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Old 21-12-2009, 09:24 AM   #1 (permalink)
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A COG representative has posted in this thread 21/12 - OFPDR 2nd Patch fixlist

Hi all,

Here is the fix list for the latest patch that was released on Friday (18th Dec) for the Xbox 360 and is due to be released soon on the PS3:




  • Online syncronisation has been improved mitigating various issues such as shots fired and missing animations

    Host & clients could become desyncronised causing various issues such as shots fired not being recognised and missing animations

  • Players now positioned appropriately after exiting a vehicle

  • MP Hosts in the lobby setup screen can now "ready up" all other players in order to start an MP game

  • Improved multiplayer stability.

  • Improved On & Offline stability

  • Numerous fixes and tweaks to AI

  • Mines are no longer triggered by neutral (inactive) vehicles

  • It is no longer possible to enter aimed view mode while the weapon select OSD is open

  • Fly in camera at the start of the Lumber Yard Infiltration mission now behaves appropriately

  • Death cam view behaves correctly if the player dies whilst in a vehicle and swapping between 3rd & 1st person camera views

  • Medics no longer become unable to move if the player they are trying to heal attempts to heal themselves at the same time.

  • Binocular functionality no longer impared by previously selected inventory item

  • Players are no longer able to access a locked vehicle by using an unlocked vehicle

  • Sessions that you cannot join such as those that contain DLC not present on the players machine now appear as greyed out on the browse server screen.

  • If someome without DLC is invited to a game that requires DLC content they will recieve a message explaining this and the game can still be started. They no longer take up a space in the lobby.

  • The player is now able to order a fireteam under their control to operate an emplaced weapon

  • Weapon torches now turn off properly when swapping out the current weapon via ammo crates with the torch light switched on.

  • Game timer is now correctly aligned when viewing the in game scoreboard in Japanese.

  • Helicopter chain guns no longer jam

  • Ammo counter for Fireteam leaders in PvP matches now counts down the remaining ammo correctly.

  • Weapons rotations for a.i. gyrostablised weapons are no longer updated if they've not got a target set.

  • The corpse looting inventory updates appropriately when swapping weapons.

  • Weapon OSD for the M134 Minigun in the AH-6J Helicopter now displays the correct number of rounds loaded (9999)

  • Helicopters no longer make inappropriate wheel contact suface sounds sound when flying over grassland

  • The corpse looting inventory now appears appropriately when characters are killed

  • Players stance is now correctly maintained after operating an emplaced weapon

  • The damaged vehicle icon no longer becomes stuck on screen if the player is spawned into a vehicle just as it becomes critically damaged.

  • "Move To" orders now correctly issued to the pilot rather than individual fireteam members when mixed fireteams occupy the crew seats in helicopters.

  • Vehicle control responsiveness improved for clients
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Last edited by Helios; 05-01-2010 at 11:00 AM.
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Old 21-12-2009, 09:26 AM   #2 (permalink)
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Quote:
Originally Posted by Helios View Post
Hi all,

Here is the fix list for the latest patch that was released on Friday (18th Dec) for the Xbox 360 and is due to be released soon on the PS3:




  • Online syncronisation has been improved mitigating various issues such as shots fired and missing animations

    Host & clients could become desyncronised causing various issues such as shots fired not being recognised and missing animations

  • Players now positioned appropriately after exiting a vehicle

  • MP Hosts in the lobby setup screen can now "ready up" all other players in order to start an MP game

  • Improved multiplayer stability.

  • Improved On & Offline stability

  • Mines are no longer triggered by neutral (inactive) vehicles

  • It is no longer possible to enter aimed view mode while the weapon select OSD is open

  • Fly in camera at the start of the Lumber Yard Infiltration mission now behaves appropriately

  • Death cam view behaves correctly if the player dies whilst in a vehicle and swapping between 3rd & 1st person camera views

  • Medics no longer become unable to move if the player they are trying to heal attempts to heal themselves at the same time.

  • Binocular functionality no longer impared by previously selected inventory item

  • Players are no longer able to access a locked vehicle by using an unlocked vehicle

  • Sessions that you cannot join such as those that contain DLC not present on the players machine now appear as greyed out on the browse server screen.

  • If someome without DLC is invited to a game that requires DLC content they will recieve a message explaining this and the game can still be started. They no longer take up a space in the lobby.

  • The player is now able to order a fireteam under their control to operate an emplaced weapon

  • Weapon torches now turn off properly when swapping out the current weapon via ammo crates with the torch light switched on.

  • Game timer is now correctly aligned when viewing the in game scoreboard in Japanese.

  • Helicopter chain guns no longer jam

  • Ammo counter for Fireteam leaders in PvP matches now counts down the remaining ammo correctly.

  • Weapons rotations for a.i. gyrostablised weapons are no longer updated if they've not got a target set.

  • The corpse looting inventory updates appropriately when swapping weapons.

  • Weapon OSD for the M134 Minigun in the AH-6J Helicopter now displays the correct number of rounds loaded (9999)

  • Helicopters no longer make inappropriate wheel contact suface sounds sound when flying over grassland

  • The corpse looting inventory now appears appropriately when characters are killed

  • Players stance is now correctly maintained after operating an emplaced weapon

  • The damaged vehicle icon no longer becomes stuck on screen if the player is spawned into a vehicle just as it becomes critically damaged.

  • "Move To" orders now correctly issued to the pilot rather than individual fireteam members when mixed fireteams occupy the crew seats in helicopters.

  • Vehicle control responsiveness improved for clients
Big list!! Good job guys
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Old 21-12-2009, 09:30 AM   #3 (permalink)
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Interesting, quite a few of the fixes players noticed, and quite a few that they didn't Strange though that so many noticed generally improved friendly and enemy a.i., but its not mentioned here -- unless that falls under the 'improved on and offline stability' heading.
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Old 21-12-2009, 09:37 AM   #4 (permalink)
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A lot that we didn't notice

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Old 21-12-2009, 09:41 AM   #5 (permalink)
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Well nothing here mentioning how they fixed vehicle controls a bit and also now people not on host can use wepaons in tanks now too.. well they kill stuff now yay
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Old 21-12-2009, 09:42 AM   #6 (permalink)
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Quote:
Originally Posted by purgat0r1 View Post
Interesting, quite a few of the fixes players noticed, and quite a few that they didn't Strange though that so many noticed generally improved friendly and enemy a.i., but its not mentioned here -- unless that falls under the 'improved on and offline stability' heading.
Maybe now they have fixed a number of correlated issues, the AI behave exactly how they were designed to
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Old 21-12-2009, 09:48 AM   #7 (permalink)
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Quote:
Originally Posted by Helios View Post
Hi all,
Players are no longer able to access a locked vehicle by using an unlocked vehicle
Swines!!! No more "easy hip shot", nice list, more to come in the new year?
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Old 21-12-2009, 09:51 AM   #8 (permalink)
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Had hoped for more to be honest but i'll take it
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Old 21-12-2009, 10:24 AM   #9 (permalink)
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Great patch list, Helios. I did not come accross a majority of the issues fixed, but it's still a great list.

Quick question, though: Is the fix with the 'corpse looting inventory when a character is killed' the glitch where a corpse just stays frozen in the air in it's animation position?

Last edited by GunGrave TZA; 21-12-2009 at 10:29 AM.
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Old 21-12-2009, 10:30 AM   #10 (permalink)
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Default Missing fixes

Two major fixes still missing (and still no info whether or not these will be fixed ever):
  1. Drawing distance of grass and bushes
  2. Free look in vehicles
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