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Neophyte
Akiyuki
Posts: 11
Registered: ‎23-09-2012

Regarding Codemasters "Allow me to explain"

[ Edited ]

So let me start out be saying that I have played Codemasters F1 2010 and F1 2011 along with the PS3 F1 Championship and all of the EA Sports F1 games from the late 90's and early 00's.  So when I say that F1 2012 is the worst one out of any F1 game I've ever played, I've made clear that it's not the only one.

 

This game is so riddled with stupid bugs and is missing several major features that completely take away from the F1 experience it's supposed to be.  Codemasters touts the game as the most realistic F1 game ever made, with excellent AI, fantastic physics and beautiful graphics.  They couldn't be further from the truth and I feel as if they've stolen $50 from me.  If I could get my money back, I'd ask for it.

Now, I'm not going to rant about how bad the game is, without listing my reasons and comments to CodeMasters responses to the issues.  So let’s start off.

 

  1. Missing Free Practice 1 and 2.
    CodeMasters made the comment that "No one ever used FP1 and FP2 so we removed it.".  It's already a feature of the game, why go through the hassle of removing something that makes the game more like the real thing?  It's not like you threw away F1 2011 and started from scratch.  The feature existed already and there were no rule changes during the offseason requiring you to add additional content.  So you're argument that it takes a lot of work to add it sounds really stupid, it was already there.  I've programmed for 18 years and even done some game development during that time.  It's more work to remove a feature completely than it is to tweak it a bit, re-skin it and ship.
    A friend of mine and I used all three practice sessions every time we ran a Coop championship.  I used it in every one of my career seasons (I ran a full career 4x and 6 Grand Prix seasons and have logged over 300 hours in F1 2011 according to Steam).  F1 is supposedly a great sim style game for the enthusiasts and arcade options for casualists. 
    Removal of both of those features completely ruined the experience for me.  With tire degradation and fuel consumption enabled you can't come up with a solid car setup in 1 practice session when starting out on the new game.  It's stupid.  By the time I run my tires enough to get worn and try out some worn setups, the session is half over and I don't even have a solid setup yet to compare fresh tires against clean tires.  I have "a setup" but not a completed one.
  2. Parc Ferme Rules
    I absolutely love this feature, but it has a horrible bug.  You disable the save feature of the game when in Parc Ferme!  After spending the entire ONE practice session trying to get a decent setup and then you forget to save your setup, you are pretty much out of luck.  I understand not being allowed to load a setup, as you could switch car setups that way illegally, but why disable saving??  Again, it's stupid.
  3. Where is the damage?
    I have the damage turned on to realistic and hit a wall at 160mph (any angle) and I loose a small piece of my front wing or at worst the entire wing.  No suspension damage and I've only had one tire go down (which took me purposely trying to get it to deflate).  This is supposedly realistic?  If you are aiming for casual racers, that's what a "light" option would be for.  When I enable realistic, I expect suspension failure when I slam into a wall, or crash into 4 different cars without braking into a chicane.  The damage sensitivity for 2012 is half that of 2011.  It seems like you guys keep taking the game backwards instead of forwards.
  4. Steam Voice Chat
    I'm in favor of the new way the game is managed via Steam instead of Games For Windows Live, however F1 2012's implementation of Steam Voice Chat is horrible.  The Steam "Push To Talk" doesn't work and I can't output the voice to a headset.  You even try playing multiplayer before you released this game?  You can't hear the other person talking through your game speakers because the engine is to loud!  I suppose I could turn the in-game volume down.  Err, wrong.  You only allow users to decrease the volume to 50%, really? Stupid.
  5. Retire from race missing
    Now the game has some really good mechanical(non-collision mechanical) failure features, but what happens when I'm running near the back of the pack (or the front for that matter) and I decide I want to retire from the race to conserve my engine? Whoops, guess I can't do that because you guys removed that too.  Why in the world would you remove the ability to retire from a race when in career mode? I haven't tried in the other modes, but this is stupid.  You force people into completing the race or leaving the game which is absolutely horrible.  Just like the other features I've mentioned, it was existing and you removed it.
  6. Tire Scaling
    Ok, so Code Masters thinks that players would be lost in the fact that a 10% race has a different amount of wear than a 50% race.  That's the whole point of scaling.  That's the design point of it.  It sounds more like you guys were tired of the fact that 2011 was glitching every time you tried to make a change, that you just removed it.  You understand how you have skewed proper racing online when some people run option tires for every lap but the last in a 25% race because there's no scaling?  How is that realistic.  
    They also make the comment that "We can't keep adding to the pot" and yet that's what you have done here.  You already had tire scaling working (albiet bugged) in '11, but then you remove it and build a whole new tire wear modal for the game.  Once again, why would you remove an existing feature that does exactly what it's expected to do?  You added the new tire wear method, so instead of spending the extra time removing the old one, why not leave it as a "Tire Wear Scaled" and add a new option for the new tire wear modal such as "Tire wear non-scaled"?

