![]() |
|
|
||||||
| Suggestions forum Please use this suggestion forum for giving us your ideas for game improvements |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Senior Member
Join Date: Nov 2005
Location: Germany
Posts: 408
|
I think Raise Dead is far to powerful fo a low level resurrection spell (which it is)
Raise Dead should do two things (in addition to bringing someone back from the dead):
|
|
|
|
|
|
#2 (permalink) |
|
Senior Member
Join Date: Dec 2002
Location: Scotland aka Lyrander aka Devourer
Posts: 384
|
I have to totaly disagree with you im afraid
I gained my ability to raise dead when i hit 9th Level and i would never go through a quest without it. Its one of the clerics best assists apart from their healing spells. I rarely have had to use it when i have been with a balanced party but their has been occasions when someone in our party has been subject to in-escapable death and i have managed to bring them back to continue the fight. e.g if your the poor sod that gets targeted by a beholder and wiped before you get a change to heal or defend yourself, Von2 for example. Your penalised already if you are a caster and have most of your mana left when you die, normally you would then recall losing all your mana, and the party has to wait for your return. Sure if their is a res shrine nearby, you can go there and use but yet again you lose all your mana after a normal res shrines use. Further You could say that you could use the mana/health shrine next to the res shrine to replace what you lost but there is not always a mana/health shrine in the instance (von2 etc) and if an adventure is pretty hard you may have already used the existing one so you have no choice but to recall and recharge etc. I would rather be able to res someone with no penalty to them except the usual xp loss. Its quicker, the game flow continues at the same rate and in doing so helping your grp acheive their goals, especially if they have been wiped with no fault of their own.
__________________
Panther Level 20 Human Paladin Natoth Level 8 Human FvS II THE ILLUMINATI II formely known as |~\|~)|~||~_/~\|\ | (~| |~|\/[~|~)(~ |_/|~\|~||_|\_/| \| _)|_|~|/ [_|~\_) Within all of us there is a storm Some believe it will never end But he who has faith in the heavens Will weather any storm
|
|
|
|
|
|
#3 (permalink) |
|
Senior Member
Join Date: Aug 2004
Posts: 448
|
Thomson, I'm afraid but I disagree as well.
"Bestow one negative level on the raised character, which can only been healed at a rest shrine or in a tavern and not by any spell." Try to do VON or any other high level quest and then you'll see that what you're proposing is not that good. For your information, several quest (VON6, Xioran Cipher) doesn't allow you to come back in the quest once you cross a certain stage. We already have XP lost when we die..no needs to additionnal penalties.
__________________
LOTR - Element Zero Kin Raiders : hunter Raidersll : Minstrel (RR I love you all) ----------------------------- Vanguard - Cairdeas guild Raiders : Paladin ----------------------------- DDO guild : The Rusty Nail Adventurers Raiders : Paladin - Drowders : Wizard - Dwarders : Figther Best French accent on Lyrandar !!! (sorry Scaar )
|
|
|
|
|
|
#5 (permalink) |
|
Senior Member
Join Date: Feb 2006
Location: United Kingdom
Posts: 317
|
I think clerics missing spells like invisibilty to undead and sanctuary magic weapon spiritual hammer etc have cowed down the overall effectiveness of the class so to suggest bestowing a negative levl on raise dead which i find a bit of a nerf in the wrong direction ludicrous..one of the finest points of playing a cleric is the ability to raise dead...i would suggest the ability stay the same as it works fine and is perfectly balanced with the game..say no to more nerfs add more features and spells yes but no more nerfs please..
|
|
|
|
|
|
#6 (permalink) |
|
Senior Member
Join Date: Nov 2005
Location: Germany
Posts: 408
|
I would rather see the quests balanced and redesigned so less dying is *required* than raise dead staying as it is.
At the moment there are few ways to kill a Beholder without loosing a party member (Having a high level Paladin with you is one of the few that allmost allways work). However, level 10 quests shouldn't be designed in a way that dying and being raised from the dead is a common occurence (that only should happen at lvl 17+ after true resurrection is available) |
|
|
|
|
|
#7 (permalink) | |
|
Stormreach Mentor
Join Date: Jan 2006
Location: Germany
Posts: 2,827
|
/agreed
To raise someone from the dead is a very powerful ability and should be hard to do. A negative lvl that can be healed at a shrine or tavern - that´s nearly nothing compared with what the spell does in PnP: Quote:
Clerics lost their domains, correct. Clerics lost certain spells, correct. But they are still one of the most powerful classes in the game through all lvls. They can heal (not only HP but almost every other damage), buff, summon, they can be effective against undead and in melee. And something powerful like to raise dead should cost accordingly. |
|
|
|
|
|
|
#9 (permalink) |
|
Brains and other Spareparts
Join Date: May 2006
Location: United Kingdom
Posts: 624
|
Call me old fashioned but we could always use the D&D rules for this spell!
Oh right but that would mean people losing Constitution points and therefore hit points and it would also mean you'd be limited by your constitution as to how many times you could be raised, unless you play an elf of course and then you can't be raised at all. Hey you don't thing introducing this would stop people rushing off on their own or charging through a quest with the cavelier attitude of hey we did it and i only died three times this time! Just a thought, now don't go getting all airiated about it.
__________________
Half my problem is people take what i say far too seriously... and the other half of the problem is I don't take what i say seriously enough! Smelt: always confused, usually wrong, but generally happy Smelt: Dwarven fighter lvl 20 Officer of Legends for recruitment www.legendsguild.co.uk |
|
|
|
|
|
#10 (permalink) | ||
|
Senior Member
Join Date: Feb 2006
Location: Belgium
Posts: 377
|
Quote:
Quote:
__________________
... as per the SRD Keeper Adamant Virtue, warforged pal8; Filbur Fireberry, halfling wiz4; Bigwilly Barnus, human rgr3/rog1; Laughing Weasel, human bbn3/src1; Torgar Truespell, dwarf clr3/ftr1 'Will RP for XP' - Looking for teams willing to amble through quests rather than race to the end! |
||
|
|
|
![]() |
| Bookmarks |
| Thread Tools | |
| Display Modes | |
|
|