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| Operation Flashpoint: Dragon Rising - The Game (PC) Anything related to Operation Flashpoint: Dragon Rising on PC. |
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19-05-2008, 05:29 PM
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#1 (permalink) |
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Junior Member
Join Date: May 2008
Location: Russia
Posts: 9
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I've asked that question in another post along with another one but I think this question should be ask alone cuz IMHO playable jets are very important in modern military games. Does anyone know if we will be able to fly planes? ARMA 1 and 2 have planes. ARMA even has F-35
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20-05-2008, 09:11 AM
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#2 (permalink) |
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Member
Join Date: May 2008
Location: United Kingdom
Posts: 34
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Unsure at this time, OPF had planes (Su-25, A-10), I wouldn't be surprised if Harriers were included in the game. They can Take off and land just about anywhere.
Problem with Aircraft, and I speak about this from a knowledgeable prospective, the logistics needed operate them, and Simulation of Sorties etc, requires not only a large runway nearly always a long way away from the fighting, but large sorties and CAS support aircraft like the A-10 needs JSTAR-FAC support, Sorties take alot of planning and Aircraft can cover a very large distance very fast. What it boils down to is its hard to do aircraft justice in a small island arena. That said if it could be done in a way as to make aircraft realistic, but also fun and playable, I would be all for it.
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21-05-2008, 02:49 AM
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#4 (permalink) |
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Senior Member
Join Date: May 2007
Location: United States of America
Posts: 155
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I read somewhere that CM said fixed wing aircraft wouldn't be included, because in real life they are used much differently than in video games. Especially with new munitions that allow the pilot to stay very far away from the target.
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21-05-2008, 05:21 AM
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#6 (permalink) | |
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Watchdog
Join Date: Sep 2007
Location: /bin/
Posts: 1,532
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Quote:
Of course, _Matrix_, you will never find a BMS of real extents in a computer game. No producer will bother spending ten months and a vast amount of money on research and implementatiom, just because the few hardcore advocates of "pure realism" want it in. Not just because only a small amount would be able to understand or even use it. However, I think the advantage of having flyable planes ingame outweighs the lack of realism brought in by these since planes don't "take part" regulary at infantry battles and the "implemented factor of unrealism" therefore stays "isolated", if you understand what I mean... After all, creating and implementing planes ingame is certainly a huge challenge to every producer/developer and designer. Flightsimulation, from a certain degree on, is rather a "game in the game" than just a feature. Highly sophisticated stuff that is ![]() See also threads: Codemaster & MCFS? Full realism?
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21-05-2008, 09:19 AM
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#7 (permalink) |
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Member
Join Date: May 2008
Location: United Kingdom
Posts: 34
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Total, F/A-18C's & E's still operate in Iraq and Afghanistan I'm sure, but ROE will be red, and I can guarantee you there would never be a pickle without a (F)lutest (A)nd (C)larinet (sorry for the pilot jargon couldn't resist)
Point I'm trying to make rather clumsily, Pilots just don't go dropping bombs anywhere just for the fun of it, not unless they wanna be up in for court marshall, even during the Live phase of the war, there was no Target of Opportunity engagements without permission from Controllers. If they would make aircraft more subtle, that you need a controller, or at least some sort of tasking rather then just carpet the area as in the Battlefield games, it would keep the keep the realism of the infantry experience, and also make jets useful. Also I strongly suggest some sort of punishment for players for acting like jerks with the aircrafts. just so it doesn't spiral out of control online. I completely agree aircraft would be great to have in the game, and that fidelity of something like Alied force is not expected. I just understand they are very hard to include while keeping the realism aspect of the infantry experience on the ground, and if they are going to include them I hope they do it right. ![]() I completely get what you mean ManDay, no Aircraft spam like in some maps on BF2 am I right? lol |
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21-05-2008, 01:01 PM
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#8 (permalink) | |
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Junior Member
Join Date: May 2008
Location: Russia
Posts: 9
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Quote:
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22-05-2008, 02:48 AM
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#9 (permalink) |
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Member
Join Date: Apr 2008
Location: United States of America
Posts: 66
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Fixed wing = jets/planes
Rotary wing = helicopters ![]() @ _Matrix_ LOL! Nice one on the jargon ![]() F/A-18's, A-10's, MiG-29's, etc carry a limited amount of ammo. BF2 is completely noobed down. BF42 took alot more expertise and teamwork. There was no carpet bombing or cluster bombing in that game. The closesest to carpet bombing was if you were playing a map that had B-17's, but the plane still had to be flown and the pilot had to drop the bombs in the right place. BF2 is click on the map lol! As far as reaslism, they are still used in both theatres today, but they get into what's called "The Shelf" and fly at that altitude in formation until called for air support. When I played ArmA, I would usually be up in a harrier circling the area of the island awaiting my teammates to paint the target for me. Once they were ready to paint the target, I would have them wait until I was inbound and then they could light it up. With only 6 GBU's, it would have been ridiculius to drop the bombs hap-hazardly. The aircraft had to be landed and come to a complete stop before it could be reloaded. At least BI got that part of the aircraft operations right lol! Aircraft in games such as this will usually fly a holding pattern until they're called for. Being a pilot of a combat aircraft involves alot of circles in both games like this and reality
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22-05-2008, 03:16 AM
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#10 (permalink) |
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Full of Green Peaness
Join Date: Mar 2003
Location: mini-America
Posts: 3,443
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Here's a link to an older topic regarding fixed wing aircraft. The thread is centered around flight control, but brings up some arguments for and against fixed wing aircraft. I'm linking to this mainly because I can't be bothered retyping what I've posted before at the moment.
Aircraft Handling
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