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Old 21-01-2008, 06:33 PM   #1 (permalink)
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Join Date: Jul 2007
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Default Book 12 Hunter Changes

Hunter

Melee Attacks/Combat

Most of the Hunter’s melee skills damage has increased; some skills have recovery timer increases as well.

Low Cut has had a slight increase to damage.

Agile Riposte - Significant damage increase, recovery timer increased.

The Hunter’s “Blindside” skill has had a damage increase, now adds 3 points of focus on use, and has an increased recovery timer from 10 seconds to 20 seconds.

The Hunter’s “Agile Rejoinder” will now begin execution much faster. Also, it cannot be parried, blocked, or evaded, nor will it miss against targets of your level.

The level where Hunters can purchase the Dual-Wield trait has been lowered from 15 to 10.

The Hunter’s “Swift Stroke” now applies a short-term self-buff to Parry chance.

The Hunter’s “Scourging Blow” has been given an increased chance to critical on both the melee attack and Barbed Arrow removal damage.

Barbed Arrow - Halved the number of pulses and doubled the damage per-pulse.

Reduced the rate that Hunters lose Focus for moving from 1 focus per second to 1 focus per 3 seconds. Example: If you use Low-cut and then run for 6 seconds you will lose 2 points of Focus. If you run for 4 seconds, you will still lose 2 points. If you run for 3 seconds or less you will lose 1 point.

The Hunter’s “Merciful Shot” may now be used on targets below 50% health (rather than below 25% health). The recovery timer has been increased from 10s to 30s.

Fixed a minor Hunter FX bug.


Classes/Skills


Ranged Attacks

All players (including monster and session players) with ranged auto-attacks can now right-click or double-click to start attacking from a distance.
We have changed ranged auto-attack to allow you to shoot while moving, but with a significant miss chance penalty. Previously you were required to be stationary to use your ranged auto-attack. A new option has been added to the "Combat Options" tab on the Options panel to allow you to use the old requirements instead of accepting the miss chance penalty while moving. The new option is called "Enable skill miss chance penalties while moving", and it is checked by default.

Fear

Fear has changed in a few ways. Previously, it would break on any damage received. Now, damage from pre-existing DOT has only a very small chance to break the target out of Fear. Any attacks made on the target after 2 seconds of entering Fear will still break the target out of Fear. Additionally, the radius of the target's call for help has been halved and at most one add will respond (though pets and their masters will still pull together). This means that targets suffering from DOTs are very unlikely to break out of Fear if they are not attacked while running and they are less likely to bring adds.

Monsters affected by Fear will now generally run further from the source of the fear. They will also choose a narrower path away from the source, giving more reliability to the direction Fear-affected monsters run. However, cornered monsters may still choose to run past their attacker to get away.

Also noted that recipes for oils/traps etc will now be purchasable from trainers and are no longer drops.

Materials reduction for above.

I didn't see any mention of resist rates for traps etc??

Class Books

Pages for class books will now no longer drop from specific mobs. 4 pages from Angmar and 4 pages from MM/Trollshaws. There is a list posted in the patch notes.

Time to read well and digest I think.

Last edited by Scappydog; 21-01-2008 at 06:49 PM.
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