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| Suggestions forum Please use this suggestion forum for giving us your ideas for game improvements |
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#1 (permalink) |
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Senior Member
Join Date: Aug 2006
Location: United Kingdom
Posts: 965
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400 Free Agent favour gives you access to a few "expert" repairers in Stormreach. Why cant these have a small chance to repair the perma-damage on weapons?
I suspect these expert repairers are rarely used except when they happen to be close to the quests (such as the guy in the Zawabi who is next to the inn). I think this would at least make them slightly more useful.
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Legions of Xen'dric Alts: Saurce lev 16 Sorceror Toaster lev 16 Mage (Warforged) Kwaichang Caine lev 16 monk (gimped through lack of decent weapons) Antharin lev 16 Mage Antharene lev 16 Ranger Anthirini lev 16 Fighter Anthurene lev 16 Sorceror Anthirin lev 16 Cleric Woorf lev 13 Barbarian/Fighter Anthorin (retd) lev 16 Cleric 15/Mage 1 Antharan (retd) lev 15 Paladin ![]() 7 assorted bank-bots all starting "Mulexxxxxx"How come there is only one Monopolies Commission? |
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#3 (permalink) |
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Font of Knowledge
Community Moderator Join Date: Apr 2007
Location: Canterbury; United Kingdom
Posts: 2,432
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Binding and attuning the item using the stone of change is the preventative measure so that items don't take permanent damage in the first place: http://ddowiki.com/page/Stone_of_Change_-_Recipes
Along with increasing hardness and durability via the adamantine ritual. I think the option is there - if you greatly value the item then bind and attune it to the character; if not use the expert repairer if you have the favour and in-game time; otherwise use the barkeep/vendors and take your chances. I'm happy with the system as it is but can see the benefits of your suggestion and agree their usage is probably low. It would be nice if the favour system was enhanced in a few areas since it's been a while since some were implemented.
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#4 (permalink) |
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Senior Member
Join Date: Jul 2007
Location: Germany
Posts: 223
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Fixed this for you.
On a sidenote, there are quite a few favor rewards that (by now) are a little out of touch with the current game. Healing potions dealing just as much (or even more for warforged) damage through CON-loss to a level 20-character as they cure would be my favourite. |
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