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Old 17-08-2007, 07:47 PM   #1 (permalink)
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A COG representative has posted in this thread Book 10 Crafting Summary

Book 10 Crafting Summary
  • Changes to One-shot Recipe Scrolls
    • New one-shot recipes are identical to the existing one-shot recipes in every way, except use different rare required ingredients than the old recipes.
    • Old one-shot recipes continue to exist, however they can no longer be found in treasure. Every one of the old rare required ingredients used in these old recipes can still be found on the creatures that have always dropped them.
    • The new rare ingredients needed for the new one-shot recipes can be found on a variety of unique creatures (as opposed to just one named creature). The new rare ingredients have a 100% drop rate.
    • Changed the display names for all pre-existing one-shot recipe scrolls to include the word "(Old)," to help differentiate between existing and new one-shot recipe scrolls.
  • Increased 'Effective Level' of Crafted Weapons, Armor, Jewellery
    • Increased the effective level (or power level) of most tier 2 - tier 5 crafted armor, weapons, and jewellery pieces.
    • Minimum level requirements remain the same, effectively providing a boost to the stats of crafted gear
  • Earring and Bracelet recipes for the Jeweller profession
    • 38 new recipes
    • Total of 72 new jewellery pieces
  • Artifact Tracking
    • Added "Artifact Tracking" skill to the Scholar profession, which allows scholars to see their resources nodes on the radar.
  • New recipes for Hunter-only items
    • 20 new Weaponsmith recipes (Traps)
    • 5 new Scholar recipes (Bow Chants)
  • Reputation Recipes
    • Cooking - 3 recipes
      • (Tier 3) Seasoned Beef with Cauliflower Recipe
      • (Tier 4) Strawberry Dessert Wine Recipe
      • (Tier 4, rare) Honey-roasted Chicken Recipe
    • Farmer - No new recipes, but a new rare item can be found while harvesting blackberries that is used in Cooking rep recipes
      • (Rare ingredient) Blackberry Honey: Used in the tier 4 rare cooking recipe
    • Forestry - 2 recipes
      • (Tier 5) Woven Gossamer Thread Recipe
      • (Tier 5) Treated Black Ash Heartwood Recipe
    • Jeweller - 4 recipes
      • (Tier 4) Dwarf-jewel Recipe
      • (Tier 5) Dwarf-ring Recipe
      • (Tier 5, ingredient) Polished Moonstone Recipe
      • (Tier 5, rare) Dwarf-necklace Recip
    • Metalworking - 3 recipes
      • (Tier 4) Crest of Vigilance Recipe
      • (Tier 5) Crest of Valor Recipe
      • (Tier 5, rare) Icon of Heroes Recipe
    • Prospecting - 1 recipe
      • (Tier 5) Smelt Ancient Nickel Recipe
    • Scholar - 3 recipes
      • (Tier 4) 'Scholar's Writ' Recipe
      • (Tier 5) 'A Study of the Unknown' Recipe
      • (Tier 5, rare) 'Of Mysteries Most Profound' Recipe
    • Tailor - 3 recipes
      • (Tier 4) Ranger's Sash Recipe
      • (Tier 5) Ranger's Cloak Recipe
      • (Tier 5, rare) Tapestry of Deeds Recipe
    • Weaponsmith - 3 recipes
      • (Tier 4) Ceremonial Dagger Recipe
      • (Tier 5) Ceremonial Blade Recipe
      • (Tier 5, rare) Warden's Scepter Recipe
    • Woodworker - 3 recipes
      • (Tier 4) Wood Figurine Recip
      • (Tier 5) Viol Recipe
      • (Tier 5, rare) Bree-spear Recipe
  • Improved Craft Tools
    • Restatted the newbie (inferior) tools so they no longer penalize critical chance or induction times - they now simply wear out faster than all other tools
    • Removed tools from vendors and replaced with new set of vendor-only tools - vendor tools are now unique, better than the newbie tools, but not as good as craftable tools
    • Rebalanced the durability on all crafted tools - non-critical tools now have a durability of 45 and have normal wear, while critical tools have a durability of 60 and have tough wear.
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Old 17-08-2007, 07:47 PM   #2 (permalink)
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A COG representative has posted in this thread