Code Masters makes the comment that they can't keep throwing things in the pot because it doesn't fix things, which is correct.  However you didn't even follow your own philosophy.  Instead you removed content from the game and rebuilt entirely new things to replace it.  You added to the pot! 
On top of that, you removed these major items without  warning people of it before you shipped.  You hid these from us and the only reason I can think of is because you didn't want to hurt sales.  I pre-ordered the game and ended up just playing 2011 instead.

 

The last thing I want to mention, is that typically I don't post my complaints to forums because I have expectations that the bugs would be fixed by the company.  However, after the way Code Masters handled F1 2011, releasing bug fixes only to introduce new ones and then drop support all together (leaving the game in a seriously gimped state for some) has me wondering if any of the bugs and issues will be resolved with this version.

 

I tried to make my post polite and mature.  I would like to know if anyone else agrees with my points or if I'm the only person to feel this way.  It's really frustrating for someone who loves to play it with as realistic a setup as I can get.  I didn't dump $600 into a racing wheel and stand setup to play a arcade game.  Code Masters themselves even demonstrate the game with complete racing wheel system setups on the weekends during the F1 races on BBC.  It's emphasis on realism is pushed hard.  Yet they don't provide a realistic product.

 

Johnathon.

 

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Enthusiast
PravusJSB
Posts: 52
Registered: ‎01-08-2012

Re: Regarding Codemasters "Allow me to explain"

I agree with you. Its a real shame after waiting so long, and reading updates on the forums and steves twitter for all these months, believing the hype to have so many flaws and things removed. But, they dont seem to listen. And Steve seems to know what the community wants better than the community does the way he quotes 'the majority...' so flippantly.
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Neophyte
Akiyuki
Posts: 11
Registered: ‎23-09-2012

Re: Regarding Codemasters "Allow me to explain"

Yeah, it's really unfortunate.  They even made the comment that "We can't spend a lot of time testing all of the practice sessions" which helped contribute to their dumping it.  You don't see EA Games changing their new Madden games from 60 minute regulation to 15 minutes and telling customers "we didn't want to spend the time to re-skin it and test".

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Camper
chen255
Posts: 15
Registered: ‎11-09-2012

Re: Regarding Codemasters "Allow me to explain"

[ Edited ]

Agree with the OP, & you missed a bunch of other stuff as well. i.e. no GP mode, engine smoking/blowing  bug, too many rainy races etc etc etc on & on & on. I guess it's because you didn't want to write a novel!

I do wonder why you preordered though, with Codemasters track record of releasing bug ridden F1 games, especially after your having owned/played F12010 & F12011.

I learnt my lesson & didn't preorder or purchase this game & am feeling quite smug not to have wasted my money.

