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| Magic General Discussion Use this forum for general discussion of magic. |
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#1 (permalink) |
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Senior Member
Join Date: Mar 2006
Location: Germany
Posts: 152
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does anyone know how much spellpoints a spell cast with meta magic actually cost and what each metamagic does exactly
I know for some but not all empower spell: - 100% (?) more spellpoints, 50% more damage - what do the enhancements to empower spell do? - can you only empower damage spells that deal direct damage? in PnP you can empower anything that uses dice for the outcome, for example empowered ray of enfeeblement maximize spell: - as empower spell, but 200% more sp (?), 100% more damage, - can be stacked with empower in DDO extend spell : - doubles duration of spells, 50% more spellpoints (?) - works for all (?) buffs in DDO, doesn't work for summons in DDO, does it work for charm, hold etc. ? heighten spell: - improves DC of spells to the highest lvl you can cast for example lvl 10 wizard casts heightened charm person -> save becomes 10+5+INT modifier instead of 10+1+mod -how much more spell points does that cost? does it depend on the difference of the spell lvl and the highest lvl spell you can cast? - can you stack it with empower/maximize/extend? eschew materials: - no spell component required anymore (exception:stoneskin) - ?? % more sp enlarge spell : - spells have greater range, medium range becomes long range or increase radius of impact spells ex. fireball , or both ? by how much? 50%, 100%, ? - ?? % more sp empower healing - increases healing by 50% (100% ?) but costs 50% (100%?) more spell points what meta magic do you suggest for a wizard? I thought about extend spell at 1, empower spell at 5 or the other way around and heighten spell at 10 eschew is useless, maximize is over the top for a wizard, better for sorcerer, enlarge doesn't seem so great |
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#2 (permalink) |
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Senior Member
Join Date: Mar 2006
Location: United Kingdom
Posts: 213
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I read this on another post last week. Its stated specifically that all metamagic spells triple the SP cost so a level 1 spell will be 30 SP and lvl 2 will be 45 SP. This is triple cost for double effect, you have to decide is the trade off worth it. On my first charcter I wont bother with any oif them, not even the extension which for Cleric would be the most generally useful one.
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I have infinite patience... |
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#3 (permalink) |
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Senior Member
Join Date: Feb 2006
Location: Austria
Posts: 965
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Tripling is wrong - I'm playing a wiz (lvl 7) and using extended spells for buffing. They need 50% more SP but last 100% longer. If the feature is available for a spell is easy to check: just activate it and than move mouse over spell u want to cast. there u see how much SP it would need to cast it and if the meta feat can improve the spell!
But olthoug I think that best meta feats are extended and casting speed (for wiz).all others are waste of SP! so for a example: Burning hands got 5d6 normal, so it has a range of 5 to 30 damage and costs 10 SP With maximize u need double spell points for max damage means u deal 30 damage for 20 SP. But the chance is good that casting it 2 times normal that u deal in total more damage.... (according to that u are already lvl 5 - if u are lvl 1 for example its does a lot damage, but as lvl 1 for example u got 150 spellpoints - so the idea if casting 7 spells instead of 15 - hmmm.... which monster in those instances need 30 damage to get down?)Using empower u pay also double spell points for dealing not 5d6 - u deal 5d6 x 1,5. This means for example, u roll all 6 u deal 30 + 15 damage with burning hands. Is that worth using double points? Eschwe materials - the most useless feat. The mats are that cheap - i always got 500 of each spell lvl in inventory... no weight and no costs... didn't use enlarge or highten....
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#4 (permalink) |
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Senior Member
Join Date: Nov 2002
Location: The Abyss
Posts: 873
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Extend Spell
Works on everything with a timer, except Summons. Works on for example: Hold Person, Charm, Command, Buffs, Haste, etc. Heighten Spell As you said, casting a lvl 1 spell as a lvl 10 Wiz makes that spell level 5. For EACH extra level the spell gets +5 spell points is added. So, if you cast a lvl 1 as a level 2, its 15 spell points, and a level 2 as a level 4, its 25 spell points, and a level 1 as a level 5, its 30 Spell Points, and so on. All feats are stackable |
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#5 (permalink) |
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Senior Member
Join Date: Mar 2006
Location: Germany
Posts: 152
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Ok so I just have to make a test character with the meta magic feats and mouseover spells to see how many more sp they cost
heighten spell seems really good then because it cost only the same as if it was a spell of your highest level, and makes low lvl spells more effective and saves up spell slots for higher lvl spells Empower spell is I think mainly for sorcerers and as a wizard for something like a boss encounter where you need to do as much damage per second as possible (otherwise tanks may get maimed). Or against monsters for example immune to elemental damage, so you must use magic missile and an unimproved magic missile isn't that great dps. Or when you know the next shrine is near and you want to deplete your mana pool so could just as well do more damage with empower. |
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