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| Suggestions forum Please use this suggestion forum for giving us your ideas for game improvements |
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#1 (permalink) | ||
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Member
Join Date: Dec 2005
Location: Norway
Posts: 82
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Quote:
)I guess that nobody would mind letting the rouge use 20 times longer on that crucial trap as long as it gets done. not only rouges would benefit from this, take example a paladin with an umd of 17, sits down uses 2-3 min on reading a rais dead scroll, in my mind the poor dead fellow would cheer and the pally would feel really usefull. some ppl might say that players are gonna exploit this, but all the post are bitching about the rules, well the rules clearly says u can do it. 2nd most ppl would settle for take 10, since using 2-3minutes disabling a trap would be sluggish. btw i like it hardcore and would prob roll 99% of the time and just make sure my skills hold messure. ummm thats kinda why i posted this too, as i have mentioned earlier, there are no way you can do all traps unless your drow/elf with mid 20 wis/int, full spot/search/dd line, have some raid loot and uses skill focus + boost. I would like to point out that i love that the new traps got a decent DC, but 72+ is kinda tough, Either gives us take 10-20 or make the critical failure lower so that propper rouges gets a 90ish% of sucsess keep up the good work designing intelligent quest and the nice details. Quote:
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#2 (permalink) |
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Senior Member
Join Date: Jan 2007
Location: United Kingdom
Posts: 393
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Nice post fubbz
![]() lil problem there, you can take 10or20 on search, but you can't on a disable or umd. not really much of a concern though
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#3 (permalink) |
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Senior Member
Join Date: Oct 2006
Location: Devourer, House D Weapon Shop ^^
Posts: 145
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Oh Yeah Give us take 20 would be real cool, I imagine though that with the Rogue saying i'm gonna take a 20 with a trap I don't think it would work feasibly, the rogue takes 2 minutes inside a trap with spikes, fire, ice,acid, lava, nukes
'Guys gimme 2 minutes ' The poor Rogue's buffs wear off before the 2 minutes are out: If he managed to survive for 2 minutes I'm sure he would have rolled a 1 on his evasion by then ![]() I'm not as brushed up on this rule, But i think it sounds reasonable to take a extended period of time in the case of a Scroll use, The Character already has a chance to use them, he knows he's used them before, he sits down for 2 minutes and really puts his head round it to make sure he got it all sorted, in the mean time the whole party can check DDo Forums for Good Posts and Ideas. ^.^ |
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#4 (permalink) |
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Can't touch me!
Join Date: Dec 2005
Location: In a country with a nose
Posts: 5,745
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As I understand it, doing searches is already implemented as taking 20.
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Suxatarians Contraho, Harou! How to balance enhancements for a better DDO.. Thinking of multiclassing? Just a splash? Or deep models. A pure bard that fights? Yes, right here. ZOMG caught on video! Best quote: I would like to go Pure Bard for my first real Barb "If you speed up a dogs brain a 1000 times, you'll have a machine which can find it's crotch in mere nanoseconds" - scientific fact. |
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#5 (permalink) | |||
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Member
Join Date: Dec 2005
Location: Norway
Posts: 82
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Quote:
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for example The group slayed the big bad ogre mage (sadly you had a bit brewsky) so you figure out you want carve out his kneecap.... After all your a gnome rouge so you figure out that you want to make a soup boul out of this kneecap, *bam, natural 20, nice, a perfect soupe boul! ( you think 'hmmmm, maybe its magical, at least worth something'). You decide to apprice this item, but sadly you didnt have enough skill point so you turn around to the bard and say ' plz m8, help me figure out the price on this nice boul i made. (of course the bard is played be a serious player) the bard says ' Let me sit down this afternoon and figure it out while you go and get some firewood and water'so i belive any skills can be taken on a 20, but its gonna take a while, depending on the complexity of the jobb. |
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#6 (permalink) | |
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Stormreach Mentor
Join Date: Dec 2005
Location: United Kingdom
Posts: 1,380
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Quote:
