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Old 17-09-2008, 08:11 AM   #1 (permalink)
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Default Slow reload animation

I have had this idea for awhile, kind of got it from Gears of War, but changed it a bit. Sometimes you don’t care how long it takes to reload like when you preparing for an assault, other times it does not seem like it could reload fast enough so I came up with this solution. In Gears of War they have active reloads, you hit reload a bar on the top right comes up and a ball starts moving right, there is a white box and a grey box in this bar, if you hit reload again in the white box you get a fast reload, if you hit it in the grey box you get a damage boost on your bullets with a fast reload, if you hit outside the white and outside the grey you jam your weapon and have to clear it. I don’t want the damage boost but I think the fast reload or jam is a good way to pick for a fast reload with chance of missing the white box and jamming your weapon, or just letting it reload slow and safe.
Example of active reload
http://fr.youtube.com/watch?v=FOQU6LgBSj0 (not me in the video lol)

If people think this would not be realistic, I think I have a little mini game that would let you pick how fast to reload, and be realistic. If you needed to reload fast you could do a mini game that as you reloaded you could press the next button to do the next action, you have so long to press it, and if you press it out of order or late it would jam or drop the mag or something. Here is an example: (press “R” for reload, then a icon of “E” button comes up to grab your next mag, you have to press it in 2 seconds or you drop your mag slowing down your reload, then after you press e an icon for “R” comes up to put in the new mag you also have 2 seconds, then you can have an icon for “F” come up to load the first round to the chamber) Something like that you can make it as realistic as loading a real gun, and you can load as fast or as slow as the situation requires, but if you mess up it cost you time on your reload and or mags dropped just as it would in real life.
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Old 17-09-2008, 08:58 AM   #2 (permalink)
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This is an interesting idea. Only problem is that it would be a little hard to implement for consoles due to the control restrictions. Otherwise I like it. It would make the game just that little bit more realistic, with the chances of dropping a mag and all. I don't know about jamming your weapon on the reload though... perhaps a double feed? I know that can happen with some weapons if you 'ride' the cocking handle down instead of letting the spring do it's job, which will cost you a round or two in combat if your not careful.

Perhaps we can have an idea like this, but make reload speed dependant on the squads alertness level. For example (using the alertness levels from ArmA as an example), a squad in 'safe' would reload slow and more carefully, so maybe taking a rifle 6 seconds to be reloaded, 'stealth' around 8 seconds due to being quiet. A squad in 'alert' or 'danger' on the other hand would do a fast reload with a rifle taking maybe 4 seconds. Times would be reduced for better trained soldiers too (an SF soldier is expected to be able to perform the full reload drill in no more than 3 seconds). And then on top of this it can have the 'bar' idea you suggested, with just pressing the reload key again within the success area, with pressing too early resulting in drop of mag, and pressing too late resulting in double feed and subsequent jam.

Would be interesting to see where this goes, as well as the kind of effect this has on gameplay (someone could be busy watching the bar and not notice something on the battlefield for instance, which would sort of simulate a soldier being busy focusing on reloading and not paying attention to what is happening in front of them).
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Old 17-09-2008, 09:03 AM   #3 (permalink)
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Thats a great point about taking your eyes off the combat to reload, I did not even think about that but as in real life to you would watch your reload.
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Old 19-09-2008, 12:13 PM   #4 (permalink)
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i dont think a mini game idea would work, but maybe as you use a weapon more you become faster at reloading as in real life. i would also like to see your character look down as you pull the mag out of the pouch and load it into the weapon, like in one of the trailers for brothers in arms where the character looks down to pull a grenade from his webbing
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Old 19-09-2008, 11:00 PM   #5 (permalink)
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Anything would be better than Arma animations. Hell my dog could make better animations than BIS.

For some reason, I have feeling CM did their home work to produce a more realistic animation.
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Old 20-09-2008, 02:10 AM   #6 (permalink)
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I disagree with actually forcing the player to look down at the reloading procedure. Only an unskilled soldier would have to look down to pick up the mag. Even I can reload a proper military rifle, in full webbing, without looking, and I'm not even in the army yet (yes, I have tried and done it successfully several times before, so if I can do it, surely a real soldier could too).
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