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#1 (permalink) |
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Retired DDO Community Officer
Join Date: Oct 2006
Location: United Kingdom
Posts: 2,212
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Below is a list of some of the Known Issues that we are aware of in the game. Should you come across any of these issues in the game, there is no need to submit a bug report unless otherwise noted.
Current Known Issues: Module 7: The Way of the Monk
Last edited by Deum; 18-06-2008 at 02:45 PM. |
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#2 (permalink) |
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Senior Member
Join Date: Nov 2007
Location: United Kingdom
Posts: 372
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Deum
Also Add recalling from Stormcleave causes loading screen lock and when you try to log back in you are stuck on cleaning up character from anywhere to 15-20 mins. Also logging out from Stormcleave as a way around it does not work. Ent
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#3 (permalink) |
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Font of Knowledge
Community Moderator Join Date: Apr 2007
Location: Canterbury; United Kingdom
Posts: 2,432
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Can I just check? - the "Other known Issues" seems to be Mod5:
http://forums.ddo.com/showthread.php?t=122319 |
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#5 (permalink) |
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Font of Knowledge
Community Moderator Join Date: Apr 2007
Location: Canterbury; United Kingdom
Posts: 2,432
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The bug reporting procedure doesn't work that fast Duril.
QA have to confirm the issue before it would get added to the official list. Invariably we end up with an unofficial/unacknowledged list created by players: http://forums.ddo.com/showthread.php?t=148960 |
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#6 (permalink) |
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Junior Member
Join Date: Jun 2008
Location: Finland
Posts: 14
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I cannot write in that US-based Turbine forum (at least with this same normal login name to Codemasters EU). Some others have reported the bug there, but not in it's full form.
How long will it take then? All those issues above marked as "New" went into the list immediately. I consider this bug even more important than the "removing items from bank" issue. You can easily avoid the bank bug, by making sure that inventory is not full then. But there is nothing you can do about this bug. Except one of these: -Don't be a dwarf -Do not use any shield (even though you are a tank) -Or, do not make any sneak attacks when using a shield and 1H-weapon (even though these are your main weapons) (This bug can also potentially kill you. If you go into sneak mode and do not find the button to come out of it fast enough, you are a sitting target and cannot fight back) PS. I have confirmed the issue for you and can 100% guarantee that it is a bug that appeared in mod7. For example, I made a new human and a dwarf warrior just to test that it is not only a problem with my current characters. I bought a shield for them and then searched barrels and enemies to hit. I made sure that I had a shield and a weapon equipped and went into sneak mode. With (all different weapon types and all shield types that I tested) result was always: Human - No bug Dwarf - Always the bug Dwarf was just looking stupid trying to connect with a barrel. There is actually a different very clumsy-looking animation instead of the normal. I can also guarantee that there was no problem before mod7. (There is nothing in the log, because there is never any hit happening. Last edited by Duril Trueaxe; 20-06-2008 at 10:03 AM. |
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#7 (permalink) |
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Font of Knowledge
Community Moderator Join Date: Apr 2007
Location: Canterbury; United Kingdom
Posts: 2,432
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Unfortuantely we don't have visibility of the bug reporting status whilst QA initially investigate the issue.
The Turbine owned US forum requires a US account to be able to post so unfortunately it's read-only for Codemasters customers in Europe. Once bugs are confirmed by Turbine, there are some dev resources available to show they're working on things: The DOG House (from US) http://forums.ddo.com/showthread.php?t=136474 But they're not that searchable and with the announcement future dev work announcements will be restircted to the press along with the loss of the WDA I feel you won't know when or even if your reported bug is going to be fixed, but I could be wrong. Sorry to be negative, but I'm sure it will be something Turbine will work on, we just won't get feedback so watch the next release notes for Patch 1 or 2 for Mod7 would be my best advice. |
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#8 (permalink) |
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Senior Member
Join Date: Feb 2006
Location: Germany
Posts: 2,746
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AOE Damage spells will Prevent Inactive Mobs From Spawning/Activating . **Acknowledged!**
Be VERY careful with this guys. We had to run OOB and WK twice while reflagging ![]() Caster dumped the Mexian diarrhea cloud before the encounter was triggered. As a result the king refused to give an audience. In OOB the named scorp didn't come up after a caster killed the small scorps with a firewall.
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#9 (permalink) |
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Senior Member
Join Date: Apr 2006
Location: United Kingdom
Posts: 473
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I couldnt see this in the above list, but multiple blade barriers in both vale and desert seem to give mobs immunity from bb.
Thanks Vik
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#10 (permalink) |
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Junior Member
Join Date: Jun 2008
Location: Finland
Posts: 14
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Do I understand this correctly. QA is in US?
Bug reporting procedure has the following stages? 1. Bug reports received and understood (by whom, QA in US?) 2. Bug confirmed by QA (same people that receive reports?) 3. Bug listed as a known issue (by whom?) 4. Bug sent to some developer (by whom?) 5. Bug received and understood by some developer 6. Bug fix assigned to a developer 7. Bug fixed by the developer Do we even know that some bug reports have been received and understood by QA? Are we in stage 1 or 2 (in handling a certain bug)? Is there any way to find out? If some important/urgent bug report is sent to QA, for example by a GM, does he ever get an answer that it was received and understood? Or, lets assume that the person who got the mail is on summer vacation, what happens? There has to be some kind of emergency backup. Let's assume that there would be a bug which makes all dwarves unable to make any attacks. Dwarves would be completely unplayable. Fixing the bug wouldn't be any faster? Last edited by Duril Trueaxe; 25-06-2008 at 07:43 PM. |
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