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| DIRT: The Game The new Colin McRae game. Talk in here. |
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#1 | |
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Senior Member
Join Date: Dec 2001
Location: Texas
Posts: 740
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From EDGE Magazine:
"Much as the topic seems increasingly moot, it feels like dereliction of duty not to ask the McRae team if DIRT will run at 60 frames per second. The response is one you can expect to become the norm over the coming months, if not further into the future, for all but the most fidgety of games. No, it won't. Two squads of developers, we're told, tested an early build both at 30fps and 60 fps, concluding the influence of post-processing effects was quite enough to maintain the sensation of speed at 30, the controls remaining reponsive regardless. It's worth remembering that when similar was said of PGR3, plenty bemoaned the decision, but few contested the result." Back in July RFT told us it would be 60fps. Quote:
If this is true then I guess our only option for 60fps will be PC because I am sure as hell not supporting another 30fps racing game. |
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#2 |
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Senior Member
Join Date: Dec 2001
Location: Texas
Posts: 740
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Is this the post processing effect that is suppose to make 30fps ok? Cram in so much detail that a game requires 30fps but once you start to move, as you usually do the vast majority of the time in a racing game, all the detail gets blurred to hell, making it pointless and more difficult for the player to discern the track.
![]() I would take CMR5 crisp 60fps visuals over PGR3 30fps screen smearing any day. Last edited by gek54; 07-01-2007 at 04:18 PM. |
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#3 |
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Member
Join Date: May 2006
Location: United Kingdom
Posts: 66
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Any comments on this RFT?
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#4 |
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Senior Member
Join Date: Dec 2002
Location: NY, USA
Posts: 397
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Do you guys sure that your TV will give you more than 30 fps even if the game will run at 60?
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#5 |
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Administrator
Join Date: Mar 2003
Posts: 2,424
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yes the game's going to run at 30fps- after a great deal of testing and work it was decided that was the best compromise between looks and frame rate. there's an important side-issue which is that the rate of screen update isn't tied to the physics update which remains very fast.
July was a very long time ago, and in the course of game development you can't always predict exactly what the process is going to throw up.
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Rich Tysoe Web Editor Codemasters. www.codemasters.com NB: I'm no longer part of the community team and don't get to spend much time on the forums any more, so urgent moderation or other forums matters need to be referred to Helios. |
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#6 |
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Senior Member
Join Date: Dec 2001
Location: Texas
Posts: 740
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Any reason why we wouldnt be able to turn off the crappy blur and run it on a PC at 60+fps?
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#7 |
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Member
Join Date: Oct 2003
Location: USA
Posts: 81
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Maybe the cars were to fast to on the screen to see. Just kidding!
__________________
There are some people who sit behind the wheel everyday unaware of the potential man and machine can have when pushed 10/10th's in a symbiotic relationship. |
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#8 |
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Senior Member
Join Date: Apr 2004
Posts: 1,591
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It might be that something unnecessary is happening around ,when driving, and that is supposed to amaze players?
And, that takes a huge amount of processing power, so from graphics card and cpu, who knows.. Maybe, kind of "kill, slash and crash" -game. Well, I'm a rallydriver, I do not need that kind of feature, if it is. |
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#9 |
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Senior Member
Join Date: Jun 2002
Location: Portugal
Posts: 983
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I've just read this about forza 2 (racing game for xbox 360)
"steady 60fps frame rate, HDR lighting, and bump-mapping" how come dirt can't run at 60fps :/
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I apologise for any spelling or grammatical mistakes that may have appeared in the post above. I'm not dyslexic, I'm an idiot. |
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#10 | |
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Senior Member
Join Date: Dec 2001
Location: Texas
Posts: 740
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Quote:
Forza 2 also has 8 cars on the screen. They can blur CMR all to hell and it still wont cover up 30fps. Last edited by gek54; 25-01-2007 at 01:49 AM. |
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