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Old 18-09-2007, 09:27 AM   #1 (permalink)
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Default What do you expect or wish concerning Moria?

The title covers it, what are you thinking about Moria? Do you want it to be very big, very deep, very dark, what kind of quests would you like to see, should there be PvMP area's, should there be giant raids inside, should dangerous (raid?) area's contain Mithril, what kind of NPC's would you like to see? Should there be like 100 levels? Should we be able to rebuild and repopulate parts of Moria?

Possibilities are pretty endless in Khazad Dum, I hope the devs give us a very diverse mix!

EDIT: Please do NOT turn this in a discussion about a Balrog, we already have tons of Balrog discussions on the forums.

Last edited by Idhrenadan; 18-09-2007 at 05:19 PM.
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Old 18-09-2007, 09:47 AM   #2 (permalink)
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There had better be a Balrog.
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Old 18-09-2007, 10:00 AM   #3 (permalink)
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Quote:
Originally Posted by Diaboloss
There had better be a Balrog.
On the contrary, there had better not be a Balrog. We know what happens to the Balrog of Moria, he takes a pasting from Gandalf - not repeated pastings from every adventurer wandering in to try their luck.

The only way I'd want to see the Balrog of Moria is perhaps in a scripted scene in a book, much as the Witch King appears in the Great Barrow.

Foes such as these cannot be faced by players, as they are central to the book.
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Old 18-09-2007, 10:04 AM   #4 (permalink)
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I hope to be able to sense the might of the ancient building craft of the Dwarves.

Be able to enter into decaying stone-halls, big bridges crossing impassable deeps, maze-like corridors resembling a city underneath.... old glory past

Atmosphere.

Raids, instances, big bosses...those things are secondary in my book

Cheers!
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Old 18-09-2007, 10:17 AM   #5 (permalink)
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Quote:
Originally Posted by Tromador
On the contrary, there had better not be a Balrog. We know what happens to the Balrog of Moria, he takes a pasting from Gandalf - not repeated pastings from every adventurer wandering in to try their luck.
Well there are more than one, and that is quite a big hole maybe another will crawl up and make me happy.

The Balrogs were originally envisioned as being immense in number:

"The early conception of Balrogs makes them less terrible, and certainly more destructible, than they afterwards became: they existed in 'hundreds' (p. 170), and were slain by Tuor and the Gondothlim in large numbers: "thus five fell before Tuor's great axe Dramborleg, three before Ecthelion's sword, and two score were slain by the warriors of the king's house."
The Book of Lost Tales 2, commentary by Christopher Tolkien on The Fall of Gondolin.
"There came wolves and serpents and there came Balrogs one thousand, and there came Glaurung the Father of Dragons."
The Lost Road, Quenta Silmarillion chapter 16, §15.
As the legendarium became more formidable and internally consistent, and the Balrogs more terrible, this number was much reduced. In the end Tolkien stated that there were "at most" seven Balrogs:

"In the margin my father wrote: 'There should not be supposed more than say 3 or at most 7 ever existed.'"
Morgoth's Ring, Section 2 (AAm*): note 50 (just before section 3).
The note to change the number of Balrogs to at most 7 comes from roughly the same time they "became" Maiar in Tolkien's mind.
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Old 18-09-2007, 10:28 AM   #6 (permalink)
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I wish many things, but seeing as this a MMO, they won't happen. I can only wish (and hope) that some thought would be required and not just whacking of elites.
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Old 18-09-2007, 10:34 AM   #7 (permalink)
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Mithril - which I'm guessing will mean a whole new crafting tier (& grind?) for Prospectors, Metalsmiths, Weaponsmiths etc . . .
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Old 18-09-2007, 10:40 AM   #8 (permalink)
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Quote:
Originally Posted by Diaboloss
Well there are more than one, and that is quite a big hole maybe another will crawl up and make me happy.

The Balrogs were originally envisioned as being immense in number:

"The early conception of Balrogs makes them less terrible, and certainly more destructible, than they afterwards became: they existed in 'hundreds' (p. 170), and were slain by Tuor and the Gondothlim in large numbers: "thus five fell before Tuor's great axe Dramborleg, three before Ecthelion's sword, and two score were slain by the warriors of the king's house."
The Book of Lost Tales 2, commentary by Christopher Tolkien on The Fall of Gondolin.
"There came wolves and serpents and there came Balrogs one thousand, and there came Glaurung the Father of Dragons."
The Lost Road, Quenta Silmarillion chapter 16, §15.
As the legendarium became more formidable and internally consistent, and the Balrogs more terrible, this number was much reduced. In the end Tolkien stated that there were "at most" seven Balrogs:

"In the margin my father wrote: 'There should not be supposed more than say 3 or at most 7 ever existed.'"
Morgoth's Ring, Section 2 (AAm*): note 50 (just before section 3).
The note to change the number of Balrogs to at most 7 comes from roughly the same time they "became" Maiar in Tolkien's mind.
Cool, thats interesting.

I do hope that we don't have the encounter with a balrog in Moria though, even a different Balrog as I am sure they only call the balrog as being the balrog of Moria or something like that. They have already said we will be seeing one outside of Moria in a soon to be released expansion, and I think it would be nicer to see a few here and there but not in Moria.

But thats just my opinion
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Old 18-09-2007, 10:40 AM   #9 (permalink)
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Let them come. But only by really going deep inside Moria you might make one come out. And if you eventually drag one out, let it kill all the players who are not experienced enough in his path. I wouldn't like to see one guarding the halls or something like a Boss character from Mario bros.
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Old 18-09-2007, 10:46 AM   #10 (permalink)
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Quote:
Originally Posted by Haldirin
Let them come. But only by really going deep inside Moria you might make one come out. And if you eventually drag one out, let it kill all the players who are not experienced enough in his path. I wouldn't like to see one guarding the halls or something like a Boss character from Mario bros.

But then you could just jump on a button and have the bridge fall out from beneath him... ooohhh thats where Gandalf was going wrong lol
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