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| Rise of the Argonauts - General Discussion Use this forum for general discussion about the game |
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28-04-2008, 03:35 PM
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#2 (permalink) |
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30-04-2008, 08:10 AM
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#3 (permalink) |
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Gamespot have recently released an ROTA updated impressions article, where they talk a bit more in length about the early part of the game, story, combat mechanics & Quests!
Click here to take a look
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02-05-2008, 09:23 AM
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#4 (permalink) |
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Heres a few more ROTA preview articles that I've spotted around the internet
![]() GameInformer Gametap Team Xbox
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16-07-2008, 01:22 PM
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Preview of RotA at E3 by IGN.
Below is a brief snippet from the preview mentioned above: "The basic setup is this: Jason hops on his boat, the Argo, with an ever-expanding cast of characters and moves between islands completing quests and powering himself up. Unlike with most RPGs , Jason gains favor with the gods in battle through specific feats, like performing blocks or different kinds of kills. With mace, sword, spear, and shield he'll be able to whack opponents into submission, and from what we've seen quite frequently slice them in half or send them flying across arenas."
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16-07-2008, 01:26 PM
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#6 (permalink) |
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Gamespot have recently posted a preview article for Rise of the Argonauts, after having had a hands-on with the game over at E3. I have posted a small portion of the article, which you can read in full by clicking on the below link.
Gamespot E3 preview "At E3 2008, we got our hands on Rise of the Argonauts for the first time, playing through a bit of the Mycenae arena, home to tournament-champion and ultimate warrior Achilles. We played a PC build and used an Xbox 360 wired controller -- a good thing since this action role playing game is so combat-oriented. As a weapon master proficient in many combat arts, Jason can use a sword, spear, or mace from the beginning of the game. Along the way he'll find five upgrades of each weapon, as well as five improved sets of armor and clothing. The X button is a light attack, A is a shield attack, B evades, and Y unleashes a destructive finisher. Most combos are strung together with variations of X and Y, although switching your weapon in the middle of a combo will also unlock some interesting moves. We hacked and slashed with the sword, pressed a bumper button to switch to a spear, and with the spear still on Jason's back, bent over and sliced a guy in half." The preview gives you a lot of great information about the game, so go ahead and take a look!
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23-07-2008, 02:33 PM
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#7 (permalink) |
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Gamespy have posted a new preview of Rise of the Argonauts, based on their most recent look at the game. I've posted a small section of the article below:
"Liquid Entertainment wants you to lose yourself inside the world of Jason and the Argonauts. This action role-playing game is basically free of interface clutter -- there are no health bars, no commands that pop up to issue orders to companions, nothing to interfere with the cinematic experience. The game eschews a lot of traditional role-playing game conventions and the E3 presentation left us wanting more." Click here to take a look at the article over at the Gamespy website.
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23-07-2008, 02:34 PM
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#8 (permalink) |
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Chris Hardwick from G4 is on the E3 floor, getting the scoop on 'Rise of the Argonauts' for the Xbox 360, PlayStation 3, and PC-DVD from lead game developer Charley Price.
To check out the video over at the G4 website, just click here.
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23-07-2008, 02:34 PM
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#9 (permalink) |
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Gaming website Kombo.com have just posted a very postive E3 preview for Rise of the Argonauts, check out some of the great things they have to say about the game!
"Codemasters went and took some of our favorite mythologies, intermingled some big-chested brutes and trophy rooms and gave us, well, I know I'm going to be torn apart for saying it (Sorry, Cory!), what "God of War" SHOULD have been." & "What I saw and heard was nothing short of a masterpiece" Read the full article by clicking here.
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30-07-2008, 03:29 PM
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#10 (permalink) |
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RPG Vault have recently posted a run-down on one of four key gods in Rise of the Argonauts, Hermes emphasizes swiftness of thought over brute force.
Check out the article by clicking on the below link: RPG Vault - Hermes
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