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| Suggestions forum Please use this suggestion forum for giving us your ideas for game improvements |
| View Poll Results: So do you want this option to be added in the quest entrance ? | |||
| I think that's a good idea |
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7 | 58.33% |
| I think that's stupid |
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3 | 25.00% |
| I don't care |
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2 | 16.67% |
| Voters: 12. You may not vote on this poll | |||
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#1 (permalink) |
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Senior Member
Join Date: Mar 2006
Location: Belgium
Posts: 194
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As it was discussed on general discution forum, there was a post about friendly fire here
And another evocation of improved AI there (yeah I know it wasn't a proposition ther ejust evocation of what could be a "nightmare") To do it short the proposition in first is to implememnt the fact that an exploding fireball deal damages even to friendly ppl if they are in range (same with other AOE spells), and in the second it was mentionned a (imo) really good idea of AI improvement witch could be great (the monsters would focus on near to death players ... ) I really would like to see a check box in the pannel when you enter the quest. Once you check this box, the monsters are smarter (it means they start hitting clerics and other casters then ranged then melee (untill they are attaked), they focus on one player if he is near to dead (except if they are intimidated, or that player used diplo etc...), they don't stay in aoe effect spells, casters mobs cast protections against poison or acid to avoid being damaged by CK, etc ... and AOE spells can harm you even if casted by friends. And all that without giving back some better things. I mean : once checked, only the changes above are done, no better chest no better XP. Just a better challenge, more team work and more fun. Anyway that's not as if you were loosing something when dying (equipment, money, ... ) you just get XP debt, witch is solved by a good rest and/or some other quests ![]() And it's only optionnal (more often for RP users and in guild party where the team spirit is stronger than in common pugs) And BTW, this is not my idea just put both ideas together and posted it in the suggestion forum where I think they should be.
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Member of the Guild Serendipity Keeper Amandarielle, Elvish Bard (Bard 14) Lyan, Little Ranger in need of a GPS feat (Ranger 14) Themis, Dwarven Fighter (and no she isn't fat!) (Fighter10/Paladin2/Rogue2) Nardril,finesse Cleric (Pal3/Cle11) Gwaeron, Singing Barb (Bard1/Fighter2/Barbx) Once upon a time, in T4C : Syralia Di Litch Last edited by Amandarielle; 05-06-2007 at 12:29 PM. |
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#2 (permalink) |
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Senior Member
Join Date: Jan 2006
Location: Europe, Finland, Turku & Åbo
Posts: 244
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Bah, no "options". The game should be like that. No more "Fight in the FW!" ffs.
But if option is best i can get in this world where WoW has ruined players spines, i take the potion.
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Ω Ohm Ω Devourer: KoneMestari, 42, Elaugrysn, Elaugas, 47, Pilkku, Kirves, Ozzzy & trade. D&D back to DDO. Official D&D rules from SRD (with search). I'm a ESKA. |
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#3 (permalink) |
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Senior Member
Join Date: May 2004
Posts: 179
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And no more offensive spells from wizzies. That's a really bad idea in fast paced game. Even more as it's sometimes really hard to aim with spells - try to cast fireball far away not aimed on a certain monster - and that's how you would cast it in pnp. Here it's impossible.
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*bari bari* *cusha cusha* *baki baki* *gokun* *bari bari* *cusha cusha* *baki baki* *gokun* |
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#4 (permalink) |
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Senior Member
Join Date: Mar 2002
Location: (Anauroch) Australia
Posts: 485
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Well with an improved targeting system that casts it at the scenery whatever walks in front of your view. The fireball has a much better chance at detonating safely (or safer). Currently if you try to aim at the floor ahead of an ally the spell when clicked will launch directly at the feet of a friendly. thats's occluding your target reticule. It should never target an ally or enemy unless you first click on them. The reticule should always target the projection of the mouse pointer onto the scenery.
Then it'll work, it means you dont cast fireballs at a pack where your mates are fighting unless you know before hand they have fire resistance and fire protection. These are tactics that worked in Pnp, but so far have no application here. I'd definitely want to see the 4th option "hard-core" but not really as a another difficulty level, but rather a way to play a particular character as I mentioned in an earlier post. You could have 6 options for joining a mission. Code:
[ ]Normal [ ]Hard [ ] Elite [ ]Realistic [ ]Hard-core [ ] Extreme Hard-core is 75% damage, no save bonuses, at hard difficulty. Extreme is full damage, no save bonuses at elite difficulty. You'd be able to play at realistic or normal right from the start. Keep in mind the friendly fire ALSO occurs for enemies.. so they have to cope with their own side's friendly fire. (AI wise) |
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#5 (permalink) | |
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Senior Member
Join Date: Jan 2006
Location: Europe, Finland, Turku & Åbo
Posts: 244
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Quote:
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Ω Ohm Ω Devourer: KoneMestari, 42, Elaugrysn, Elaugas, 47, Pilkku, Kirves, Ozzzy & trade. D&D back to DDO. Official D&D rules from SRD (with search). I'm a ESKA. |
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