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Operation Flashpoint: Dragon Rising - The Game (PC) Anything related to Operation Flashpoint: Dragon Rising on PC.

View Poll Results: Which game issues do you agree with in this thread?
Issue 1 30 68.18%
Issue 2 24 54.55%
Issue 3 14 31.82%
Issue 4 11 25.00%
Issue 5 25 56.82%
Issue6 23 52.27%
Issue 7 15 34.09%
Issue 8 12 27.27%
Issue 9 32 72.73%
Multiple Choice Poll. Voters: 44. You may not vote on this poll

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Old 25-10-2009, 05:48 AM   #1 (permalink)
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Default Game Issues

Right, I've been playing the game for about a
week now and though there is much I like about it
there are a few issues that stand out.

1. The inability to swivel your head when
driving a vehicle (freelook?). I'm not sure how
the game developers didn't notice this one or
felt it some how increased the realism. If you
only fix one thing in this game please make it
this.

2. The 'Command Radial', this needs some
attention but the most important change would be
the option to have the radial close automatically
once a command has been issued.

This gripe has been fixed
for me, Thanks to a mod by TemplarGFX I can
now hold the button down for the command radial
issue one or more commands and then release it
and the radial automatically closes! Here is the
link...
hXXp://community.codemasters.com/forum/showthread.php?t=391737

Sorry you will have to cut and paste the URL and
change the hXXp to http as this forum won't let me
post URL's yet...still just a junior member

3. When selecting individual members of the
fire team or the whole fire team it needs to be
visually more clear what has been selected. This
may just be a problem I'm having but after
selecting individual team members I then have
trouble re-selecting the whole team using the F
toggle key (does not seem to work). Another
example of the team icons failing to convey
information would be when ordering my fire team
to enter a vehicle I'm never sure when they are
all in (I listen for the doors to close).

4. OK now a silly complaint. The 'enemy
orgasam'! I know you have heard it as well. You
are about to enter a building and you can hear
the enemy inside "ooohh aahhh ohhh" I mean
really...who was responsible for that sound
effect!

5. The assault rifle with grenade launcher.
When you press the weapons toggle key to change
back from launcher to rifle instead of
immediately switching modes it reloads the
launcher. If I want to reload I can press R and
reload myself but when I am in a fire fight and
seconds count...when I press switch fire
mode...SWITCH FIRE MODE!!!

6. Speaking of weapons lets talk about weapon
load out. We need the ability to choose things
(before or in game) such as preferred weapon
scope or pistol silencer etc.

7. Mission timers. Boy does that just suck the
fun out of it! I'm in the middle of a fire fight
and having a great time when a voice announces
the mission is a scrub and that's it, game over,
back to a previous check point.

8. Which brings me to 'checkpoints'.
Sometimes a little to far back with the
checkpoints guys. We already spend a lot of time
running and running and running...you get my
point!

9. Battlefield 2 was my all time favorite PC
game and when I first heard of Dragon Rising I
had hoped for a game like BF2 only infinitely
better. As far as multiplayer goes I'm super
dissapointed there are no dedicated servers and
the option for teams to battle for control of the
map and spawn points. Speaking of Battlefield 2...

To the developers, Spend a little time playing
Battlefield 2 for ideas on fixing the driving
issues (vehicles in Dragon Rising have terrible
handling) and control setup for flying
helicopters in BF2 was much better as well.
Anyway...enough negitive talk, this game has
great potential and I'm going to stick with it.
So thanks to Code Masters for making the game!

Last edited by Tricky16; 27-10-2009 at 05:37 AM. Reason: UPDATE
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Old 25-10-2009, 06:13 AM   #2 (permalink)
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I can tell you haven't adapted too well to this. What really showed me this was the switching between the assault rifle and the under barrel grenade launcher. The reason it does that is because there's the 5.56x45 bullets, than the 40mm HE, then the 40mm HEDP. So you hit 2 and you get the 5.56, hit 2 again you get the 40mm HE, then you hit 2 and you remove the 40mm HE and insert a 40mm HEDP.

I have no problem with anything you've mentioned above. I can use the command radial so fast you wouldn't tell what orders I was giving until you heard the person. My quickest command is "Formation Line - Combat spread - Engage at will". Are you too lazy to hit "Q" one more time?

The driving handles fine, just tap the turn button don't bash it in or you'll spin around like crazy. I love the fact you have a hand break, I love drifting

When you're freaking out because you entire fire team got slaughtered and you're hiding in a house you will be crying you butt off. So I like the "ohhhh ahhhh ohhhhh".

Battlefield 2 isn't a realistic game, this is.

I have never had any troubles with the mission timers. Are you going on a sight seeing tour or something?

You don't get to pick your kit in real life (Well you do to a certain extent). You can't just change assault rifles on the fly and take somebody's assault rifle. Your rifle is zeroed at the range you want it. It's sighted the way you want it (Some people want to have the target just above the tip of the aiming reticule because when people are 500m away their body is smaller than the front sight post).
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Old 25-10-2009, 12:13 PM   #3 (permalink)
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Shifty, I don't want to flame you because that is not constructive in anyway but you are very wrong on quite a few issues there.

