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| Hunter For discussion relating to the Hunter class. |
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#1 |
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Junior Member
Join Date: Nov 2005
Location: United Kingdom
Posts: 16
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Now level 24 and starting to take a ton of damage when mobs get close.
how do you as a hunter heal up? in or out of combat? dunk |
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#2 |
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Member
Join Date: Mar 2007
Location: Norwich, UK
Posts: 38
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You can buy potions/food to heal health/power out of combat, other than that, the idea as a hunter is not to let them get close in the first place... and if they do.. run
no shame in that
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Jenna, your friendly Hobbit Hunter Officer - Divine Legend [LOTRO] - Snowbourn _____________________ If toast always lands butter-side down, and cats always land on their feet, what happens if you strap toast on the back of a cat and drop it? |
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#3 |
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Member
Join Date: Apr 2007
Location: United Kingdom
Posts: 46
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Kites and mushroom pies.
Not too helpful, but I'm sure a friendly Hunter will explain in more detail how to avoid getting hit being the option we need to take.
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Wrapped in a shroud of silver, the moon lightens the trail of those who walk the shadows |
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#4 |
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Junior Member
Join Date: May 2007
Location: United Kingdom
Posts: 6
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Sorry, slightly off-topic but don't want to create a new thread -
Do other hunters hit-n-run (kiting in L2)? I tried it but it's so ineffective. |
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#5 |
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Senior Member
Join Date: Jan 2006
Location: United Kingdom
Posts: 723
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This is the sequence I usually use when soloing:
* Lay a trap at long range from the mob. * Using your Strength Stance, open up with Quickshot to slow the mob's movement speed, then spam it with ranged attacks (making sure you get at least one Barbed Arrow in there) until it gets close to, but not actually into, the trap. Once the mob is in the trap, don't attack it as that'll encourage it to break free. * Run away from the mob while it's stuck in the trap then, when you're at a comfortable range, turn and spam more attacks. * If and when it gets into melee, use Scourging Blow (remember the Barbed Arrow you used before?) for big damage. If you can use your ranged attacks without interruptions do so, otherwise use melee attacks until it's dead or you need to run away. Try to land at least one Low Cut in case of the latter eventuality. * If at any stage things go pear-shaped, leg it. Sometimes discretion is the better part of valour, and sometimes cowardice is the better part of discretion. (if more people understood this there'd be less compaints about repair costs )Ranged auto-attack is a bloody liability so get used to switching it off the moment you don't need it. It's way too easy to aggro stuff with it. When in a fellowship: * If you're a few levels higher than the fellowship's tank remember to use only low to medium damage attacks to minimise getting aggro. * Don't use your Strength Stance at all as it'll draw aggro too easily * If you do get aggro use your melee auto attacks so as not to make it too hard for your fellowship mates to take the aggro off you. * If you've got one of those awful "you aggro it, you kill it" tanks in the group who believes in punishing people for their aggro instead of doing his job, quit the fellowship and solo ![]() Hope this helps.
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You are in Rivendell. The Blades of Arnor kinship, Snowbourn and recruiting!
AD&D Test STR:13 DEX:12 CON:11 INT:13 WIS:15 CHR:14 Last edited by Gibbonici; 11-05-2007 at 04:16 PM. |
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#6 | |
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Member
Join Date: Apr 2006
Location: Denmark
Posts: 37
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healing as a hunter:
1) eat pies 2) use pots 3) get yourself a bow with morale drain 4) get yourself gear with in-combat morale regen. 5) equip traits with in-combat morale regen.
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Eldoran, Elf-hunter Officer of ~Followers of Elendil~ A danish kinship on Snowbourn Quote:
INTJ 33, 25, 25, 67
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#7 |
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Senior Member
Join Date: May 2006
Location: Netherlands
Posts: 289
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Ehhhh....
You guys are forgetting the Campfire... It will get your morale back faster when not in combat.. I use it.. Oh... and on the agro part... there is a nice little skill wich allow you to get 60%, yes ladies you heard me right , 60% less thread.. so sweet when a tanker desides to not do his job..
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#8 |
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Senior Member
Join Date: Apr 2007
Location: Netherlands
Posts: 105
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As mentioned above, I generally set a trap, then open in strength stance with a quick shot followed by swift bow, then penetrating shot, then barbed arrow. If I timed it right, that's about the time the mob will run into the trap.
Then I leg it to max range, and start spamming swift bow/penetrating shot/quickshot once more, and usually throw in a barbed arrow once the mob has escaped the trap. Most white/yellow mobs are down to 200 morale by this time, and it only takes a scourging blow and some melee attacks to kill it. Orange mobs tend to take some more, so a low cut + running off a bit + swift bow without being interrupted usually fixes that. If all else fails, I'll either use Desperate Flight, or just leg it. I don't have much trouble with mobs that are white/yellow, oranges are doable but I'll need to light a campfire after each one so I can get my morale back. |
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#9 | |
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Junior Member
Join Date: May 2007
Location: Wales
Posts: 7
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sorry i know this is off topic however just curious
Quote:
if so what server was you playing? |
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