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| Suggestions forum Please use this suggestion forum for giving us your ideas for game improvements |
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#1 (permalink) |
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Junior Member
Join Date: Dec 2006
Location: United Kingdom
Posts: 25
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Any chance of replacing the current rapier models with rapiers and having a thrusting animation.
Currently all the rapier modlels I have seen are in fact Sabres and the animation is correct for a sabre, but not a rapier. A rapier is a thrusting weapon with piercing damage, it has a straight thin blade, often square in section without any edge, and a shap centered point. |
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#2 (permalink) |
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Banned
Join Date: Aug 2006
Location: United Kingdom
Posts: 791
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m8e u got no chance of them changing the graphics, all the dev's are busy designing cookies and othe crap that has no importance
Dragon shards same as crappy rubies Warp stone same as 1st quest item armour all the same in logo dungeons the same (groundhog day) Could go on al day, but all these been posted already, baaah---humbug |
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#3 (permalink) |
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Junior Member
Join Date: Dec 2006
Location: United Kingdom
Posts: 25
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Seems daft that improving players immersion is low on the list of priorites.
And I have to agree that overall attention to detail and minor tweaks to models, icons and animations would go a long way to help this immersion, but instead I hear that tweaking the 'social' panel again is top priority. I never expect to see the rapier corrected, it just bugs me alot watching my rogue slash away with a sabre, when the item text claims it's a rapier! Maybe I should switch to short swords, oh and watch the same slashing animation from another primarly thrusing weapon! Or punch daggers, not tried these but I'll guess that thay also slash! |
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#4 (permalink) |
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Senior Member
Join Date: Aug 2006
Location: France
Posts: 508
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in fact we have only 3 attack movement (close range, weapon): one handed weapon, 2 handed weapon, a weapon in each hand.
i except ranged attack and shield attack. and the weapon type to not matter in the movement...sadly. |
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