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| Suggestions forum Please use this suggestion forum for giving us your ideas for game improvements |
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#1 (permalink) |
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Member
Join Date: Jan 2008
Location: South Africa
Posts: 33
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I'm still new to D&D . I'd like to see more quests that just 1 player could handle ... where you dont need any specific class/race etc to get you through ..... like the first couple quests you do when starting .
Just a suggestion from a noob |
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#2 (permalink) | |
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I <3 DDO
Join Date: Feb 2008
Location: Germany, Devourer
Posts: 4,036
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you can solo almost all quests up to lvl6 (those have a solo mode) if you take your time
and u can solo many other quests too, which dont have the solo option, depending on your build and how you interact with the game so no need for singleplayer quests ![]() lg Vis
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#3 (permalink) |
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Can't touch me!
Join Date: Dec 2005
Location: In a country with a nose
Posts: 5,745
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No please, stop wasting time revisiting old quests with solo options.
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Suxatarians Contraho, Harou! How to balance enhancements for a better DDO.. Thinking of multiclassing? Just a splash? Or deep models. A pure bard that fights? Yes, right here. ZOMG caught on video! Best quote: I would like to go Pure Bard for my first real Barb "If you speed up a dogs brain a 1000 times, you'll have a machine which can find it's crotch in mere nanoseconds" - scientific fact. |
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#4 (permalink) |
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Senior Member
Join Date: Jun 2007
Location: In a galaxy far far away
Posts: 599
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The solo difficulty is actually available for most quests up to level 6 as far as I remember - including taming the flames!
Once you get to those levels you can really just run the older adventures "solo" on normal or hard difficulty for a challenge. When you get even better equipment you can then solo stuff on much higher levels. I read of people who soloed "The Pit" at even level (not something I could do but you can find your own similar challenges!)
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"Certainty of death, small chance for success, what are we waiting for?" Latest DDO Client download location Phoopy - bard |
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#5 (permalink) |
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Senior Member
Join Date: Jul 2006
Location: Pixieland, in a castle
Posts: 621
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It has been suggested brfore and got shot down then and will probly happen this time aswell
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#6 (permalink) |
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Member
Join Date: Jan 2008
Location: South Africa
Posts: 33
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I've tried most quests under lvl 5 solo . A few of them I got my @$$ handed to me ... hehe . I'm lvl 7 now ..... but want to be able to do new quests / explore new areas. I've done most low lvl solo quests a couple times and not keen to do them again especially the quests lvl 1 to 3 .... and I'm guessing long time D&D players are sick of re-doing most "low lvl " quests .
Some times its a bit of a mission to join a party/guild ..... mainly during the week . Weekends are great . More people online with more free time . |
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#7 (permalink) |
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Greater Dragonmark of Making
Join Date: Jan 2006
Location: Scheming in my Fortress of Solitude
Posts: 3,096
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yup the problem is really that if you want to do something solo then it helps to know what quests you can manage - which for new players is not that obvious.
I can offer some advice for new solo quests... For solo players there are also wilderness areas. You can have a look at "searing heights" in the marketplace. Probably suggest also Tangleroot (splinterskull in house P). Theres quite a few quests in House D (3 Barrel Cove) which many players overlook. The Fire caves and Garl's tomb (solo option) could be done solo as a level 7 player if done slowly (and being well prepared - practice will tell you what you need to bring ).
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