Codemasters Forums  

Go Back   Codemasters Forums > MMO Games > DUNGEONS & DRAGONS ONLINE™: Stormreach™ > Classes, Races, Magic & Combat > Magic General Discussion
Sign In
Register on CodeM

Magic General Discussion Use this forum for general discussion of magic.

Reply
 
LinkBack Thread Tools Display Modes
Old 12-03-2006, 06:08 PM   #1 (permalink)
Senior Member
 
Join Date: Mar 2006
Location: Germany
Posts: 152
Default meta magic

does anyone know how much spellpoints a spell cast with meta magic actually cost and what each metamagic does exactly

I know for some but not all


empower spell:
- 100% (?) more spellpoints, 50% more damage
- what do the enhancements to empower spell do?
- can you only empower damage spells that deal direct damage? in PnP you can empower anything that uses dice for the outcome, for example empowered ray of enfeeblement

maximize spell:
- as empower spell, but 200% more sp (?), 100% more damage,
- can be stacked with empower in DDO

extend spell :
- doubles duration of spells, 50% more spellpoints (?)
- works for all (?) buffs in DDO, doesn't work for summons in DDO, does it work for charm, hold etc. ?

heighten spell:

- improves DC of spells to the highest lvl you can cast
for example lvl 10 wizard casts heightened charm person -> save becomes 10+5+INT modifier instead of 10+1+mod
-how much more spell points does that cost? does it depend on the difference of the spell lvl and the highest lvl spell you can cast?
- can you stack it with empower/maximize/extend?

eschew materials:
- no spell component required anymore (exception:stoneskin)
- ?? % more sp

enlarge spell :
- spells have greater range, medium range becomes long range or increase radius of impact spells ex. fireball , or both ? by how much? 50%, 100%, ?
- ?? % more sp


empower healing
- increases healing by 50% (100% ?) but costs 50% (100%?) more spell points



what meta magic do you suggest for a wizard?

I thought about extend spell at 1, empower spell at 5 or the other way around and heighten spell at 10
eschew is useless, maximize is over the top for a wizard, better for sorcerer, enlarge doesn't seem so great
TheRaven1406 is offline   Reply With Quote
Old 13-03-2006, 06:03 PM   #2 (permalink)
Senior Member
 
Somniloquy's Avatar
 
Join Date: Mar 2006
Location: United Kingdom
Posts: 213
Smile Info

I read this on another post last week. Its stated specifically that all metamagic spells triple the SP cost so a level 1 spell will be 30 SP and lvl 2 will be 45 SP. This is triple cost for double effect, you have to decide is the trade off worth it. On my first charcter I wont bother with any oif them, not even the extension which for Cleric would be the most generally useful one.
__________________
I have infinite patience...
Somniloquy is offline   Reply With Quote
Old 13-03-2006, 06:43 PM   #3 (permalink)
Senior Member
 
Triple2003's Avatar
 
Join Date: Feb 2006
Location: Austria
Posts: 965
Default

Tripling is wrong - I'm playing a wiz (lvl 7) and using extended spells for buffing. They need 50% more SP but last 100% longer. If the feature is available for a spell is easy to check: just activate it and than move mouse over spell u want to cast. there u see how much SP it would need to cast it and if the meta feat can improve the spell!

But olthoug I think that best meta feats are extended and casting speed (for wiz).all others are waste of SP! so for a example:

Burning hands got 5d6 normal, so it has a range of 5 to 30 damage and costs 10 SP
With maximize u need double spell points for max damage means u deal 30 damage for 20 SP. But the chance is good that casting it 2 times normal that u deal in total more damage.... (according to that u are already lvl 5 - if u are lvl 1 for example its does a lot damage, but as lvl 1 for example u got 150 spellpoints - so the idea if casting 7 spells instead of 15 - hmmm.... which monster in those instances need 30 damage to get down?)
Using empower u pay also double spell points for dealing not 5d6 - u deal 5d6 x 1,5. This means for example, u roll all 6 u deal 30 + 15 damage with burning hands. Is that worth using double points?
Eschwe materials - the most useless feat. The mats are that cheap - i always got 500 of each spell lvl in inventory... no weight and no costs...

didn't use enlarge or highten....
__________________
- Xendriik Darkblade / Hu Wi (16)
- Bruteus Brachial / Dw Fi (16)
- Liddana Fastfinger / Ha Fi (2) / Ro (14)
- Djalila 'admatori / Hu Cl (15) / So (1)
- Mysticia Darkblade / Dr So (16)
- Mystiria Darkblade / Elf Ra (16)
- Ollowayn Darkblade / Elf Fi (4) / Ro (1) / Ra (1)
- Gloinhild Darkblade / Dw Ra (6) / Fi (3)
- Djalala Darkblade / Dw Cl (6) / Fi (1)
- Brutalo Brachial / WF Ba (8)
- HongKongFui / Hu Mo (3)

Proud Member of the Peinlichen Raiders
Triple2003 is offline   Reply With Quote
Old 13-03-2006, 06:50 PM   #4 (permalink)
Senior Member
 
Town Portal's Avatar
 
Join Date: Nov 2002
Location: The Abyss
Posts: 873
Default

Extend Spell

Works on everything with a timer, except Summons. Works on for example:
Hold Person, Charm, Command, Buffs, Haste, etc.

Heighten Spell

As you said, casting a lvl 1 spell as a lvl 10 Wiz makes that spell level 5.
For EACH extra level the spell gets +5 spell points is added.

So, if you cast a lvl 1 as a level 2, its 15 spell points,
and a level 2 as a level 4, its 25 spell points,
and a level 1 as a level 5, its 30 Spell Points, and so on.


All feats are stackable
Town Portal is offline   Reply With Quote
Old 14-03-2006, 10:14 AM   #5 (permalink)
Senior Member
 
Join Date: Mar 2006
Location: Germany
Posts: 152
Default

Ok so I just have to make a test character with the meta magic feats and mouseover spells to see how many more sp they cost

heighten spell seems really good then because it cost only the same as if it was a spell of your highest level, and makes low lvl spells more effective and saves up spell slots for higher lvl spells

Empower spell is I think mainly for sorcerers and as a wizard for something like a boss encounter where you need to do as much damage per second as possible (otherwise tanks may get maimed).
Or against monsters for example immune to elemental damage, so you must use magic missile and an unimproved magic missile isn't that great dps.
Or when you know the next shrine is near and you want to deplete your mana pool so could just as well do more damage with empower.
TheRaven1406 is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT. The time now is 03:45 AM.


Powered by vBulletin®
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.