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Old 15-09-2009, 08:09 PM   #231
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Quote:
Originally Posted by Ondal View Post
Meh, no fun in a pole (as Mayce has demonstrated) without a dancer. And while I haven't posted a pic of myself, I can tell you, people wouldn't pay to see me be that dancer.
They might pay to not see you.....
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Old 16-09-2009, 09:37 PM   #232
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Demon Sands promoted for store

http://www.tentonhammer.com/node/74433
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Old 17-09-2009, 10:10 PM   #233
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Gamasutra article: changing gears

http://www.gamasutra.com/view/featur...ns_online_.php

Interesting input by Turbine behind reasoning and approach to unlimited.
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Old 13-10-2009, 02:23 PM   #234
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Q&A with DDO Unlimited Executive Producer Fernando Paiz, and Development Director Ian Currie

http://sarcasticgamer.com/wp/index.p...an-currie.html

Dungeons and Dragons Online: behold the power of free

http://arstechnica.com/gaming/news/2...=microblogging

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subscriptions have gone up 40 percent since the game has gone free to play
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Old 13-10-2009, 02:27 PM   #235
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subscriptions have gone up 40 percent since the game has gone free to play

OFC they go up ... People play , see its a great game , and subscribe to avoid the
hassle with buying the Level ups etc.

Its a great business model ... @ Turbine: just be careful with the Stuff you sell on Store ...
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Old 29-10-2009, 05:15 PM   #236
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MMORPG review - 8/10

http://www.mmorpg.com/gamelist.cfm/g...oad/103/page/1

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Overall Impressions

I won't hide the truth: I fell in love with DDO. The fact that it offered something different, that I could sucker friends into playing without them having to spend a dime to try it, and that the storytelling of the game felt so true to that of the pen and paper DDO lured me in quickly. It has thoughtfulness put into its mechanics and gameplay, and is friendly for casuals and alt-a-holics. More than anything, I was impressed with the enthusiasm of the team behind the game, who demonstrated more excitement about their own content than any game development team I've interacted with.

DDO is not a perfect game, and has room for improvement. The new player experience still needs to be smoothed out, and a less lobby-like feel to the game would be a fantastic change in the right direction. For what it is today, however, it is a great game, and deserves a try. Yes, even for those who once set it aside years ago on its initial launch.
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Old 03-11-2009, 07:59 PM   #237
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Default the times they are a-changing (new US server)

two new servers since DDO:EU launch... now could we get a redirect of the new players to this side of the ocean please !

http://forums.ddo.com/showthread.php...80#post2531980
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Old 03-11-2009, 08:04 PM   #238
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What's that noise? Sounds like some one hitting something, possibly with a hammer on to something metal....and it's going in to something wooden I think.

Ahh, someone hitting a nail in to a coffin big enough to hold DDO EU.
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Old 03-11-2009, 08:28 PM   #239
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if we had a new server we could name it: Echo
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Old 03-11-2009, 08:33 PM   #240
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if we had a new server we could name it: Echo
Isnt that the new name for both servers if you are not level 16 to 20.
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