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| Operation Flashpoint: Dragon Rising - Mission Editing and Modding Chat Zone A little area for all you mission editors and modders to chat and discuss ideas. |
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31-10-2009, 10:30 PM
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#3 (permalink) |
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Senior Member
Join Date: Nov 2005
Location: Small Dole, UK
Posts: 639
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Slight detour but sort of related, is it possible to lay mines in the ME?
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Talisa If in doubt, C-4 ! My SkyDrive OFP-DR Files http://cid-c59474ce7ff81dd7.skydrive...sing%20Related |
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31-10-2009, 10:34 PM
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#4 (permalink) |
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Senior Member
Join Date: Nov 2005
Location: Small Dole, UK
Posts: 639
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Perhaps the person to ask is the one responsible for that ultimate AI mod. If they can get the AI to do everything that appears to have been changed in that mod then its got to be worth the question hasn't it?
__________________
Talisa If in doubt, C-4 ! My SkyDrive OFP-DR Files http://cid-c59474ce7ff81dd7.skydrive...sing%20Related |
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01-11-2009, 02:08 AM
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#5 (permalink) |
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Senior Member
Join Date: Jul 2009
Posts: 166
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As far as iss know its not possible that the idiot-AI use their clays!
@Talisa: Well, the ultima-Ai-Mod is based on the calibration of some variables in a file. Simplified example: Accuracey = 50 --> Accuracy = 80 ---> Ai shoots better. And there are many of this variables. But make it possible for the Ai to use their clays would be more than fixing a data-file like this. Well, except the case that developer deactivated it becaues it was some kind of buggy and there is a setting like "clayenabled = 0" and you just have to set it to "1".....but i dont really think so ^^. But what you could do: Let the Ai run to the zone where you wanna let them plant the clays. Then you give the the crouch order Code:
OFP:setStance("marine", "ECROUCHING", "OVERRIDE");
Code:
function onEnter_clayzone1 ()
OFP:damage ("enteringunitname", "headzone", 100)
OFP:playParticelEffect ("explosionclay1");
end
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Defend youself against a horde of enemies - waver after wave: Download and Vote for me http://www.intelofpdrcontest.com/de/...ndyinte...-19/ Last edited by Lonesome Wulf; 01-11-2009 at 02:13 AM. |
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01-11-2009, 02:31 AM
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#6 (permalink) |
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Senior Member
Join Date: Oct 2009
Posts: 239
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The AI are just mobile ammo crates. As has been mentioned, you need to cheat to get this to work. Trying to give DR missions a "not-on-rails" feel is part of the challenge/ fun, I suppose...
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Code:
function onFinishedTyping(userName, messageName)
talking_sh*te=OFP:isUserName("private_pile")
if talking_sh*te==true then
OFP:clickButton("submit", "OVERRIDE")
end
end
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01-11-2009, 02:33 AM
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#7 (permalink) |
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Senior Member
Join Date: Jul 2009
Posts: 166
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hehe, ammo-crates you have to kill first......i thought that was exactly what Cm intended XD
__________________
Defend youself against a horde of enemies - waver after wave: Download and Vote for me http://www.intelofpdrcontest.com/de/...ndyinte...-19/ |
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