  • Recipe Rebalancing
    • Cooking
      • All ' ingredient ' recipes have had their craft experience rewards reduced from Low (6) to Simple (4).
      • All Artisan & Master Cooking recipes that previously required the Oven facility effect now require the Superior Oven instead.
      • All recipes that exclusively use ingredients sold by vendors were changed to award Low (6) craft experience instead of Medium (8), or High (10).
      • All beer and ale recipes were changed to award Medium (8) craft experience instead of Low (6).
      • Changed all three Cooking reputation recipes to award Simple (4) craft experience instead of Easy (2).
      • Some cooking recipes have had their ingredients requirements reduced.
    • Farming
      • Adjusted craft experience rewards for all farming recipes to compensate for the increased productivity and lower costs of farming
        • All 'seed' recipes will now award simple (4) craft experience.
        • All 'crop' recipes (recipes that produce useable pipe-weed or vegetables) will now award simple (4) craft experience.
        • All 'hybrid pipe-weed field' recipes will now award medium (8) craft experience.
        • All other 'field' recipes will now award low (6) craft experience.
      • In an effort to increase the usefulness of crafted Farmer's Tools (and to reduce the amount of time farmers spend "watching the grass grow"), induction times for all Journeyman, Expert, Artisan, and Master farming recipes have been changed to match the induction times used by Apprentice farming recipes

        • All "field" recipes now have inductions lasting 20 seconds (Examples: Blueberry Field recipe, Southern Star Pipe-weed Field recipe)
        • All other recipes now have inductions lasting 10 seconds (Examples: Cabbage Seed recipe, Old Toby Seed recipe)
    • Forester
      • Changed both Forester reputation recipes to award Simple (4) craft experience instead of Easy (2).
    • Jeweller
      • All ' gemstone ' recipes have had their craft experience rewards reduced from Low (6) to Simple (4).
      • All Artisan & Master Jeweller recipes that previously required the Workbench facility effect now require the Superior Workbench instead.
      • Changed all four Jeweller reputation recipes to award Simple (4) craft experience instead of Easy (2). Reduced required ingredients for the following recipes:
        • All Artisan necklace, ring, bracelet, and earring recipes (Slightly reduced required ingredients)
        • All Master necklace, ring, bracelet, and earring recipes (Slightly reduced required ingredients)
    • Metalworking
      • All ' component ' recipes have had their craft experience rewards reduced from Low (6) to Simple (4).
      • All Artisan & Master Metalworking recipes that previously required the Force facility effect now require the Superior Forge instead.
      • Changed all three Metalworking reputation recipes to award Simple (4) craft experience instead of Easy (2).
      • Rebalanced many Heavy Armor recipes across all tiers to reduce the number of required ingredients:


      • Example: A full suit of Dwarf-craft Armour previously used a total of 42 Dwarf-iron ingots, 18 Dwarf-steel ingots, and 6 pristine leather braces .
        • The same full suit of armor will now use 36 Dwarf-iron ingots, 12 Dwarf-steel ingots, and 6 pristine leather braces .
  • Prospecting
    • Changed the one Prospecting reputation recipe to award Simple (4) craft experience instead of Easy (2).
  • Scholar
    • Changed all ' Battle Lore ' recipes to award High (10) craft experience instead of Medium (8).
    • All Artisan & Master Scholar recipes that previously did not require a facility effect now require the Superior Study instead (Except for dye recipes, which never require a facility effect).
    • Changed all ' Dye ' recipes to award Low (6) craft experience instead of High (10). This was done because "Dye" recipes now require 1 rare ingredient (previously 3).
    • Changed all three Scholar reputation recipes to award Simple (4) craft experience instead of Easy (2).
    • Slightly reduced required ingredients for all ' Crafting Lore ' recipes.
  • Tailor
    • All ' component ' recipes have had their craft experience rewards reduced from Low (6) to Simple (4).
    • All Artisan & Master Tailor recipes that previously required the Workbench facility effect now require the Superior Workbench instead.
    • Changed all three Tailor reputation recipes to award Simple (4) craft experience instead of Easy (2). Rebalanced many Light and Medium Armor recipe across all tiers to reduce the number of required ingredients:
      • Example (Light Armor): A full suit of Travellers' Armour previously used a total of 54 Boiled Sturdy Leather, 18 Bolts of Cloth, and 6 Polished Rubies
        • The same full suit of armor will now use 36 Boiled Sturdy Leather, 12 Bolts of Cloth, and 6 Polished Rubies
      • Example (Medium Armor): A full suit of Galadrim Armour previously used a total of 96 Boiled Exceptional Leather and 12 Polished Elf Stones

        • The same full suit of armor will now use 72 Boiled Exceptional Leather and 6 Polished Elf Stones
  • Weaponsmithing
    • All ' component ' recipes have had their craft experience rewards reduced from Low (6) to Simple (4).
    • All Artisan & Master Weaponsmith recipes that previously required the Forge facility effect now require the Superior Forge instead.
    • Changed all three Weaponsmith reputation recipes to award Simple (4) craft experience instead of Easy (2).
    • All "Hunter Traps" recipes have been rebalanced to use less ingredients. These recipes now award Simple (4) craft experience.
    • Slightly reduced required ingredients for some weapon recipes in each tier to improve ingredient consistency among weapons of the same family
Woodworking

