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| Operation Flashpoint: Dragon Rising - The Game (PC) Anything related to Operation Flashpoint: Dragon Rising on PC. |
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03-11-2009, 05:30 PM
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#1 |
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Member
Join Date: Oct 2009
Posts: 48
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i canīt sneak towards an enemy if itīs an ai enemy...they can see me before i can see them, even if i am in cover behind a bush or hidin in the grass....this should be fixed too....
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03-11-2009, 06:32 PM
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#2 |
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Senior Member
Join Date: Oct 2009
Posts: 124
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Perhaps you should transfer this to the bugs thread.
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03-11-2009, 07:54 PM
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#3 |
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Member
Join Date: Jan 2009
Location: United States of America
Posts: 79
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Do any of the AI mods that were put out touch on this subject?
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03-11-2009, 07:57 PM
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#4 |
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Forum Joker
Join Date: Aug 2008
Location: Somewhere
Posts: 2,857
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Please see this page
http://ofphq.com/downloads/dragon-rising/addons/misc I suggest the ai mod ultimate version
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Rejoice real hip hop is back - Dr. Dre(2009) |
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04-11-2009, 02:03 AM
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#5 |
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Junior Member
Join Date: Nov 2009
Posts: 1
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Since we are on the topic. Any reviews for the damage-rebalance-mod?
I saw it on the sit and DL it but I haven't put it on yet. Just wondering. I also have some PVP maps that I would like to upload somewhere so people can use them but I don't have a spot. Thanks, ScalpelOne |
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04-11-2009, 02:14 AM
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#6 |
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Member
Join Date: Oct 2009
Posts: 78
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I know. It's just stupid.
AI can see through smoke, bushes, grass, trees. Should be fixed in a patch...
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no u |
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04-11-2009, 02:38 AM
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#7 |
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Senior Member
Join Date: Jul 2008
Location: Australia
Posts: 2,279
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It would also be nice to have the AI throw their grenades towards the enemy. I can't hear my team yell "fire in the hole" without running for cover after the number of times I've been wounded or killed by grenades thrown in some random direction by my AI.
EDIT: Post 2222. Nice.
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AussieAssault a mod for Operation Flashpoint: Dragon Rising. Aussie Assault Mod Art Competition FryzieDelta: Veteran of ArmA, VBS1, and the OFP demo
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04-11-2009, 03:09 AM
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#8 |
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Senior Member
Join Date: Oct 2009
Posts: 124
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Funny, I have never had that problem before. AI has always thrown grenades towards enemy absolutely fine. Are you console or PC? (I am PC)
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04-11-2009, 06:59 AM
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#9 |
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Senior Member
Join Date: Jul 2008
Location: Australia
Posts: 2,279
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PC. Just 5 minutes before that post one of my men had yelled "fire in the hole", causing me to quickly duck behind some logs. One of my men died and the rest were injured (including me), and the enemy was unharmed
![]() There was also another incident where one of my teamates through a grenade that went awry. Naturally, I assumed it was headed towards the enemy in the ditch directly in front of us, so I moved into the cover of a ditch directly to our right. Turns out I ended up standing right on top of the grenade when it went off... Unless the AI has a 90 degree error zone in which they randomly throw their grenades, something went seriously wrong there... And those are just 2 examples. Of probably 12 times one of my AI has thrown a grenade, only 2 of them went towards the enemy while all the others seemed to have been thrown randomly.
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AussieAssault a mod for Operation Flashpoint: Dragon Rising. Aussie Assault Mod Art Competition FryzieDelta: Veteran of ArmA, VBS1, and the OFP demo
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04-11-2009, 07:49 AM
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#10 |
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Junior Member
Join Date: Oct 2009
Posts: 22
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I had a moment where a team mate (AI) was about to wing a grenade, and had his head blown off before he got the chance. All I heard was *clink* *clink* and we all died in the blast. I thought it was hilarious, to be honest!
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