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| Operation Flashpoint: Dragon Rising - Mission Editing and Modding Chat Zone A little area for all you mission editors and modders to chat and discuss ideas. |
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11-11-2009, 03:59 AM
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#1 (permalink) |
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Senior Member
Join Date: Sep 2009
Posts: 173
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trying to setup some mortars that fire, i have all the particle effects in place, its just lacking the sound of the initial fire.
I was looking into playOneShotSound, not sure if i'm anywhere near the right direction. - i've checked the sound effects and its just distance arty, or other ambient stuff. Wondering if there's a way, even if its some other explosion noise - as long as i can trigger it.
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:: See you on the battlefield :: http://bteamgaming.com :: Recruiting 18+ for PC [Mission Release]: Holding out with Intel Download here Last edited by augustwemust; 11-11-2009 at 04:12 AM. |
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11-11-2009, 05:30 AM
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#2 (permalink) |
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Senior Member
Join Date: Oct 2009
Posts: 2,141
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I have asked CM for a better explenation of that command, as they seem to have forgotten to actually write out help for it at all.
hopefully I will hear back tonight, and then I will update you guys on it
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11-11-2009, 06:38 AM
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#3 (permalink) |
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Senior Member
Join Date: Sep 2009
Posts: 173
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alright great, thanks for the info -
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:: See you on the battlefield :: http://bteamgaming.com :: Recruiting 18+ for PC [Mission Release]: Holding out with Intel Download here |
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