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| Operation Flashpoint: Dragon Rising - The Game (PC) Anything related to Operation Flashpoint: Dragon Rising on PC. |
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02-02-2010, 11:03 AM
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#1 (permalink) |
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Senior Member
Join Date: Oct 2009
Posts: 2,649
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TemplarGFX's Completely Awesome Entity Database! 2.2 *UDPATED* ![]() Changes :
FIXES 2.1:
FIXES 2.2:
ADDITIONS 2.2:
![]() ![]() Usage : Copy the EntityDatabase.xml from the zip file into the following folder %Install Folder%\Mission Editor\Database\ *BACK UP YOUR ORIGINAL* Now, when you use the mission editor to test/export missions, all of the above changes will automatically be applied to the mission you are testing/exporting!
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PAYPAL DONATE ---------------------------------------- Island War 2.0 - Fight Along side the USMC as they take over Skira The ENTIRE Island is at your feet! Your objective is to capture all of Skira. IN ONE MISSION ---------------------------------------- Templar's Completely Awesome Entity Database Real Muzzle Velocity, Rate Of Fire, Effective Range, Recoil. Better Aimed Position. No zooming on iron sights! Last edited by TemplarGFX; 24-02-2010 at 06:09 AM. |
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02-02-2010, 11:22 AM
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#2 (permalink) |
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Senior Member
Join Date: Aug 2009
Posts: 145
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Hey Templar, thank you for this. I have just tried the new EntityDatabase and there's a bug: when in aiming mode there's a glitch when you fire a weapon (I tried m4 stealth and mp5), i.e. an odd frame that is misaligned and causes a momentary ghosting effect. I am not sure if I have explained it properly but I hope you'll know what I mean.
Otherwise, great improvements!
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aka Mike Scott |
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02-02-2010, 11:49 AM
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#4 (permalink) |
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Senior Member
Join Date: Oct 2009
Posts: 2,649
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I know exactly what you mean, and its actually there all the time, I dont know whats causing it. you only notice it when your focusing on the weapon, rather than what your shooting at. If I can work out how to get rid of it I will
__________________
PAYPAL DONATE ---------------------------------------- Island War 2.0 - Fight Along side the USMC as they take over Skira The ENTIRE Island is at your feet! Your objective is to capture all of Skira. IN ONE MISSION ---------------------------------------- Templar's Completely Awesome Entity Database Real Muzzle Velocity, Rate Of Fire, Effective Range, Recoil. Better Aimed Position. No zooming on iron sights! |
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02-02-2010, 12:06 PM
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#5 (permalink) |
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Senior Member
Join Date: Oct 2009
Posts: 1,083
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I noticed how the weapons effective range is a lot better now. One thing that annoys me slightly still though is the randomness of bullet hit point. It's only slight but there's times when you'll aim up a shot from 100m away and fire and it'll hit directly on target, and other times when you'll line up a shot, wait, fire at 100m away and the bullet will be about 1 meter off target (usually a drop, slightly off centre too)
I now it's probably there to simulate combat and such, but no matter how much time you spend lining up the shot it can miss completely. but as I said it doesn't always happen and not sure if it's actually fixable. |
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02-02-2010, 01:00 PM
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#8 (permalink) | |
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Senior Member
Join Date: Aug 2009
Posts: 145
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Quote:
I really hope you can fix that Temlplar!
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aka Mike Scott |
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