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Old 28-09-2009, 12:41 PM   #1 (permalink)
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A COG representative has posted in this thread 28/09 - PC Mission Editor Help File Available For Download!

Hi all,

I know a lot of people have had a LOT of questions recently about the PC mission editor, and rather than trying to answer all these questions individually we've made the decision to release to the community the actual PC Mission Editor help file that will be shipping with the game!

I've had a good read of the document myself, and am confident that having access to it should answer pretty much all of your questions, and will also show you just how flexible and powerful the editor truly is. I should also stress that the mission designers when creating the game had no additional technology or internal hacks to make content for the game other than the PC mission editor – You're getting 100% the same toolset as they used.

The dev team have told me that they are geniunely very excited to see what the community creates using the editor, and being able to get your hands on this document before the launch of the game should really give you a solid grounding in how the editor works and what possibilites you can explore upon the games release!

You can download the help document by clicking HERE


With regards the rumoured 40 entity limit for the editor, that information is incorrect and below are some bullet points to help clear up the matter:
  • 63 entities can be held in memory at all times
  • These entities can be anywhere on the island
  • These can be vehicles or soldiers
  • Flashpoint uses spawning extensively to add and remove soldiers and vehicles from the world and replace dead soldiers. Basically this means that you can spawn and despawn units, so if you wanted to have guys disappear because they’re too far away from the battle or not needed anymore, then you can and free up the spaces they used.
  • You can set up vehicles such as tanks with "virtual crews" so that the tank and "virtual crew" are classed as just one entity eg. a vehicle with no observable units mounted like the tanks can have a virtual crew which only counts as 1 entity and has the effect of a driver/commander/gunner combination
  • Only soldiers and vehicles count as entities, meaning adding things like sandbags, barbed wire, gun emplacements, concrete walls, do not count towards the entity total.
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Last edited by Helios; 28-09-2009 at 01:41 PM.
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Old 28-09-2009, 12:42 PM   #2 (permalink)
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Ahhh this is simply fantastic Helios, thank you so much.

Downloading now

EDIT: It says no file or directory found

RE-EDIT: Well for some reason my Firefox was being ***, downloading via chrome now.

Last edited by agraka5; 28-09-2009 at 12:45 PM.
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Old 28-09-2009, 12:42 PM   #3 (permalink)
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marry me!!!
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Old 28-09-2009, 12:43 PM   #4 (permalink)
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Thanks, but nothing for us, the console players
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Old 28-09-2009, 12:43 PM   #5 (permalink)
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good stuff, im sure people will enjoy this
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Old 28-09-2009, 12:47 PM   #6 (permalink)
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cheers helios that would get rid of some of the annoying rumour threads
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Old 28-09-2009, 12:48 PM   #7 (permalink)
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w00t

OFP2 is gonna be P I M P!

ftp://downloads.codemasters.com/help..._edit_help.zip

Everyone put on your sigs lmao
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Last edited by Valalupe; 28-09-2009 at 12:54 PM.
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Old 28-09-2009, 12:48 PM   #8 (permalink)
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what ever platform anyone is playing this should be a great read! THANKS very much!
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Old 28-09-2009, 12:50 PM   #9 (permalink)
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Helios your the bombizzile!!!!! thanks man much appreciated. this will definitely hold me until next wednesday!!!
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Old 28-09-2009, 12:53 PM   #10 (permalink)
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Nice- now all codemasters have to do is make an editor for the console version.
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