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#1 (permalink) | |
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Moderator
Join Date: Nov 2001
Location: Sydney, Australia
Posts: 3,291
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Hey folks,
I ran across this interesting article regarding plans for Guild Wars MMORPG, which has some ideas I'd be interested in getting feedback on. First is the concept of the "global MMORPG network" for the game so that you are not restricted to a particular server: Quote:
The other idea is about their quests. Also sounds a good idea, but I'd need more info on how it would work (without being open to abuse). Anyhow, I'd be interested if anyone has heard any more about this. Cheers, Andos
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"I desired dragons with a profound desire." -- JRRT |
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#2 (permalink) |
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Senior Member
Join Date: Jun 2003
Posts: 1,061
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I think the 'one-world' concept is destiny for the MMO space. The 'bucket' comment is a great way to articulate the problem. It is intersting though that one of the folks in the group of MMO developers that I watched in a roundtable at the GDC said it was either a fad, or destined to fail... I can't recall exactly which... but they indicated no future for one world concepts. I would remark that none of the one-world development development teams were represented on this particular panel.
Anyway, one world with embedded instances... seems like a winning combo, for now. I believe that eventually the one-world concept without too many embedded instances can eventually succeed on its own. I did find it fascinating the amount of technical effort they put into maintianing a matrix of NPC contacts in Guild Wars to create relevant instances for each player. I think this is unique and a good and necesary evolutionary step in the genre. But... eventually that computational power would be better spent allowing real dynamic, player specific, and unique content generation in the one world. There are only technical and manpower limitations to this now. The technical limitations will be overcome and when they are then I belive the manpower requirements will drop down to profitable levels. My 2 cents. |
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#3 (permalink) |
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Senior Member
Join Date: Jun 2003
Posts: 1,061
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I think that this article will also contribute to ideas about Guild Wars in this thread:
http://www.gamasutra.com/features/20...illen_01.shtml |
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#4 (permalink) |
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DE Gamespy
Join Date: Apr 2002
Posts: 2,800
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But GW treats a game world as a place to find a fight, not as a home.
In current mmo you become part of a larger community, in GW you become part of a larger war, a tournament with a spice of questing to build a few friendships and learn how to play.
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Darkov
K66 S46 E46 A40 |
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#5 (permalink) | |
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Senior Member
Join Date: Jun 2003
Posts: 1,061
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Quote:
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