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| Operation Flashpoint: Dragon Rising - The Game (PC) Anything related to Operation Flashpoint: Dragon Rising on PC. |
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01-09-2009, 11:36 AM
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#1 (permalink) |
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Senior Member
Join Date: Aug 2008
Location: United Kingdom
Posts: 289
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in all the vids were helis get taken down it looks rather... unimpresive.
in the armoury trailer the chopper that gets it just turns in to a blacked husk and falls from the sky and in the co op vid when the guy takes out the pilot and it crashes it just rolls down the bank intact. i was expecting things crashing to be like on grid. is it going to be like it is in those vids in the final game or is it still work in progress??
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01-09-2009, 11:45 AM
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#2 (permalink) |
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Senior Member
Join Date: Jun 2009
Posts: 543
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Although the title of your thread is a bit on the heavy side, I tend to agree with you on this one. I hope it was merely WIP what we saw, but so close to going gold we probably must learn to live with it.
The damage system looks very old school to me too. It would have been much better to have the rotors continue to turn, while the helicopter bursts into flames and only break off when the helicopter hits the ground. So in other words have the helicopter turn into a husk only after it hits the ground. While the helicopter is still in the air and it's hit by small arms fire or even heavier weapons, have smaller explosions, bits falling off and have smoke eminate from the engine, but keep the chopper on it's path and don't have it dropping from the sky like a log. |
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01-09-2009, 11:49 AM
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#3 (permalink) |
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Covert ops
Join Date: May 2008
Location: Making missions OFP2 Flashpoint 2
Posts: 4,711
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Great topic title ! lol
If a helicopter suffers catastrophic damage & explodes (as in the clip) I don't think the rotors would still be spinning. If the helicopter suffers minor damage & goes down then you would see the rotors spinning. It all depends on what sort of damage was done at the time, I think Helios already said that there are varying levels of damage on vehicles (that inc. helicopters).
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01-09-2009, 11:54 AM
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#5 (permalink) |
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Senior Member
Join Date: Jul 2008
Location: Spain
Posts: 316
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In the last video of coop, Mi8 damage is very unrealistic. I talking about rotor (blades).
Rotor have very heavy inertia. If you damage engine of helicopter, rotor not stop in 1 seconds. Helicopters can landing without engine, is autorotating landing. If you helicopter lost engine, you can use inertia of rotor (and remaining lift) for landing in helicopter. Immediate shutdown of the rotors is unrealistic.
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01-09-2009, 12:28 PM
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#6 (permalink) | |
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Senior Member
Join Date: May 2008
Location: Sweden
Posts: 295
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Quote:
But seriously it would take to much CPU power, and you'd have to sacrifice other stuff. |
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01-09-2009, 12:33 PM
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#7 (permalink) | |
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Senior Member
Join Date: Jun 2009
Posts: 543
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Quote:
In case of a massive explosion, like a missile hit, it should break up in mid air (fine the way they showed it in the Vehicle video, I think it was) |
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01-09-2009, 12:41 PM
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#8 (permalink) |
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Senior Member
Join Date: Aug 2008
Location: noitacoL
Posts: 2,176
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Every time I look at this, the more I try and bury my head in the sand. I hope this is a WIP.
http://i31.tinypic.com/2qk8ehe.png
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Last edited by viiiper; 01-09-2009 at 08:13 PM. Reason: img tag removed pic too large |
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01-09-2009, 12:42 PM
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#9 (permalink) |
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Community Manager
Join Date: Jan 2008
Location: United Kingdom, Rugby
Posts: 4,222
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I believe the chopper wasn't downed because it suffered mechanical failure, more like the pilot was killed by gunfire.
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