My advice to you & anyone else who is upset is to not preorder the next title. Do  as I did this year, let the early adopters be your beta testers, wait a day or five after release & purchase or not on the basis of what you read. I'm so glad I didn't waste my money and don't have to go through the disapointment of discovering first hand what a shabby mess this new title is.

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Neophyte
Akiyuki
Posts: 11
Registered: ‎23-09-2012

Re: Regarding Codemasters "Allow me to explain"

Yeah if I kept going it would have taken for ever lol.

I pre-ordered because I love F1 games and was hoping this was "the one" the CodeMasters finally got right. Last one I pre-order for sure.
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Recruit
EduOMG
Posts: 3
Registered: ‎22-09-2012

Re: Regarding Codemasters "Allow me to explain"

I totally agree with you. It's a shame. And 35 euros nearly stolen by codemasters. Nothing more to say. the major bugs take more importance than the improvements and that's sad. I am very disappointed and frustrated. The best thing might be going back to the F1 2011. I remember F1 2012 trailers, the guys seemed so proud about their new product....come on be serious.

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Path Finder
CursedDice
Posts: 150
Registered: ‎01-08-2012

Re: Regarding Codemasters "Allow me to explain"


chen255 wrote:

Agree with the OP, & you missed a bunch of other stuff as well. i.e. no GP mode, engine smoking/blowing  bug, too many rainy races etc etc etc on & on & on. I guess it's because you didn't want to write a novel!

I do wonder why you preordered though, with Codemasters track record of releasing bug ridden F1 games, especially after your having owned/played F12010 & F12011.

I learnt my lesson & didn't preorder or purchase this game & am feeling quite smug not to have wasted my money.

My advice to you & anyone else who is upset is to not preorder the next title. Do  as I did this year, let the early adopters be your beta testers, wait a day or five after release & purchase or not on the basis of what you read. I'm so glad I didn't waste my money and don't have to go through the disapointment of discovering first hand what a shabby mess this new title is.


Same! :smileyvery-happy:

After 2010, I have not bought or pre-ordered any Codemasters F1 title on release day. I did buy 2011 though, not on release day, and don't plan to buy 2012

Follow @SurgicalHipster
the Grid Walk F1 blog: http://numbertwodriver.blogspot.com
YouTube: http://www.youtube.com/user/siloPIRATE
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Newbie
NomaD44
Posts: 1
Registered: ‎28-09-2012

Re: Regarding Codemasters "Allow me to explain"

Hi.

 

The Multiplayer Voice Chat problem is nothing to do with steam. F1 2012 PC uses the mic set up directly from Windows 7. Either mute all in the game and hope no one joins as the session is starting or disable all Windows sound but then you can't use TS, Vent or Messenger.

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Neophyte
Akiyuki
Posts: 11
Registered: ‎23-09-2012

Re: Regarding Codemasters "Allow me to explain"

There is no option to turn down the voice chat within the game. If you turn the volume down within Windows7 then your game audio is gone as well. I've tried it. The voice is not separate from the games audio in the Windows volume control.
When we used Vent we could still hear our voices in the F1 2012 game as well. Duplicate voices made it hard to focus.
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Enthusiast
Ofuscor
Posts: 50
Registered: ‎26-09-2012

Re: Regarding Codemasters "Allow me to explain"

I felt the same about a few of the points the devs made. Eliminating Practice Sesions that were already there because no one used it sounds as dumb as it can get.

It seems to me they tried to reduce the variables for bugs, and then they made a few excuses along the way.
I know nothing about coding but I played so many games I'm my life that I learnt a few things. For example AI cars usually don't have the same physics as the player, etc.

AI cars seem to be more fragile compared to the player's car. They have bumped me slightly and broke their front wings, sometimes I don't even realice they touched the back of the car except for the sound it makes. Why can't we have a fragile car like you have on real F1.

I completly agree with the OP.
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English is not my native language. It's spanish.
Argentino al teclado :smileyvery-happy:
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