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Old 19-12-2006, 10:50 AM   #1 (permalink)
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Exclamation Vorpal and Heavy Fortifactions

Hello Guys!

I would like to know why this game doesnt use the normal DnD-Rules for Vorpal and Fortification?

The rules are completly messed up.

First of all:

Deathblock, Deathward helps against Vorpal:

-> LOL. Since when? Vorpal is not a deatheffect!
Its Vorpal (headoff). Not more not less.

Example: Vampires are undead and immune to deatheffects and spells. But you can vorpal em by the rules since decapitating kills em.

Fortification:

Against what does it help you? Against taking critical hit damage. Thats all.

This is the biggest joke. If you are immune to critical hit. You cant suffer the effects of it!

That means 100% Fortification means IMMUNITY to:

Burstweapons, Enfeebling, Punctering, VORPAL and other effects that are triggered via a critical hit. Wounding and others ofc still work.
If a Warforged has 100 % Fortification he cannot be smited by Smiting Weapons as well.

Dont unterstand me wrong I own myself a Vorpal Weapon. Still the rules are messed up and need to be changed. Since the wrong conversion Heavy Fortification is allmost useless.

I'm looking forward to hear a GM or gamedesigner to this topic.

FIX YOUR MISTAKES!

Best regards,

Graf Koks
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Old 19-12-2006, 11:17 AM   #2 (permalink)
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Which monsters run around with heavy fortification?
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Old 19-12-2006, 01:00 PM   #3 (permalink)
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I don't think any mob "runs around with heavy fortification" but...

- Undeads are immune to critical hits (and also to vorpal effects)
- almost every Constructs too (every golems for example)
- every Boss is imune to vorpal effect (and so the vampires are because all of them in this game are boss)

but "normal" warforged and "normal" vampires shouldn't.
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Old 19-12-2006, 01:01 PM   #4 (permalink)
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Perhaps Grak spoke for PvP ???
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Old 19-12-2006, 01:47 PM   #5 (permalink)
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Fortification gives you partial/total immunity to extra damage by weapons on critical hits or sneak attacks, meaning they deal normal damage instead of crit-damage or sneak attack damage. It does not negate effects triggered by critical hits, as these effects are not weapon base damage. If an effect is negated by fortification, this is mentioned by the effect itself. Burst effects are not affected by fortification, for example. This is as how it works in PnP as well.

Regarding vorpal and smiting. These are not a damage effect, they are a death effect that is not stopped by fortification. Normal vampires can be killed by a vorpal effect in DDO, but since there are no no-named vampires in DDO this cannot happen yet (vampire bosses are immune to insta-kill effects like all bosses are).
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Old 19-12-2006, 03:22 PM   #6 (permalink)
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Questions:
Should wights be immuned to vorpal effect?
They are undead and so possibly immune but they're thinking undeads and so need their head I think...
Are they immuned in DDO?
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Old 20-12-2006, 08:14 AM   #7 (permalink)
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Hehe you peeved at Stimpy killing you all those times?

"In most circumstances, when a critical hit or sneak attack is scored there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally."

Doesn't say for effects just damage and since that is refering to the extra damage effect will still work like vorpal.

"Ha I have covered all my critical areas with super strong stuff"

20

Head falls off AS IT'S AN EFFECT

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Last edited by Shadow83; 20-12-2006 at 08:30 AM. Reason: updated
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Old 20-12-2006, 01:30 PM   #8 (permalink)
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Exclamation

Quote:
Originally Posted by Shadow83
Hehe you peeved at Stimpy killing you all those times?

"In most circumstances, when a critical hit or sneak attack is scored there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally."

Doesn't say for effects just damage and since that is refering to the extra damage effect will still work like vorpal.

"Ha I have covered all my critical areas with super strong stuff"

20

Head falls off AS IT'S AN EFFECT

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Well first think then read. Stimpy got me one time omg.

Just complaining that deathward shouldnt work!!!

Check www.d20srd.org.

Vorpal

This potent and feared ability allows the weapon to sever the heads of those it strikes. Upon a roll of natural 20 (followed by a successful roll to confirm the critical hit), the weapon severs the opponent’s head (if it has one) from its body. Some creatures, such as many aberrations and all oozes, have no heads. Others, such as golems and undead creatures other than vampires, are not affected by the loss of their heads. Most other creatures, however, die when their heads are cut off. A vorpal weapon must be a slashing weapon. (If you roll this property randomly for an inappropriate weapon, reroll.)

To Punctering:

Rapier of Puncturing:

the weapon that deals 1d6 points of Constitution damage by draining blood. Creatures immune to critical hits are immune to the Constitution damage dealt by this weapon.

Cheers,

Graf Koks
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Old 20-12-2006, 04:23 PM   #9 (permalink)
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Still waiting for a GM or gamedesigner to answer in this post!

Cheers,

Graf Koks
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Old 20-12-2006, 05:04 PM   #10 (permalink)
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Heavy fort isn' immunity it just stops the extra damage.

hehe I saw him kill you a few times.

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