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| Jumpgate Development Chat Talk about Evolution's Design, Tech or Art. |
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02-07-2008, 11:33 PM
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#1 (permalink) |
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Junior Member
Join Date: Mar 2003
Posts: 2
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I remember way back in the day when the original Jumpgate first launched its open Beta. It was the only game I had played that made it worth my while to buy a joystick for and I didn't regret it. Once the game went gold it was also the first MMO I ever subscribed to.
After having played such a wicked game back in the day I'm salavating for JGE to launch. So, are there any old schoolers out there who'd like to share a story or two about the good old days as we eagerly await the new ones to be ushered in? |
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02-07-2008, 11:55 PM
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#3 (permalink) | |
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Senior Member
Join Date: Nov 2001
Location: Portsmouth, UK
Posts: 389
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Yup I was there, although I can barely remember, seems like a lifetime away
![]() I even found the email!! Quote:
__________________
.: Ceowyn Ostil - Shield Maiden of Rohan - Laurelin :. .: http://ceowyn.blogspot.com/ :. Last edited by Kayless; 03-07-2008 at 12:11 AM. |
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03-07-2008, 12:30 AM
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#5 (permalink) |
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Senior Member
Join Date: Jun 2008
Location: Texas
Posts: 136
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Also beta 6 (I believe, right before the HG tags were implemented). Under a different name and had great fun.
__________________
- "The voices in my head tell me to do things. Bad things. But I don't listen to them... that would be crazy!" *not so random IRC quote* "there are times when I love <name removed> and times when I want to wrap my hands around his little throat and just give him a nice little squeeze." |
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03-07-2008, 04:36 AM
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#8 (permalink) |
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Junior Member
Join Date: Jun 2008
Location: United States of America
Posts: 16
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I recall Postal and I trying to trigger a server crash at combat. There was even one test where several pilots all flew into one area, took up postion forming a circle, and then everyone let fly weapons/missiles. They could not duplicate the problem on the lan test system, but we could crash it just by killing each other. Turned out to be because one was on broadband and the other was on dialup. The differance in connection speed when one pilot killed the other crashed the server.
And there was a time when you where launched much faster. With a Tow full of rad it was 30-45 minutes of main thrust breaking to get stopped after launch before you could aim for and start heading for the gate. With the first map which was much smaller, one of the systems had a ghost object that only showed up on radar. |
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