i think we already take a 10 for search (and runes), the option to take a 20 with a longer timer would be great though! or just plain out roll for things. i can see where the dev's have streamlined game play by assuming this check is better on a 10 and that check is better on a roll, but having the option to over-ride the default behaviour would be real nice ![]() your example of a paladin taking a 20 on a res scroll is flawed though. sure it would work but you'd have to burn 20 scrolls to do it! you have to assume 19 failures to get 1 success. still, its just a bad example (unless ure that rich ) and i think taking a 20 can be very useful in some places when your happy to wait for the right out come.question is how do you tell the game which way you want to do things? obviously the normal button bashing and clicking will do the same old default method, we just need a way to override things to choose which way to make the check. add new actions to bind keys to? force roll, force 10 or force 20? so you hold down your override key then push the normal skill button or double click just as normal. taking a 20 on traps could be fun. it would mean automatically rolling a 1, great way to see if your good enough or not .also the rule about not being able to take a 10 when under stress doesnt apply to DDO. main reason being when under said stress if you get hit its an automatic fail. so thats nicely balanced to start with. |
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#7 (permalink) | |
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Member
Join Date: Dec 2005
Location: Norway
Posts: 82
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Thanx guys for great replies
i see now that our GM gave us 'handicap' on take 20 ![]() For those of you that have played with me, you prob know that my d20 is more like a d6, so take 10 would say i could use all scrolls and disable all traps without failure ![]() take 20 would be nice for all of you that arent elfish and could find the really hard traps or when your stuck at some stupid rune We could have a 'Feat' just like 'Attack' (auto attack) which said; "At any skill checks you have +10, but no roll, this only applies if you got any ranks in that skill. This mode cant be used with interactive with NPC's" We should also have a 'Action boost' for Aid; "Activating this ability, helps companion with a +2 on skill checks you have more than +5 base ranks in for X seconds". Kinda like the hafling companion. so to say, we could do with only take 10. if we did we could have normal rolling on search, then choose if we want take 10 or not. Quote:
DC70+ would uber epic
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#8 (permalink) | |
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Senior Member
Join Date: Aug 2006
Location: United Kingdom
Posts: 965
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It does make sense, but I suspect implementing at this late stage could invalidate many of the existing quest designs.
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#9 (permalink) | |
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Member
Join Date: Dec 2005
Location: Norway
Posts: 82
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Quote:
2. ??? um didnt quite get that... my point is if you read other threads for example the Please fix Deathward! post you see ppl screaming for D&D rules for the most stupid things. lol that vorpal post still amusses me. happy weekend peeps |
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#10 (permalink) |
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Member
Join Date: Feb 2007
Location: Denmark
Posts: 70
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Well.. i can se the point in maing the "take 10" possible, but again, if they make every last encounter or DC as the PnP rules describes, then there would be no challenge... as far as i know, everyone is overpowered btw... how many PnP players, have a charecter at lvl 14 in paper, that have an average abillity score at 25????
sry to say... but this game is already overpowered, so i kind alike there is a challenge... crist... a group of 6 lvl 12-13 chars can take a quest on lvl 16 without any real problems... if i used that kind of challenges on my grp, they would overthrow me, burn me, kill me some more, and eat me... and i wouldnt ever give that many powerfull magical items to a lvl 14 char... just for the record... now we are rule addicts... ![]() DM's guide say the following: ______________________ table 5-1 p. 135: Charecter wealth by level lvl 14: 150.000 GP ______________________ then again... some calculatings... Some basic items that all charecters at lvl 14 have, or have in same pricerange. ______________________ +3 icyburst longsword: 50.315 GP +5 Fullplate: 26.650 GP 50 Cure serious wounds potions: 37.000 GP Braces of armor +5: 25.000 GP Cloak of Charisma +4: 16.000 GP 2x +1 tomes: 55.000 GP Belt of strength +6: 36.000 _________ All in all that is worth: 250.965 GP... well... a general character on lvl 14 has at least 2 or 3 times as much... so quit complaining guys ![]() im not bitter or anything, im just saying... -A PnP addict
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