|
|
|
||||||
| GRID - The Game The newest racing game from the makers of the Race Driver Series |
![]() |
|
|
Thread Tools | Display Modes |
|
|
#1 |
|
Retired
Join Date: Feb 2008
Location: Codemasters HQ
Posts: 794
|
Hi folks,
The patch is available now! Please note that the links for this patch is only for the PC DVD-Version of Race Driver: GRID This patch will NOT work with the Direct2Drive, Steam or Metaboli versions. The patch is also on Steam, direct2drive and Metaboli which you need to download direct from their websites, if you purchased GRID at these online stores. ** UPDATE ** 17/6/08 PS3 Patch now out XBOX 360 to follow shortly GameZone GamersHell Worthplaying Files Front Codemaster's FTP Server GRID Patch change list. All Platforms Network bug fixes When viewing in spectator mode wheels should now turn correctly. Session searching now functions correctly when there are lots of full sessions (PC and PS3). Track and route options no longer change when host gets back to lobby in private/LAN. Race results are now correct if a host migration occurs at the end of the race. Other players progress/positions are now correctly updated when you enter the race results screen. Several NaN (brown screen) related fixes. Fixed a problem whereby it was only possible to upload one world record ghost to each track (PC and PS3) Network - general Race to race lobby timer is now 15 seconds A timer has been added showing how long the session has been up and running is shown on the tickertape after joining a session. Changes to what is displayed in lobby when a player has kick votes. o The player who has been voted for can see this fact and the number of votes they have received. o Players who have voted to kick someone can see who they voted for but cannot see the number of votes. o Players who have not voted do not see anything. Added ability to get the next page of sessions in private session results (PC and PS3) Banned sessions no longer appear in private session list. Reverse gear is now disabled for the first two seconds of a network race to stop players reversing off the start line. Added ability to change collision types in all sessions (not enabled in Demolition Derby). o Forward Only (this is the normal behaviour for Ranked/Unranked) o On (Collisions are always on) o Off (Always off). Numerous anti griefing checks to turn off collisions when players are griefing. Fix for distance shown in distance online stat. A warning message is now shown the first time you enter system link. In non-drift races, the race results screen shows the fastest lap that each player achieved in that race. When a player retires or terminally damages in race, a message telling all players of this fact is sent to the chat system so displayed in the overlay in game. Cars become semi-transparent when collisions are turned off due to griefing. Improvements to prediction system to reduce effects of lag when players are close by Fix for occasional excessive smoke coming from other players in network mode Fix for exploit where a player could upload an incorrect lap time PS3 & PC fix for a problem where private sessions would not show up in search unless you searched for public sessions first Game - general Xbox 360 achievement fix. Several optimisations and performance improvements. It is now possible to look left and right while in bonnet camera. Fix for a hang when selecting a gear outside the gears available on the vehicle (this was possible with H-Shifter) Fix for cars very occasionally flying into the air when hitting kerbs. Fixes for custom action maps Track rendering optimisations. Brown screen problem no longer awards achievements or causes glowing white cars. Fix for airborne achievement now awarded even if car flips upside down during jump Fixed frame rate stalls and stuttering on Xbox 360. PC Specific Changes General Added support for Xinput wheel and Logitech Rumblepad 2, including default action map configurations. Adding ability to use H-pattern shifter in custom configuration by allowing configuration of gears 1 to 6 and reverse. Same for boost. Fix for missing Force feedback on Vista. Added the ability to override the controller type, so that if the game fails to auto-detect it, users can specify it themselves. o Symptoms of the game failing to detect the appropriate controller type are: On a pad, handling is too twitchy, appears to steer lock-to-lock. On a wheel, the input lags and the linearity slider doesnt appear to have an effect. o To override controller type, find the hardware_settings_config.xml that is generated when the game is run (should be in My Documents\Codemasters\GRID\hardwaresettings) and change the line that reads <input device_type="auto" /> to either <input device_type="pad /> or <input device_type="wheel" /> as appropriate for your controller. Changing microcode optimisation level for NVIDIA 7xxx series graphics cards to reduce a pause when using each shader for the first time. Adding support for triple head displays. Graphical corruption fix when using multiple GPUs. Network chat text made less obtrusive. Numerous on-going compatibility fixes. Improvements to shadows for certain resolutions/aspect ratios. Profiles are now flushed to disk when they are written to reduce the chance of them being corrupted if the PC dies. Last edited by jigglybean; 17-06-2008 at 08:14 PM. |
|
|
|
|
|
#2 |
|
Junior Member
Join Date: Jun 2008
Location: United Kingdom
Posts: 12
|
here is another mirror
http://www.exp.de/download.php?id=14953 |
|
|
|
|
|
#3 |
|
Covert ops
Join Date: May 2008
Location: Making missions OFP2 Flashpoint 2
Posts: 4,632
|
__________________
Legion of Sparta Gaming Group (PC) Combat Team play Recruting Now You must be over 18+ to play and you will be pushed to your limits, Good Luck. |
|
|
|
|
|
#4 |
|
Junior Member
Join Date: Jun 2006
Location: Spain
Posts: 7
|
Finally! I was waiting like forever! Thanks guys.
|
|
|
|
|
|
#5 |
|
Member
Join Date: May 2005
Location: Netherlands
Posts: 38
|
FF work oke now, and love collision off, now good racers win, not best rammers hahaha
|
|
|
|
|
|
#6 |
|
Senior Member
Join Date: Jun 2008
Location: United Kingdom
Posts: 237
|
Thanks, downloading
|
|
|
|
|
|
#7 |
|
Senior Member
Join Date: May 2008
Location: United Kingdom
Posts: 331
|
I have the direct download version from the codemasters site, will this patch work with that version?
|
|
|
|
|
|
#8 |
|
Senior Member
Join Date: May 2008
Location: Ireland
Posts: 213
|
No, as it says in the patch thread this is only for the DVD version. The download version will be released soon.
__________________
RIG: Vista Ult. 32 bit AMD X2 6000+ 3.0ghz 4 GIG DDR2 RAM Geforce 8800GTX 768 X-Fi Xtreme Gamer Fatal1ty Pro 19 inch widescreen |
|
|
|
|
|
#9 | |
|
Senior Member
Join Date: May 2008
Location: United Kingdom
Posts: 331
|
Quote:
It actually says the Steam, Metaboli and D2D versions, not the codies website version. That's the one I have and that's why I asked the question. I'm capable of reading! |
|
|
|
|
|
|
#10 | |
|
Senior Member
Join Date: Jun 2008
Location: United Kingdom
Posts: 237
|
Quote:
|
|
|
|
|
![]() |
| Bookmarks |
| Thread Tools | |
| Display Modes | |
|
|