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| The Lord of the Rings Online General Discussion General Discussion about LOTRO. |
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#51 (permalink) | ||
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Senior Member
Join Date: Jul 2007
Location: United Kingdom
Posts: 1,463
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EDIT: Actually, we do have a fully playable Dunedain. Take a trip to the Ettenmoors. ![]() Quote:
Last edited by Vulpus; 19-09-2007 at 09:03 AM. |
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#52 (permalink) |
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Senior Member
Join Date: Apr 2006
Location: United Kingdom (spanish)
Posts: 440
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You may call me a lore-geek, but I think Moria is a very sensible part of the story to implement. And I think there can be a proper balance between gameplay and lore in this case.
Moria will have to be implemented after the fellowship has been there, there is no need at all "gameplay-wise" for us to be there at the same time as the Fellowship of even earlier. And doing so we will be breaking lore, so why implementing it that way if there is no need and will be a gratuit lore-breaking? About the Balrog encounter, well, we are going to have a Balrog coming to the game and it will not be the Moria one, so why add another? I rather see the Barlog of Moria in a film sequence of a book as someone mentioned before. What I'm more concern though is to make Moria a nest of Elites. I don't understand this addiction of the devs to fill up every big instance in end game with elites (ie Carn Dum and Urugarth). I understand that it gives a feeling of dreadful and difficult place to survive, but it gives me a feeling of a underminded singular hero and lesser epic encounters. In Middle Earth an Orc is a weakling, they make a force in numbers, I rather see a fellowhip fighting and struggling 15 non elites orcs (or signatures) than 5 elites orcs per encounter. It will add to the feeling that orcs will be dradful in numbers, and we all know that Moria is a place full and packed with goblins and orcs, so I think it may work better that way rather than having less numbers and all elites. EDIT: @ nicbass I hope they don't implement that balrog, it looks more like a horned pig in flames. not impressed at all by it
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Covo Faerdhínen [Elf Minstrel] Haloth Dúnedhel [Elf Hunter] Gwym Ironforge [Drwarf Champion] Ilweth Gyngiffer [Woman Lore-Master] Fito Firefoot [Hobbit Burglar] Last edited by covo; 19-09-2007 at 09:26 AM. |
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#53 (permalink) | |
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Senior Member
Join Date: May 2007
Location: Behind the hot water pipes, 3rd washroom along, Victoria Station
Posts: 541
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Freija Elricsdottir,
Leader: Impero Amenta, 1 High Road, Ravenmere Listed on lfkin.net Mannaryng Elricsonnur: Captain Anfortas Pelles: Guardian Merddyn Taliesyn: Lore Master Lalaithiel Minstrel Schnorbitz, Warg All on sunny Snowbourn(e) |
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#54 (permalink) |
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Senior Member
Join Date: Jul 2007
Location: Banned
Posts: 199
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Let's wait and see. I Personally don't expect anything outstanding, since LOTRO is not designed to be too interactive with the environment. I only expect monotonous caves with loads of mobs and some other weird creatures to kill.
Maybe the design difficulty of this game is that it has to follow Frodo's path. And we all know what happens. If the game was set before the finding of the ring of power ...in the times of Bilbo, maybe Turbine could have more freedom to create Moria without having to deal with not wrecking the Lore. |
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#55 (permalink) |
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Senior Member
Join Date: Jan 2007
Location: Germany
Posts: 121
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it will be hard to implement, but not impossible.
there could be a way of restoring the west gate. our first couple of quests could be focused around that. i also don't feel like we have to wait until the beginning of the 4th age until we can go in there again. the 4th age is not that far ahead, there needs to be some scouting before it can be rebuilt, right? i also hope it will be a really dark and really deep place. hopefully there will be parts we can't reach but we can see somewhere below us in the darkness. balrog - i hope not. keep out the vendors please, i know it will be a bit of a pain, but more of a pain would be to find a whole adventurer camp inside of moria - please don't! needs to be really creepy - maybe even one big instance, so you won't run the risk of running into anyone.
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Durlim, sohn des heeres - Zwergenwächter, grossmeister der gelehrtheit. mitglied des hohen rates von Moria's Garde auf Belegaer |
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#56 (permalink) | |
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Banned
Join Date: May 2006
Location: Sweden
Posts: 2,266
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It might be as big as Molten Core, I'll be really surprised if it's any bigger. |
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#57 (permalink) | |||
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Banned
Join Date: May 2006
Location: United Kingdom
Posts: 2,304
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