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| Jumpgate Development Chat Talk about Evolution's Design, Tech or Art. |
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25-06-2008, 10:46 AM
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#1 (permalink) |
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Senior Member
Join Date: Jun 2008
Location: United States of America
Posts: 184
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(Original Thread: In a response to flight assist mode. )
I would like to continue this discussion on this forum. I love writing about Jumpgate Flight.
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There is something fowl in the State of Quantar! |
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25-06-2008, 01:53 PM
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#2 (permalink) | |
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Senior Member
Join Date: Aug 2006
Location: Maastricht, The Netherlands
Posts: 1,839
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Quote:
Disabling them would allow you to fully employ your engines at all times and to actually abuse netwonian physics to perform more complex maneuvers but makes precise flying harder. The only difference is that you only want this for lateral movement and I also suggested to use this for medial movement (ergo no dampener means continued constant speed in last direction even if that is forward or backward). (Of course maximum speed would still be un-newtoniously limited)
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I do not suffer from insanity... I enjoy every minute of it! --LA [ bio | history | xfire ] Socializer 73%, Explorer 67%, Killer 53%, Achiever 7% MUST READ [ PVP BALANCE | STEREOTYPES ] MUST READ http://www.jgewiki.com "These forums can lead to extensive preconceptions, expectations and fears. This game can be great even if some fears become true, some expectations get squashed and some preconceptions seem applicable. No game is perfect." |
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26-06-2008, 08:18 PM
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#3 (permalink) |
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Senior Member
Join Date: Jun 2008
Location: United States of America
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The use of Dampeners in the DANCER flight engine is about the top concern for old JGC players coming back into JGE. The system cannot hold any advantage or disadvantage when in use compared to using the 'pure' model. If there is a percieved advantage in any sort of manuevering in combat, you will never hear the end of it. This includes using a mouse over a joystick setup.
I am just stating the obvious to most people, but it cannot be stressed enough how important Dampeners are to get 'right'. Edit: Spelling
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OEC Tac Coordinator http://oec-command.net/forums Interesting Quote: "Training isn't fun, and any game that requires training to do simple tasks is a chore to play." - CLochiel |
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26-06-2008, 09:52 PM
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#4 (permalink) |
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Member
Join Date: Jun 2008
Location: United States of America
Posts: 78
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I don't really have a problem with the dampeners. I also don't think they have to be something "only newbies use." To me it's just another way to control your ship. The best example of this I can think of is the way the "Glide" function works in Beyond The Red Line. Flying with and without glide on both have their advantages and disadvantages.
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26-06-2008, 11:20 PM
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#6 (permalink) |
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Junior Member
Join Date: Jun 2008
Location: United States of America
Posts: 13
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I remember one of the interviews saying that pilots will be flipping the dampeners back and forth during fights, dancing between each. And remember, just because JGE is different, won't mean it is worse, or is becoming detached from the Jumpgate idea.
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27-06-2008, 09:06 AM
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#7 (permalink) |
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Senior Member
Join Date: Aug 2006
Location: Maastricht, The Netherlands
Posts: 1,839
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In a skill based game of course there is gonna be difference between mouse and keyboard, dampeners and no dampeners. Hell there is gonna be a difference between person one with Joystick A and person two with Joystick B.
That is part of the fun. Get good gear both in-game and out-game to take maximum advantage of your personal flying and combat skill. And then there is personal preference. Some people actually are better at this game with a mouse then a Joystick. Some people rule with a 10$ dollar Joystick while they suck hard using a 70$ one. But if you suck at combat to start with then dampeners and/or 1000$ Flight Control System (as in uberjoystick) aren't gonna help you. Gear can only give you so much of an advantage but personal skill is where its all at. And just remember that everybody has his own choice. They can use dampeners or not. They can train using on-the-fly dampening flipping or train solely on combat without dampeners, etc. I'm more interested in exactly what dampeners do (Does it consume engine power making u slower? How does it make flight 'easier'?) and when and how I can use them (does it take a modx slot?, can I flip it on/off during flight?).
__________________
I do not suffer from insanity... I enjoy every minute of it! --LA [ bio | history | xfire ] Socializer 73%, Explorer 67%, Killer 53%, Achiever 7% MUST READ [ PVP BALANCE | STEREOTYPES ] MUST READ http://www.jgewiki.com "These forums can lead to extensive preconceptions, expectations and fears. This game can be great even if some fears become true, some expectations get squashed and some preconceptions seem applicable. No game is perfect." |
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27-06-2008, 03:09 PM
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#10 (permalink) |
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Senior Member
Join Date: Jun 2008
Location: United States of America
Posts: 169
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The smart bet: One system will have inheirent advantages over the other because thats the way games turn out to be, regardless of the theory "its just another way to control your ship". Game design is not a perfect science of turning theory into reality.
The sucker bet: "Everything will be fine, dampeners wont give anyone advantages, its just a different way to control your ship, etc etc"
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OEC Tac Coordinator http://oec-command.net/forums Interesting Quote: "Training isn't fun, and any game that requires training to do simple tasks is a chore to play." - CLochiel |
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