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| Suggestions forum Please use this suggestion forum for giving us your ideas for game improvements |
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#2 (permalink) |
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Senior Member
Join Date: Nov 2005
Location: Sydney, Australia
Posts: 5,143
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If you get rope, I want Levitate
And Fly
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DDO Frappr (DMText): Prelate Vendisto perishes, blood and bile and vile oaths spilling from his lips. To err is human, to moo bovine Keeper: Spellswords |
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#3 (permalink) | |
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Guest
Posts: n/a
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Quote:
, but they will never introduce them as the exploit potential is just too great. Waterfall bits in Tear of Dhakaan and VON 3 would be no problem and the barrier to the Dragon would be a joke. There are too many quests that would be too easy with fly. Levitate might be workable if they limit it to... say about 20 feet or so. |
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#5 (permalink) | |
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Senior Member
Join Date: Nov 2005
Location: Sydney, Australia
Posts: 5,143
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Quote:
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DDO Frappr (DMText): Prelate Vendisto perishes, blood and bile and vile oaths spilling from his lips. To err is human, to moo bovine Keeper: Spellswords |
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#6 (permalink) | |
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Senior Member
Join Date: Jan 2006
Location: United Kingdom
Posts: 3,122
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Quote:
Rope and iron spikes.... very good, but how about a climb walls skill for a rogue. So you could send the rogue up with rope and iron spikes to make previously inaccessible places in an instance accessible tot eh whole party.
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Grandma Mimble used to say: "If you don't have something good to say, then don't say anything." Thankfully they invented the internet forum.... Sticks and stones may break my bones ...... but not until they implement PvP Snyad Berberlang ranger 2/rogue 2/wizard 2 Measel Meenlock fighter 1 Ghyran Gimbol fighter 1/Wizard 1 Mimsie Borrogroves ranger 2 Nath Mimble retired Evason Dwill dead Snurre Ironbelly retired |
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#7 (permalink) |
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Guest
Posts: n/a
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was going to say something similar.
in Pnp my DM hated me using Fly and invisibility combined (great for scouting) or using a globe of darkness with a rope trick spell to vanish a party He cured me of using my spells inventively by repeatedly killing me. Hmmmm, I wonder why I no longer do Pnp? |
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#8 (permalink) | |
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Senior Member
Join Date: Jan 2006
Location: United Kingdom
Posts: 3,122
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Quote:
Yeah, but you let them use fly as intended even if it scuppers you plans, then you use it against them at a later date... and I was joking really.
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Grandma Mimble used to say: "If you don't have something good to say, then don't say anything." Thankfully they invented the internet forum.... Sticks and stones may break my bones ...... but not until they implement PvP Snyad Berberlang ranger 2/rogue 2/wizard 2 Measel Meenlock fighter 1 Ghyran Gimbol fighter 1/Wizard 1 Mimsie Borrogroves ranger 2 Nath Mimble retired Evason Dwill dead Snurre Ironbelly retired |
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#9 (permalink) |
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Senior Member
Join Date: Dec 2006
Location: Portugal
Posts: 3,235
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I think that adding ropes to the game wouldnt give Game designers that much trouble (for instance, they could choose were the rope could be used in a quest by adding some kind of object, like a rock or something, were the rope could be atached) and would Definitely improve the "work as a team factor" (and no longer we would have to carry jump potions or add skills to our jump ability). A good sugestion!
PS - about flying or levitating: i agree with electro, lets just keep things as it his since this change would mean lots of changes in the quests (better spend the designers efforts in more important matters), and god know how anoying it is when im DM and see my obstacles bypassed with fly/wind walk/dimension door, etc. very frustating indeed!
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WarSwords Guild Characters (Boldrei - Keeper) Doubleblade (Elf Ranger/Fighter - Level 15/1) Blackmoor Arcanis (Human Wizard - Level 16) Darkmoor Divinus (Human Cleric - Level 16) Thaed Bladesinger (Human Bard/Fighter - Level 14/2) Firestorm (Drow Paladin/Fighter - Level 14/2) Nightcrawler (Drow Rogue/Fighter/Paladin - Level 8/4/2) Grunthar Ironfist (Human Barbarian - Level 4) Bounty Hunter (Human Fighter - Level 1/1) |
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#10 (permalink) | |
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Senior Member
Join Date: Dec 2006
Location: Portugal
Posts: 3,235
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Quote:
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WarSwords Guild Characters (Boldrei - Keeper) Doubleblade (Elf Ranger/Fighter - Level 15/1) Blackmoor Arcanis (Human Wizard - Level 16) Darkmoor Divinus (Human Cleric - Level 16) Thaed Bladesinger (Human Bard/Fighter - Level 14/2) Firestorm (Drow Paladin/Fighter - Level 14/2) Nightcrawler (Drow Rogue/Fighter/Paladin - Level 8/4/2) Grunthar Ironfist (Human Barbarian - Level 4) Bounty Hunter (Human Fighter - Level 1/1) |
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