  • All 'component' recipes have had their craft experience rewards reduced from Low (6) to Simple (4).
  • All Artisan & Master Woodworking recipes that previously required the Workbench facility effect now require the Superior Workbench instead.
  • Changed all three Woodworking reputation recipes to award Simple (4) craft experience instead of Easy (2).
  • Slightly reduced required ingredients for some weapon recipes in each tier to improve ingredient consistency among weapons of the same family
__________________________________________________ _____
Book 10: The City of the Kings - Patch Notes - Part 1: Overview
Book 10: The City of the Kings - Patch Notes - Part 2: Gameplay misc.
Book 10: The City of the Kings - Patch Notes - Part 3: UI
Book 10: The City of the Kings - Patch Notes - Part 4: Graphics
Book 10 Crafting Summary
Month of the Captain
Month of the Hunter
Monster Play Dev Diary
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Last edited by Satine; 17-08-2007 at 08:43 PM.
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Old 18-08-2007, 12:13 PM   #3 (permalink)
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Thumbs up Yay!

Finally, less ores and ignots needed for metalsmith!! Was necessary though, how can a bronze armor need 12 ores, and a steel armor 24 :S is it bigger?

Keep up the good work turbine! Maybe in the future you can make choices how your armor will look like dwarf-style, elf-style, hobbit-style and man-style or something like that.
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Old 19-08-2007, 09:05 AM   #4 (permalink)
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Default workbench

So, now that more items are to be crafted at superior workbenches, will there be more of them please? I can see the one at Esteldin is going to get too busy to work at
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Old 19-08-2007, 11:52 AM   #5 (permalink)
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Quote:
Originally Posted by Justinox
Finally, less ores and ignots needed for metalsmith!! Was necessary though, how can a bronze armor need 12 ores, and a steel armor 24 :S is it bigger?
Ever thought it might be thicker hence stronger?
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Old 19-08-2007, 01:38 PM   #6 (permalink)
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"that previously required the Force facility"

Wait, we need jedi powers to Metalsmith now? :P
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Old 20-08-2007, 11:49 AM   #7 (permalink)
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i just wanna say a big THANK YOU or should i say a HUGE one for adding the scholar node tracking skill. it was a real pain to get the nodes to lvl up my scholar and i have to say i am lvl 46 and not even artisan yet!!! good job guys.
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Old 20-08-2007, 11:55 AM   #8 (permalink)
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Question

Quote:
Originally Posted by Satine
  • New recipes for Hunter-only items
  • 20 new Weaponsmith recipes (Traps)
  • 5 new Scholar recipes (Bow Chants)
[*]Scholar - 3 recipes
  • (Tier 4) 'Scholar's Writ' Recipe
  • (Tier 5) 'A Study of the Unknown' Recipe
  • (Tier 5, rare) 'Of Mysteries Most Profound' Recipe
[*]Weaponsmith - 3 recipes
  • (Tier 4) Ceremonial Dagger Recipe
  • (Tier 5) Ceremonial Blade Recipe
  • (Tier 5, rare) Warden's Scepter Recipe
could you please explain what these new recipes do?
i quoted only the scholar and weaponsmith recipes as i am a historian
thanx in advance

Last edited by Grieved; 20-08-2007 at 11:57 AM.
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Old 20-08-2007, 06:03 PM   #9 (permalink)
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Bad news for people grinding in my opinion(talking about metalsmith). It needs less ore but you get less points so in theory you'll still need the same amount of ore.

It could end with turbine shooting themselves in the foot where credit farmers are concerned. Example: More points required to level, peope don't have the time to grind 2200+ ore, but don't have the cash to pay 1g for 50 ore (stacks really need to be bigger!) So... they turn to a credit farmer and buy gold to buy ore... the seller and other people selling the ore push their luck and put the ore higher forcing more the buyer to buy more gold from the farmers.

All in all = a borked economy. Just like Star Wars Galaxies because of credit farmers....
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Last edited by Elrin; 22-08-2007 at 11:14 PM.
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Old 22-08-2007, 08:11 AM   #10 (permalink)
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Quote:
Originally Posted by Satine


  • Tailor
    • Rebalanced many Light and Medium Armor recipe across all tiers to reduce the number of required ingredients:
      • Example (Medium Armor): A full suit of Galadrim Armour previously used a total of 96 Boiled Exceptional Leather and 12 Polished Elf Stones
        • The same full suit of armor will now use 72 Boiled Exceptional Leather and 6 Polished Elf Stones



Elf Stones ?
Is it Beryl ?
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