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Old 01-04-2006, 06:17 AM   #1 (permalink)
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Last edited by Sarcophagus; 14-04-2007 at 08:32 AM.
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Old 01-04-2006, 06:52 AM   #2 (permalink)
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Installed all the files and i thank you for the time you've put in to produce this mod. Although could you help me please, i have installed it all correctly but in single player it says that the cars are 'locked'. Will the mod only work in multi-player? I've had the problem before as i put the Gemballa's and Konigs (Porsche and Ferrari) with the NGT as they match on power and weight but in single player they also come up as 'locked' yet in mulitplayer i could access them :s . Would be handy to know how to show them as unlocked.

Also abit off topic but does anyone know how to edit the car value's of horsepower and weight?
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Old 01-04-2006, 07:51 AM   #3 (permalink)
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Thanks, what program did you use for the .lzs files? Just wondering as going to create the Superkart Championship for the kart's over the bonus euro kart series but need to know how to edit the engine values really.
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Old 01-04-2006, 08:16 AM   #4 (permalink)
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When i go into the fedata it just shows the the .big files and none of the .lzs I have v.19 of I Ripper..
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Old 01-04-2006, 10:26 AM   #5 (permalink)
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Thanks Sarcophagus, Now i can work busily creating a British Superkart Mod

It will replace the bonus kart championship, although i'll be using the mari mk9's hopefully i'll be able to edit the hp so they do about 140mph which is about right for long circuit karts.

The circits are already done and they are
Brands Hatch Indy
Donington GP
Castle Coombe
Mondello International
Oulton Park Foster
Snetterton
Silverstone National
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Old 02-04-2006, 02:55 PM   #6 (permalink)
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Just started editing the engine's as been doing coursework.

The Rotax Max now have gears (can't remember how many, should be 5) and a top speed of 130mph but this needs to be raised abit more. Still trying to find ways to increase the grip for better corner speed's but is going well at the moment although i had a few hiccups when editing the SimMech aswell as the Mech, on karts the are the same yet when i put gears in and so on they didn't like to be the same so at the moment i'm only editing the Mech.csv . Can't wait for a tool to come out so i can import some more pictures into the loading screens and so on, rather than menu's being blank.
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