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| Suggestions forum Please use this suggestion forum for giving us your ideas for game improvements |
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#1 |
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Junior Member
Join Date: Oct 2009
Location: Austria
Posts: 1
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Hey all!
Since there already exist a lot of enhancement lines for other combat actions like sunder, trip, ... it would be great if there would be an enhancement line for decreasing the manyshot cooldown time available for ranger (and fighter maybe?) ... it could be added as part of the deepwood sniper prc since atm its pretty underpowered. Just an example as it could be done in my oppinion: Deepwood Sniper I - Just as implemented now -------------------------------------------------------------- Deepwood Sniper - Improved Manyshot I AP Cost: 2 Requires Deepwood Sniper I Reduces Manyshot Cooldown by 20% -------------------------------------------------------------- Deepwood Sniper - Improved Manyshot II AP Cost: 4 Level Requirement: Ranger 12 Requires Deepwood Sniper - Improved Manyshot I Reduces Manyshot Cooldown by 35% -------------------------------------------------------------- Deepwood Sniper - Improved Manyshot III AP Cost: 6 Level Requirement Ranger 18 Requires Deepwood Sniper - Improved Manyshot II Reduces Manyshot Cooldown by 50% |
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#2 |
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Can't touch me!
Join Date: Dec 2005
Location: In a country with a nose
Posts: 5,740
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Would much rather like to see it without the Deepwood sniper part, and just be something available if you have Many Shot.
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Suxatarians Contraho, Harou! How to balance enhancements for a better DDO.. Thinking of multiclassing? Just a splash? Or deep models. A pure bard that fights? Yes, right here. ZOMG caught on video! Best quote: I would like to go Pure Bard for my first real Barb "If you speed up a dogs brain a 1000 times, you'll have a machine which can find it's crotch in mere nanoseconds" - scientific fact. |
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#3 |
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Senior Member
Join Date: Feb 2006
Location: Germany
Posts: 581
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well, you could do it like a boost aswell, 5 times per rest and a 4 enhancement chain from 15%to30%. like haste boost for example...
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#4 |
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Senior Member
Join Date: Feb 2007
Location: Germany
Posts: 417
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not signed.
multishot should be like in pnp u trade attackbonus for multiple arrows, the feat grants u a second arrow for +2 to hit, and u can enhance this up to 5 arrows, this would be an improvement, i dont know what to do bout deepwood as i went arcane, but id add a 5% chance (natural 20) for a dirket hit into the head/hart which causes instant death (like vorpal) (prob a t3 enhancement) this would deffo fit in the sniper line |
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#5 |
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Stormreach Mentor
Join Date: Jan 2006
Location: Germany
Posts: 2,698
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I agree with most of the above, if there would be an enhancement line for manyshot than it should affect all who have the feat.
Given the to-hit plays absolutely no role in DDO at lvls 10+ on normal difficulty (hell even for my gimps!) I´d say going the PnP way of -2 to hit for each additional arrow is not going to work. With a +5 of righteoussness weapon and GH you´ll end up doing 5x the damage without loosing AB. I do think as well that deepwood sniper is about one shot killing from a distance so I´d expect either: - increased crit range for sniper shots coming along with an increased cooldown for the ability - increased crit multiplier - chance for instant kill like assasin III but based on wisdom instead maybe? - apply poison to arrows, also similar to assassin ability (think that´s in the book or read it somewhere?)
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#6 |
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Senior Member
Join Date: Feb 2007
Location: Germany
Posts: 417
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well it works for PA and multyshot can be seen as the PA for bows
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#7 |
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Senior Member
Join Date: Jan 2006
Location: Germany
Posts: 2,116
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not really. PA gives only +5 (+10 with twohanders) which is only a small damage boost compared with the damage boost from multishot (x4 damage when you have a bab of 16+).
Keep in mind that in pnp the multishot uses the attack sequence. If the feat would be implemented as in pnp it would be: - you can only attack a target within 30 feet - you only shoot the 4 arrows on the first shot of your attack sequence, you loose all other attacks of the attack sequence. In pnp the feat is only usefull when you want to move and shoot more than 1 arrow in the same round. In pnp you can't move around and still shoot with the normal attack speed like it's in this game. I think therefore manyshot has been implemented a bit different because the original version from pnp can't be used 1:1. A enhancment to reduce the cooldown if you have the feat would be great imo.
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Playing on Keeper as: Verengor - Dwarven Ranger Verenbot - Warforge Paladin |
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#8 |
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Senior Member
Join Date: Dec 2005
Location: United Kingdom
Posts: 1,598
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I agree.
Manyshot should have a specific enhancement line which should be relatively expensive, at least 2, 4 and 6 AP's. Also, being a sniper is about killing a target instantly. If you target a body area like the skull and put an arrow straight through the brain, it doesn't matter how many 10's of thousands of hitpoints a mob may have, its dead unless it has some form of red name protection. I would suggest a DC system based on dexterity (to hit the target in the right place) and wisdom (spotting allowances for surroundings, gravity etc).
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Wolfspirit Human Sorcerer Wolfspite Human Battle Sorcerer Tir Ips Flow Drow Wizard Deletion Unit IX WF Wizard Saffyre Silverleaf Human Cleric Thorana Vorkron Dwarven Cleric Dogsbreath Human Ftr/Pal/Rog Xyktor Elven Ranger Angel Lyonars Human Paladin Bunty Lyonars Human Bard Kalysha Dreamweaver Drow Bard Foxglove Drow Rogue Nokm Bak Dwarven Fighter Hytm Bak Dwarven Barbarian Sokm Bak Dwarven Rang/Pal/Ftr Hakm Bak Dwarven Rog/Ftr |
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#9 |
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Senior Member
Join Date: Jul 2006
Location: United Kingdom
Posts: 1,162
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And putting an axe into someone's skull isn't an instant kill? That certainly isn't a good idea IMO.
I do agree that there could be an enhancement line for manyshot, and I agree it should be 2 4 6, but I'd say implement it to be a lot weaker than the OP has suggested. 20 seconds in one minute means manyshot doubles the damage output with a bow (Compared to having no manyshot, 30% compared to current manyshot). 10%, 20%, 30% would probably be a better boost. I also think that manyshot is perfectly good enough as it is, providing a 50% increase to DPS if you trigger it every 120 seconds.
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#10 | ||
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Senior Member
Join Date: Dec 2005
Location: United Kingdom
Posts: 1,598
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Quote:
![]() Why shouldn't there be a form of vorpal arrow with a DC based on the skills of the toon? If you are going to say it isn't a good idea, then say why please. Quote:
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Wolfspirit Human Sorcerer Wolfspite Human Battle Sorcerer Tir Ips Flow Drow Wizard Deletion Unit IX WF Wizard Saffyre Silverleaf Human Cleric Thorana Vorkron Dwarven Cleric Dogsbreath Human Ftr/Pal/Rog Xyktor Elven Ranger Angel Lyonars Human Paladin Bunty Lyonars Human Bard Kalysha Dreamweaver Drow Bard Foxglove Drow Rogue Nokm Bak Dwarven Fighter Hytm Bak Dwarven Barbarian Sokm Bak Dwarven Rang/Pal/Ftr Hakm Bak Dwarven Rog/Ftr |
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