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| IGI2 - Development Forum Development discussion |
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#1 (permalink) |
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Junior Member
Join Date: Dec 2001
Posts: 2
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[29-11-02]
After playing the game for just a teeny little bit, I have come up with a couple of suggestions. They are as follows: - regarding the options in the menu where you can enter data into a textbox: you have to click the textbox itself to enter data, however the name of the option (e.g. "server name", "server password", "add player") can be highlighted. This would indicate that it is clickable and allows you to enter text in the textbox. This is not possible (at least it didn't work for me) and feels a little bit off. - regarding the same textboxes: you have to press 'enter' or 'escape' in order to finish the data input and get your mouse pointer back. In my opinion it would be a little more user friendly if you could just move the mouse around at all times, à la regular Windows textboxes. - during some some reload animations (e.g. the default pistol and the double uzis) it looks like your arms are growing from the sides of your head, which looks silly. - when climbing ladders/entering data into a computer/sliding down zipcords, the view controls (up/down and left/right) are inverted. I find this pretty annoying. Also, it's not possible to look around when entering data into a computer. I'd like to be able to do that. - when seeing yourself perform an action like those mentioned above, you can't see the weapons you're using. If I recall correctly, these were visible in the original IGI, and would certainly look nice. I know, not real bugs, but certainly points adding to the overall feel of the product. [I'll add more items when I find them] |
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#2 (permalink) |
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Junior Member
Join Date: Dec 2001
Posts: 9
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let me add what i think...
so far only 1 thing: - when joining a server, first take the slot and then load.. i joined today a 13/16 server, i finished loading and server was full... this is not fun for me or anyone.
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AMD XP 1800+ Geforce2 GTS 64mb DDR 256mb 3200DDR Creative Audigy Gamer(With 5.1 system) Maxtor 40GB ATA133 Plextor 40x12x40 Windows XP SP1 |
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#3 (permalink) |
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Member
Join Date: Dec 2001
Posts: 68
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ok let me add my suggestions.
bunny hopping galore so far... even more than CS. Fix that right away. Prone to crouch to standing etc takes NO time.. its instant. Bad bad. what else... umm... the recoil? jesus h... its like every gun except a single shot rifle or pistol has some baby holding it.. mad recoil for no reason not only that, but trying to even do single shot's with a rifle is almost impossible, no matter waht i do it still sprays out like a madman. overall, i'd rate this as an alpha build... needs a bunch of work to even compete with the latest shooters
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Pimpin' The Christ Since 1982 |
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#4 (permalink) | ||
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Junior Member
Join Date: Dec 2001
Posts: 7
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Quote:
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Excusez mon anglais, svp! :-) (transl: Please, excuse my bad english! ;-)) |
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#5 (permalink) | |
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Junior Member
Join Date: Dec 2001
Posts: 9
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Quote:
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AMD XP 1800+ Geforce2 GTS 64mb DDR 256mb 3200DDR Creative Audigy Gamer(With 5.1 system) Maxtor 40GB ATA133 Plextor 40x12x40 Windows XP SP1 |
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#6 (permalink) | ||||
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Senior Member
Join Date: Nov 2001
Posts: 220
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It is pretty hard to control a weapon, especially when its set to Fully Automatic. Most weapons have a pretty big recoil, especially things like the M16 and AK74, and even in the hands of a professional there will be a bullet spray to work against, plus the fact that you've got a counter-force working against your shoulder equal to that of the force on the bullet (or so I'm led to believe), which will twist the weapon platform, meaning you've got an even more unsteady weapon. I'm fairly certain Chris Ryan, the former SAS operative, has had some input on this, so I'd be more inclined to go with him rather than most other people. Quote:
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Snyper Phase 1 beta tester & General good guy 'If at first you don't suceed - call in an airstrike' - Murphy |
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