He is asking for a fire switch mode,IRL you wouldn't unload your GL then reload it with a different ammo type (which it does in this game automatically when changing fire modes) if you wanted to use your standard bullets, so he is right to ask for a fire selector

Most people find the control system clunky, me included, it is not a natural way to issue orders, especially when under fire and you are frozen giving commands, the fact that you do it quickly does not mean that it is acceptable to anyone else, your likes and dislikes do not extend to everyone, and what he is asking for is a representative of the majority (not all the majority)

The "ohhhh ahhhh ohhhhh". again personal choice

This game is realistic? NO WAY, it has some realistic points but it is no where near realistic, take it from an ex soldier, I could go on with a hundred ways about the different things that are not realistic but they have been mentioned in enough threads already

The mission timers are on in some missions, and if your not following the mission quickly it does fail you, this would happen in RL also and so it is right really, but it also stops you from experiencing the so called "Open world environment" that they promised, I think some missions need it, but again down to personal choice

Actually you do get some choice in RL about your weapons, in Spec ops at least, you them leader will decide based upon his mission parameters what equipment he and his team need, normal infantry don't have this freedom of choice though

Combat at 500 meters is difficult with modern assault rifles, most are effective to 300 meters, and the accuracy and ballistics in this game are quite off the mark in this game anyway along with the damage model
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Old 25-10-2009, 06:58 PM   #4 (permalink)
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Default Hey Shifty

Shifty, thanks for responding. You disagreed with everything I wrote, I only wish I was as happy with the game as you are. Come on, there must be at least one thing you would change/improve? Anyway, every one has their opinion, I mean I was sure my first issue regarding free look would be pinned at 100% in the poll and it isn't.
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Old 25-10-2009, 07:33 PM   #5 (permalink)
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Quote:
Originally Posted by Tricky16 View Post
Anyway, every one has their opinion, I mean I was sure my first issue regarding free look would be pinned at 100% in the poll and it isn't.
Well the reason for it not being regarded as a big problem may be that hardly anyone uses vehicles, because of the "interisting" physics and the damage simulation (well I tried to make a tank mission; I decided against it after the Abrams was destroyed by a single Queen Bee hit on the front armour).
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Old 25-10-2009, 08:20 PM   #6 (permalink)
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Quote:
Originally Posted by Tricky16 View Post
Shifty, thanks for responding. You disagreed with everything I wrote, I only wish I was as happy with the game as you are. Come on, there must be at least one thing you would change/improve? Anyway, every one has their opinion, I mean I was sure my first issue regarding free look would be pinned at 100% in the poll and it isn't.
There are hundreds of things I would like improved. The biggest failure I think CM made in terms of authenticity is the weapon reloading. I just felt like crying, even Call of Duty got most of them down right. You do not pull on the charging handle when a bullet is already chambered as it would extract the bullet and waste it. You just hit the bolt release, which is on every modern weapon.

The AI and accuracy modes pretty much fixed most of my issues in terms of AI tactics and accuracy.

I'm a very very good shot at 300 yards with an M4 (Even with my 20/40 vision corrected). It's very easy to get shots out to 300m (If there's little wind). I can understand quite easily how the USMC gets it's accuracy reputation (A USMC friend taught me how to shoot).

The animations are another bad thing I can't stand. Walking, running, crouching, aiming, etc...

I could go on and on for hours about the things I love and hate about this game. In the end, it all comes down to the fun I have with my friends in our COOP gameplay.

BTW, protip for you folks. Screw the multiplayer system and use Hamachi with your friends to make an "Internet LAN" and play through LAN mode. No disconnecting or friends list locking up.

Remember if you're the host and you have the AI and accuracy mods by Templar it will apply for the whole servers. So you friends can have fun too!

Vehicles do not have proper damage states. A single rocket will take out anything in this game. Helicopters fall out of the sky with a few bursts of 5.56x45mm bullets. I mean, even the Marines are having stopping power issues on humans with those. Why would you use them on an armored helicopter?
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Old 25-10-2009, 09:31 PM   #7 (permalink)
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Good Issues; there are many more (inlcluding the very limited mission builder, horrible helicopter handling etc.). This is simply a horrible game compared to OpF1.
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Old 27-10-2009, 12:37 AM   #8 (permalink)
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Quote:
Originally Posted by -Shifty- View Post
Remember if you're the host and you have the AI and accuracy mods by Templar it will apply for the whole servers. So you friends can have fun too!
Thanks for mentioning the AI mods by Templar! When I went to download them I saw Tempar's link for the MINIMOD : Hold for quick command
I installed it last night, edited the COMMAND.XML file and now the quick command radial opens when I press (in my case mouse button 4) and closes when I release it...freak-en-awesome!!! <-- Really that's how happy I am!

Which of the dispersion system system files do you use? I tried the 'Difficult DS'
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Old 27-10-2009, 12:41 AM   #9 (permalink)
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I actually like the timer, it's more realistic.
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Old 27-10-2009, 01:05 AM   #10 (permalink)
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Swapping to grenade launcher is really irritating

it should be like this:

pressing 2 should only swap between rifle and grenade launcher, not GL ammo types

if GL is equipped then hold down the ammo type button to swap GL ammo types

its also a pain with the rocket launchers - especially the queen bee as it takes forever to reload.

Maybe for that we should be able to equip it, then hold down the ammo button to choose which ammo type to reload.

driving is really touchy, you should be able to drive with the mouse as well with a similar system to the one in OFP.

Selecting indivual members
to select individual members you have to press q then the number for the guys you want 1 - 4 on the keyboard, then when you issue commands it only issues them to the selected squad members. Selected squad members have their icons highlighted yellow
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