other things we were doing at the time Lee trialled a couple of things and one of them worked really well. I won't go into detail as to what it was/is but we much preferred the change. It makes quite a meaningful difference to the handling consistency, the grip levels and massively reduces understeer frustrations (especially so when racing). I hated the Lemo's prior to this (I couldn't find any consistency) but now I'm able to whip through them as I'd hoped. I stopped raging.  It even improved FFB (to get where we'd like to be with this will take a little more work and therefore time but I was finally starting to feel the front tyres). We were getting a little too clever and, much like Jenson Button, decided to go back to basics and work up from there.

I'd like this in as soon as possible but perhaps more sensible types wanted to thoroughly test everything before making it available. We aren't updating the demo and I can't really say what our plans are with regards to the full game but simply know that I want this 'change' to make it through as soon as possible.

 

Certainly before we join up for some racing ;-)"

--------------
Codemasters Community Manager for GRID, DiRT and RaceNet.
Please use plain text.
Pioneer
vescatcha
Posts: 374
Registered: ‎06-09-2012

Re: Regarding Understeer

recent hands on day at southam means we had some so called vips come round the office and test the game, rather than release a beta version for the whole community to test and in between all the bleep licking and sucking up they done to us we noticed a few minor faults with the game and have worked hard to fix them. this all sounds familiar, dejavu perhaps, oops no same old story from 2011 with the added words of DEMO.
Please use plain text.
Enthusiast
LFSwicked
Posts: 52
Registered: ‎01-08-2012

Re: Regarding Understeer

Im glad they notice this, lets hope this game will be amazing when its fully finished including all the patches if there is any :smileyhappy:

Please use plain text.
Codemasters
Loore
Posts: 1,326
Registered: ‎19-07-2012

Re: Regarding Understeer

[ Edited ]

vescatcha wrote:
recent hands on day at southam means we had some so called vips come round the office and test the game, rather than release a beta version for the whole community to test and in between all the bleep licking and sucking up they done to us we noticed a few minor faults with the game and have worked hard to fix them. this all sounds familiar, dejavu perhaps, oops no same old story from 2011 with the added words of DEMO.

FYI: "so called VIPS" = people from the community, actual players of the F1 games :smileyhappy:

 

--------------
Codemasters Community Manager for GRID, DiRT and RaceNet.
Please use plain text.
Pioneer
vescatcha
Posts: 374
Registered: ‎06-09-2012

Re: Regarding Understeer

yeah i seen the so called VIP community videos last year, hand picked it was, the cream of the crop :smileyhappy: lol please dont make me choke on my breakfast, please please please dont go down this road
Please use plain text.
Pioneer
vescatcha
Posts: 374
Registered: ‎06-09-2012

Re: Regarding Understeer

[ Edited ]

sorry if im sounding a tag on the negative side but the vip community test last year didn't root out the 11/11 glitch, safety car glitch, the co-op glitch, the invisible walls,drs glitch, corner cutting, run off abusing,  the insane times around the tracks, the,,,,,it goes on and on and on and on

so forgive me for not putting faith in the same little vip gathering you had this year, please!

Please use plain text.
Associate
Serpico
Posts: 30
Registered: ‎13-09-2012

Re: Regarding Understeer

[ Edited ]

Game is great and I dont see a problem. I think that now we have a more simulation then last year.

Please use plain text.
Adviser
Spatch
Posts: 310
Registered: ‎02-08-2012

Re: Regarding Understeer


vescatcha wrote:

sorry if im sounding a tag on the negative side but the vip community test last year didn't root out the 11/11 glitch, safety car glitch, the co-op glitch, the invisible walls,drs glitch, corner cutting, run off abusing,  the insane times around the tracks, the,,,,,it goes on and on and on and on

so forgive me for not putting faith in the same little vip gathering you had this year, please!


Out of interest, did you find all those bugs within the first 4 hours? After 100 hours of playing I still haven't hit an invisible wall. And how would they test co-op before the servers are even up :s

Please use plain text.
Associate
SaintEvil
Posts: 43
Registered: ‎12-09-2012

Re: Regarding Understeer

I know exactly what you mean spatch, you tell em :smileyvery-happy:

Please use plain text.
Pioneer
Teras
Posts: 135
Registered: ‎10-09-2012

Re: Regarding Understeer

What about the people who like the handling exactly like it is?

I wouldn't want you to streamline the handling by reducing the understeer.

Please use plain text.