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| Operation Flashpoint: Dragon Rising - The Game (Consoles) Anything related to Operation Flashpoint: Dragon Rising on consoles. |
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04-11-2009, 10:51 AM
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#1 |
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Community Manager
Join Date: Jan 2008
Location: United Kingdom, Rugby
Posts: 3,794
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Xbox
1. The game will now return the correct list of servers after searching a game 2. A corrupted save data bug has been fixed. 3. The game will now automatically unlock the FTE missions when a specific DLC is added to the game. 4. Gameplay online o The player is now not blocked after healing another soldier as a medic o If the player fires the SMAW weapon during a PvP game, the sight will now disappear as normal. o The player can now change weapons after firing a machine gun multiple times o The PF98 QueenBee weapon does now always have an effect on vehicles for the client o During a PvP game if the player spawns inside a vehicle, the weapon will now be correctly attached to the player and now float next to the player. o “Shots Fired” dialogue will now be triggered adequately in the annihilation mode. 5. The inventory UI from the crate or corpse can now be opened correctly when the player is standing at distance. 6. Loading the 1st checkpoint with javelin equipped in the mission Dragon’s fury will not cause a loss of audio in certain instances. 7. If the fireteams are following orders and then the player select an ROE order on all fireteams including themselves the orders will now be spread across all fireteams. 8. The reloading time is now correct when the player is going prone straight after firing a SMAW or Queen Bee weapons. 9. When exiting the credits, the heading will not transition twice. PS3 1. The game will now automatically unlock the FTE missions when a specific DLC is added to the game. 2.Gameplay online - Degree of improvement dependent on quality of players internet connection and quality of hosts internet connection o Lag issues reduced for 8 players pvp o The Client and Host shooting are now synchronised. The client will no longer empty a magazine into a player and not killing him. o In an online game, the mines are now correctly synchronised. The player can place mines on the ground with no problems. o The weapon will now continue working if the player spam the fire button and the change fire rate button. o The Players will now position correctly when re-spawned inside a vehicle o Clients are now able to enter vehicles with no problem 3. All sniper rifles will now have a sway effect. 4. When a building is destroyed any corpses that are within the building are removed, so they are not floating in the air. 5. The inventory UI from the crate or corpse can now be opened correctly when the player is standing at distance. 6. A rare online crash bug has been fixed when the Client is assaulting the fuel depot towards the end of the mission Bleeding Edge 7. If the player signs out whilst creating an online then the LAN game will not fail to create 8. Friend status changed message will not cause an issue to join a new game 9. Loading the 1st checkpoint with javelin equipped in the mission Dragon’s fury will not cause a loss of audio in certain instances 10. If the fireteams are following orders and then the player select an ROE order on all fireteams including themselves the orders will now be spread across all fireteams 11. The reloading time is now correct when the player is going prone straight after firing a SMAW or Queen Bee weapons 12. The LOD in the FTE Ambush is now corrected when loading the mission for first time 13. If the player signs out whilst creating an online then the LAN game will not fail to create 14. When exiting the credits, the heading will not transition twice.
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Ian 'Helios' Webster Community Manager Join as a fan now for exclusive updates! Operation Flashpoint: Dragon Rising DiRT 2 XBL Gamertag: Rotterr "The secret ingredient is crime" - Peep Show, Superhans Last edited by Helios; 05-11-2009 at 11:16 AM. |
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04-11-2009, 01:45 PM
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#2 |
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Senior Member
Join Date: Aug 2009
Location: NSW, Australia
Posts: 469
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oh very nice list for the ps3 there, now i just gotta wait!!!
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04-11-2009, 01:48 PM
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#3 |
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Senior Member
Join Date: Jul 2009
Posts: 570
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Sniper sway = I can die happily
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04-11-2009, 01:49 PM
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#4 |
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Junior Member
Join Date: Sep 2009
Posts: 1
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Any news about lag and vehicle lag thanks.
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04-11-2009, 01:55 PM
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#5 |
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Member
Join Date: Sep 2009
Location: Melbourne, Australia
Posts: 91
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Out of interest, is this list conclusive? I noticed there's no lag fixes for the 360. In any case I'll check out online in the morning. cheers.
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XBL Gamertag: Jacobjac Australia |
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04-11-2009, 01:59 PM
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#6 |
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Senior Member
Join Date: Apr 2009
Location: UK
Posts: 2,017
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Thanks again m8.
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04-11-2009, 02:00 PM
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#7 |
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Junior Member
Join Date: Nov 2009
Posts: 12
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Very good... but there are more stuff to be fixed.
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04-11-2009, 02:05 PM
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#8 |
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Senior Member
Join Date: Feb 2009
Posts: 254
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Is this it?
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04-11-2009, 02:09 PM
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#9 |
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Member
Join Date: Sep 2009
Posts: 96
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Thanks for the update Helios.
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04-11-2009, 02:11 PM
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#10 |
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Senior Member
Join Date: Jul 2009
Posts: 457
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I am in Australia and i have been playing already, yes there is a fix, i have been playing with people across different crappy connections, no lag at all and the vehicles did not drive like on puddle of water ! and EVEN better, the party that quits, loses the game and the opposite team WINS automatically!
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