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Old 22-05-2007, 08:20 AM   #1 (permalink)
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Default Feign Death bugged?

Having varying issues with Feign Death.

For example:

Our fellowship takes on too many mobs, I'm overhealing like a madman which ultimately leads me to pick up aggro despite threat dumping etc.

I feign death, they run back to the main party annihilate them (they were already pretty dead anyway), I'm expecting them to return to their positions so I can get up and rez....but oh no after they destroy my party they come back and whack me to death.

Surely I've already feigned death successfully how come they attack me again? The timer hadn't run down.

---------------------------------------------------------------

Similarly if I'm running solo sometimes I pick up huge trains, what can I say orcs love me *grins* So I run to a safespot and feign death successfully according to the logs. One will still run up and whack me.

Granted that example is very intermittent, solo it seems to be more successful than in fellowship.

So does anyone else have similar issues? and if so how do we get ourselves heard over here when the developers are over the pond?

Does the minstrel class have any EU_Class Leader type folk yet? is that being planned at all?

Codemasters really need to start responding to these threads!!
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Old 22-05-2007, 08:29 AM   #2 (permalink)
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It's not 100% successful is all. It certainly drops aggro on the vast bulk of stuff, but there is a small chance mobs will see through it. Personal experience says that higher level elites have more chance to see through, but that's a very small statistically non-representative sample for me.
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Old 22-05-2007, 09:53 AM   #3 (permalink)
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But the issue is that I hit feign death I drop aggro on ALL the mobs hitting me.

So therefore one would assume that that is successful.

They kill the rest of my group.

Then come back and kill me.

So I've successfully feigned death, and then they come back and kill me....why?!? I'm still feigned, timer hasn't run out.

Logic would say that this is flawed, or am I going mad hehe
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Old 22-05-2007, 10:11 AM   #4 (permalink)
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its sort of D&D rules i think, imagine a dice rolling for each mob to see if they detect your a faker

imagine in war, they shoot the dead people to make sure they are dead
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Oddly they think you suck more if you die all the time than if you let them die. If they don't die the instance is easy
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Old 22-05-2007, 10:34 AM   #5 (permalink)
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I think it's because you used Still as Death at their spawn point so they kill the fellowship and than return to their spot and find you there faking death and they wack you to death

bottom line: run like hell to a cleared area and fake it there
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Old 22-05-2007, 10:38 AM   #6 (permalink)
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Yeah, feign death is tricky and there are a couple of problems here.

1) As Ambergris noted, it can fail, though this is relatively rare.
2) If you're close enough to the other members of your group, they will infect you with their aggro, even if the FD succeeded. I think this is why you're having problems. For FD to work, you must be far enough away from any other active aggro-producing member of your group before you click the button.

You can test this effect for yourself: group with someone else and have them attack a mob outside your range. Then move towards them without casting anything and at some point you will suddenly pop into combat mode even though you've done nothing aggressive.

For FD to work correctly, run a bit away from your group, and make sure they know that they need to stay away from you while you FD.
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Old 22-05-2007, 12:47 PM   #7 (permalink)
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Quote:
Originally Posted by remellan
Yeah, feign death is tricky and there are a couple of problems here.

1) As Ambergris noted, it can fail, though this is relatively rare.
2) If you're close enough to the other members of your group, they will infect you with their aggro, even if the FD succeeded. I think this is why you're having problems. For FD to work, you must be far enough away from any other active aggro-producing member of your group before you click the button.

You can test this effect for yourself: group with someone else and have them attack a mob outside your range. Then move towards them without casting anything and at some point you will suddenly pop into combat mode even though you've done nothing aggressive.

For FD to work correctly, run a bit away from your group, and make sure they know that they need to stay away from you while you FD.
Ok thats probably it, #2.

Still strikes me as kinda weird, FD should be just that you're feigning death they leave you alone and wander back.

I wasn't in range of their initial spawn point but I was in range of where my fellowship died. Seems odd to pick up their aggro whilst FD'ed should just take you out the fight completely.

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Old 22-05-2007, 01:39 PM   #8 (permalink)
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Well if it were too reliable it would allow a lot of instance content to be safely skipped.

Group trains through a billion monsters to a safe spot protecting the minstrel with their lummox-like heads, minstrel feigns, rest of the group heroically die, minstrel rezzes up.
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Old 22-05-2007, 01:59 PM   #9 (permalink)
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Quote:
Originally Posted by Ambergris
Well if it were too reliable it would allow a lot of instance content to be safely skipped.

Group trains through a billion monsters to a safe spot protecting the minstrel with their lummox-like heads, minstrel feigns, rest of the group heroically die, minstrel rezzes up.

Hehe I guess so but it doesn't detract from the fact I can actually do what you're describing solo.

I could potentially run through an entire dungeon, using the 'alien egg' shield, insta heal and feign death combo and not have to fight a single mob.

Granted I'd be dead the minute I engaged the boss but I'd still be skipping all that content to get there hehe

It's either one or the other it just seems the current implementation of it is neither here nor there which leads me to think it's not working as intended.

/shrug
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Old 22-05-2007, 03:21 PM   #10 (permalink)
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i do think the feign death (or at least the hobbit version) is bugged/flawed. yesterday i was in fornost doing some long distance healing. there was a bad pull of 2 groups, it became clear very quick it was going to be a wipe so i FD in a safe spot and yelled in chat "i feigned death, DIE QUICK". for some it didnt matter anymor since they had died already, but 2 hadnt read my chat or for whatever other reason decided to run. i waited for 1 minute untill the timer expired and walked calmly around a corner. i thought i was safe since FD is supposed to drop all aggro. i couldnt have been more supprised that after having killed the 2 runaway fellowship members the mobs didnt return to their spawn but came after me! ( i died )

ergo: bugged/flawed imho.
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