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| Operation Flashpoint: Dragon Rising - The Game (PC) Anything related to Operation Flashpoint: Dragon Rising on PC. |
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01-09-2009, 01:08 PM
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#31 (permalink) |
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Senior Member
Join Date: Jun 2009
Posts: 541
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Agreed, but kicking up dust when it hits the ground (collision event) and having the helicopter slow down more before it starts rolling would add much needed weight to the animation. The devs might be able to use a deformed artillery explosion animation for the dust effect.
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01-09-2009, 01:09 PM
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#33 (permalink) |
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Member
Join Date: Aug 2009
Location: Niedersachsen, Germany
Posts: 64
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Every helicopter can be brought down by concentrated small arms fire.
And the MI-8 in the video wasnt particularly fast. Maybe it received small arms fire over a longer period of time Last edited by Witchhaven; 01-09-2009 at 01:12 PM. |
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01-09-2009, 01:11 PM
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#34 (permalink) | |
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Senior Member
Join Date: May 2009
Posts: 320
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Quote:
Small arms fire will bring down an Mi8 if the pilot gets shot and killed. I'm a flight sim fanatic and the helicopter coming down didn't bother me. Like Viiiper said it's an infantry sim so that's where the weight is modeled. To model all working components in a helicopter would be for the most part a large waste of resources due to the fact they play a relatively small roll in the game. In the grand scheme of things this seems very minor. |
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01-09-2009, 01:41 PM
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#36 (permalink) | |
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Senior Member
Join Date: Jul 2008
Location: Spain
Posts: 316
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Quote:
But i only say can use diferent animation for rotor broke, not instant stop, CM can add progresion stop of rotor for helicopter. I not demand autorotation feature (but is good feature), only say rotor not stop at instant
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01-09-2009, 01:42 PM
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#37 (permalink) |
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Senior Member
Join Date: Aug 2008
Location: noitacoL
Posts: 2,185
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I know you did and even added some text under what I posted. I could have PMed him the info. but the other readers would have assumed I made something up and had no information to support it.
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01-09-2009, 01:45 PM
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#38 (permalink) |
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Banned
Join Date: Dec 2008
Location: North America
Posts: 733
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Of all things you guys want from this game, CM is trying to polish the experience this "problem" is a total nitpick in the big picture and has no impact on gameplay just a visual feature and of all things this doesn't need to be taking up CM's time to polish the experience and the actual gameplay of the game.
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01-09-2009, 01:46 PM
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#39 (permalink) |
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Covert ops
Join Date: May 2008
Location: United Kingdom
Posts: 4,778
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If you want to talk about the thesability of shooting helicopters in reality compared to a game (this game) then make your own topic and plz don't off topic the OP's thread about his option on the ingame anim.
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01-09-2009, 01:47 PM
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#40 (permalink) | |
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Senior Member
Join Date: Aug 2009
Location: Shropshire, England
Posts: 767
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I'm not really too bothered if the shot down animation isn't amazing, I don't really plan on getting shot down anyway. I seem to have a knack at surviving.
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