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Being set at 30 fps used the mean the whole situation would be recalculated 30 times per second. Is this still the case or is it purely the rendering of the image at 30 and the physics, input and all the other bits are adjusted quicker?
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Dirt's phsyics engine isn;t tied to the graphics update speed, it runs fast (like Papyrus's or ISI's enigne)
graphic update is 30 fps.
main physics update is 60fps (with suspension stuff calculated somewhere round 1000 times a second.) so you're not losing out on any fidelity there from dropping the speed of the graphics update.