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Old 28-02-2008, 12:13 PM   #1 (permalink)
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1. with abilitys such as arcane archer arrows being made in quest PLEASE LET THE USABLE ARROWS BE AUTO LOADED INTO THE SLOT, just like when youve used up one set and fire again you get a screen telling you your using the next quiver.

2 PLEASE SORT OUT THE INVENTORY SO WE CAN ORGANIZE THE ITEMS WITHOUT MIXING UP! (on par with point one, looking though the invent to find your newley created arrows whilst the party is getting wiped is not a good thing)

3...why bother with sectioned arrows anyway as i can create arrows in general areas??

4.can there be an auto convert option for the coins (to the highest denominator)

5. why do we have to move gems/collectables in the bags...why cant they be put there as you pick them up!?

6. A good idea to the new dieing mechanic (which i like) would be a sceen or message in the combat section of the chat panel telling you what items got damaged when you died

7.perhaps a tell in the general sect of the chat window telling you when you have been out bid instead of cluttering up the mail box.

that is all
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Old 28-02-2008, 12:35 PM   #2 (permalink)
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agree with all but not with nr 7...cause thats already the case :P
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Old 29-02-2008, 09:51 AM   #3 (permalink)
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Originally Posted by Damionic
2 PLEASE SORT OUT THE INVENTORY SO WE CAN ORGANIZE THE ITEMS WITHOUT MIXING UP! (on par with point one, looking though the invent to find your newley created arrows whilst the party is getting wiped is not a good thing)
Items in the inventory won't get moved randomly about, so if you put something in a specific slot it'll stay there unless you do something that moves it (i.e. equip it). Basically, the only way for things to move about is for them to be removed from the inventory - when you equip something it is swapped with whatever was currently in that slot, so generally if you keep, for example, all of your swords in the first tab, it'll just swap through them in that tab. The exception is if you are switching from dual weapons or weapon and shield to a bow or two hander, in which case the second item from the initial pair will be placed in the first free space in the inventory. There's not really all that much that can be done about that, since it's a limitation of the fact that you can't fit two things in a space designed for one, and mathematics tends towards the constant...

But in essence, items won't randomly move around your inventory, they do so following set specifics, and there's not much that could be done to "get around" that.


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5. why do we have to move gems/collectables in the bags...why cant they be put there as you pick them up!?
Personally I prefer to be putting them in myself. I use two bags on my main, one for general collectables and the other for quest collectables (e.g. relics). My other characters only use their bags for quest collectables, and post the others out. Putting them into the bag is very quick, since you only have to press a single button to auto-gather. Taking stuff out is a slower process, so if people don't want it auto-collected they'd have to do a lot more work than the people who would like it so...


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6. A good idea to the new dieing mechanic (which i like) would be a sceen or message in the combat section of the chat panel telling you what items got damaged when you died
Um...everything you are wearing takes a set amount of damage as I recall, so it'd be a little redundant to list your entire worn equipment. Also, we don't get a message at the moment when items take damage normally unless they are worn or broken, so why would this be any different?


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7.perhaps a tell in the general sect of the chat window telling you when you have been out bid instead of cluttering up the mail box.
How would that work? One of the reasons we get post when we're outbid is to send the cash back to us that we had bid...

Also, it's much more easily not noticed - I don't pay much attention to my equivalent of the "general" window in quests, since it's mostly npc chatter and dmtext, the only windows I pay much attention to are tell, party and guild. It's quite possible it would flash past unnoticed, whereas you can't really fail to notice a mail.
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