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Old 19-05-2008, 08:15 PM   #15
Uncle Chewy
Ex-Exec Producer
 
Join Date: Apr 2008
Location: United Kingdom
Posts: 284
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Quote:
Originally Posted by Tigerriot
Quite simple really. This is Codemasters second game on the Xbox 360, and they lead the development of the game on that machine. That usually results in better performance on that platform.
Just a few updates: Firstly, we v-sync every frame, but allow the game to overrun if needed, which is very rare and is much preferable to a complete frame drop. Secondly, our performance tests show that the 360 is running at a rock solid 30fps and the PS3 rarely drops, being rock solid 99% of the time. San Fran in the demo is probably our worst performer when the action gets really heavy on a couple of those long straights. Thirdly, we don't lead on any platform. We have dedicated teams on each platform as that is the only way to get the best from each of them. Fourthly, there are some extra performance improvements between the demo and release on PS3 as we were tuning right to the last minute. This should be apparent in our forthcoming reviews. Just to be on the safe side, we also have some further improvements lined up our patch.
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