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Old 03-11-2009, 07:24 PM   #11
Shiona
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Originally Posted by Wardrat the Rat View Post
Yes my warg had always wanted a 1st age bow, I can't wait till my Freep can send it. Also I still have several slug meat which my Hobbit can cook on a campfire. While we are at it, lets also add an Auction and Vault on Creepside so I can store my collection of Elf Ears.

Please enable Sarcasm Detector in order to understand the text above. Thank you.

.
OK then....

lower damage in Etten:
Sounds OK, but couldn't you just increase morale by x%?

Make ALL DoTs cure able:
Agree

Give Creeps a 1 minute CC immunity skill:
This will help the Creeps with the insane CC of Freeps. It will also improve the teamwork.
Agree

Improve Freeps Ettenmoors armour set:
Definitely agree. Freeps need something to aim for, apart from PvP'ing purely for the fun of it - and why shouldn't there be a PvP related set of armour that rivals the end-game PvE'ers?

Improve Infamy/Renown in groups/raids:
Agree. Take away the KB measure too. It's just as important that your first blow stunned the target long enough for others to run in and finish it off - and claim the kb

More ‘strategic’ places in Etten:
Agree

Make Keeps a bit more interesting:
Agree - more alcoves & ledges & small rooms to add interest & for surprise attacks etc.

Change EC/OC back:
I'm not sure - those blockades have saved my bacon a few times.

Give all melee classes an out-of-combat sprint:
Okaaaaay.....but be careful how you use it or you'll leave the minstrel behind


And I still think creeps should have a mailbox so they can mail stuff to alts and to each other.
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Old 03-11-2009, 07:39 PM   #12
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Lower damage in Etten:

as a warden i also am not to keen about my dps being cut even lower ^^ heck it's on the same level as a defiler's dps atm (excluding wof dev crit from behind).. Also, if you gonna cut creep dps aswell again speaking for the warden class, we might become to survivable

Make ALL DoTs cure able:

Dot's are fine as is, i'm traited for fire and poison resist and with 5000 poison resist you really do notice a big difference. People that don't adapt their build to a new situation after book updates shouldn't complain lamb & mushroom soup is good eatin!

Give Creeps a 1 minute CC immunity skill:

don't mind

10 sec CC immunity after getting stunned/rooted/etc:

don't mind

Improve Freeps Ettenmoors armour set:

Oh how i'm waiting for the day the introduce a good warden set at a high rank and i'm the only one on server that gets to wear it

Improve Infamy/Renown in groups/raids:

NO NO NO NO NOOOOOOOOOOO yea i'm really against good infamy in raids. Raids are dull.. I'm still a firm believer pvp was best before book 12. Raiding has it's own rewards like.. You get healed, you don't die (as fast) you get abysmal dps but the raid as a whole kills so much you still break even. I'm happy with renown/infamy as is. Fellowship sized groups is what classes are balanced around and that should be the common form of grouping in the moors.

More ‘strategic’ places in Etten:

I've always wondered how hard it would be to make someone on higher ground have greater range then someone on lower ground. That mechanic alone could really turn the clifsides behind tr into a fun place to battle over.

Make Keeps a bit more interesting:

Yea it would be alot cooler if tr and lug would be attached to the tol main building. Make it a bigasskeep where defenders have a clear advantage and if overrun have defendable positions to fall back on. All the keeps are too small really.

Give all melee classes an out-of-combat sprint:

yea on warden i can't really say my 5 second sprint (which is tied to a skill with a 5 sec induction) is all that great. (the skill it's tied to is awesome tho) ... a seperate option to sprint would be welcome
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Old 03-11-2009, 07:57 PM   #13
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Please nerf a wardens. Meery has hit above 1k at least 3 times. Not acceptable.
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Old 03-11-2009, 10:06 PM   #14
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Not gonna happen.
thats the spirit.

@Ddreamer: hehe yes some people hate raids, I can understand that. But there must be a bit of balance here. The fact you can get a lot more infamy/renown solo isn't fair. People that love to raid should get as much reward as people that solo.
About the DoTs, well yes some believe they are fine, others don't. But hey, gotta give the Freeps some love as well.
Agreed to the Keep part: bigger is always ok , in every occasion.

@Shiona: hmm highering morale might help as well, I rather reduce the damage but when done well both are effective.
Minstrels? nah sorry they will be left behind hehe.
Wargs can't write nor read so the RP players will most probably boycott the mailsystem for Creeps.
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Old 04-11-2009, 12:11 AM   #15
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Improve Infamy/Renown in groups/raids:

NO NO NO NO NOOOOOOOOOOO yea i'm really against good infamy in raids. Raids are dull.. I'm still a firm believer pvp was best before book 12. Raiding has it's own rewards like.. You get healed, you don't die (as fast) you get abysmal dps but the raid as a whole kills so much you still break even. I'm happy with renown/infamy as is. Fellowship sized groups is what classes are balanced around and that should be the common form of grouping in the moors.
Pls tell me how the healers will rank up then ?( and by healers i mean the real healer ie wl and defiler cause the rest are op tactical classes that can do more dps than dps classes atm)
Thinking about your self only is not good really .
This is an rvr type of pvp so the fact that the raid which is all what ettens is about( and not fellowships and groups which would be streamrolled anytime by a raid ) doesnt get you the bigest amount of infamy shows how stupid devs really are,this system rewards coward leechers and range op tactical classes
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Old 04-11-2009, 12:36 AM   #16
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Quote:
Originally Posted by Wardrat the Rat View Post
A
Improve Infamy/Renown in groups/raids:
Teamwork is the key to good PvP (imo).
That is the key change. Really.
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Old 04-11-2009, 01:08 AM   #17
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Originally Posted by nonsferatou View Post
this system rewards coward leechers and range op tactical classes
And more raid infamy/renown rewards mindless 1-button zerglings.
Two evils, which is the lesser?
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Old 04-11-2009, 01:30 AM   #18
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And more raid infamy/renown rewards mindless 1-button zerglings.
Two evils, which is the lesser?
we already have that.... zergs of solo rks/hunters pew pew action...
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Old 04-11-2009, 02:30 AM   #19
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This is my answer to the question, "What can be done to fix the Ettenmoors?"
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Old 04-11-2009, 07:21 AM   #20
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Originally Posted by Ddreamer View Post
Lower damage in Etten:

as a warden i also am not to keen about my dps being cut even lower ^^ heck it's on the same level as a defiler's dps atm (excluding wof dev crit from behind).. Also, if you gonna cut creep dps aswell again speaking for the warden class, we might become to survivable
Wardens are to ward to to DPS... so no problem at all . But of course we would allow Turbiner to raise your DPS a little. I think that with combat changes it will go up because you will not need to wait for AA between skills.

Also I really doubt that it is needed to increase Warden survavility... last time I remember killing you we only needed 5 creeps to do the feat

Quote:
Originally Posted by Ddreamer View Post
Improve Infamy/Renown in groups/raids:

NO NO NO NO NOOOOOOOOOOO yea i'm really against good infamy in raids. Raids are dull.. I'm still a firm believer pvp was best before book 12. Raiding has it's own rewards like.. You get healed, you don't die (as fast) you get abysmal dps but the raid as a whole kills so much you still break even. I'm happy with renown/infamy as is. Fellowship sized groups is what classes are balanced around and that should be the common form of grouping in the moors.
I wanna raid!!! But leeching from the zerg with a hunter/BA I can get 10 times more renown/infamy.

Either increase raid renown/infamy gain or reduce leeching renown/infamy.
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