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Old 21-12-2007, 09:45 AM   #1 (permalink)
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Default Hunter`s most importatn stats

Hi.
I just wonder if some skilled hunters could tell me what stats i should focus on. i know vit and agil are important, but there is some others too. how shall i balance it??
thanks for all answers.
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Old 21-12-2007, 09:54 AM   #2 (permalink)
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Agi -> vit -> will -> fate -> might (first two I'm sure of, though I'm not a hunter )
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Old 21-12-2007, 10:53 AM   #3 (permalink)
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I would not rate Might as lowest. Might, just as Agility, adds to the amount of damage you do.
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Old 21-12-2007, 11:03 AM   #4 (permalink)
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3 stacks of Travel Rations..
you don't need much else, do you?
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Old 21-12-2007, 11:12 AM   #5 (permalink)
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I was heavily aggie specced, but have dropped quite a lot of it recently for power, will and fate.

In the Rift, for instance, power is key rather than pulling aggro
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Old 21-12-2007, 11:49 AM   #6 (permalink)
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Quote:
Originally Posted by MueR
I would not rate Might as lowest. Might, just as Agility, adds to the amount of damage you do.
If you read the stats description you'll see that only Agility adds damage to ranged attacks.
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Old 21-12-2007, 12:08 PM   #7 (permalink)
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I'd watch your Will, after Agi, Fate and Vit


So emabarassing running out out of power in the middle of a bossfight!
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Old 21-12-2007, 12:17 PM   #8 (permalink)
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dont hunters have their own subforum?
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Old 21-12-2007, 12:32 PM   #9 (permalink)
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Agi > Vit > Fate/Might > Will.

Personally I don't find power regen a problem and would be happy with <1500 power. Agi affects overall ranged damage, decreases miss changes and adds to evade chance whereas Might affects melee damage, common damange mitigation and parry% - a good defensive build might have less agi and more might to aid the parry reactive skill and mitigate damage (use a cloak with +evade and rings with +parry too).

I often slot more Will traits when raiding for the fear resistance and would suggest anyone going to Imlad Balchorth do the same. You simply can't cure 6 stacked fear DoTs/debuffs with the crappy new potions or survive solo as a hunter if you get more than 1 elite wight on you so any resists you can fluke may save your skin.

Vitality also mitigates fire/shadow damage so I'm sure theres a use for it somewhere (Thorog, Rift, Ettenmoors etc).

To cut to the chase, whatever your spec you're going to more suited for some situation than others and it's common to change traits/kit depending what you're doing. Look at the enemies you'll be fighting and the damage you'll be exposed to - if theres a lot of fire/shadow, swap out a +agi item for +vit, if theres a big boss with a long fight (eg Helchgam) consider more will/fate so you have enough power to actually damage the boss after taking down the adds. If you're going to be off-tanking ranged adds (eg Hatchlings in Helegrod) consider leaning towards more agi/vit and a suitable pocket item (ancient arrowhead thing is good for this: +evade, -ranged vuln, agi and might). There is a LOT of kit in this game and I know I could fill up every available space in my vaults with kit for every occasion - you just need to experiment and find the balance thats right for you.
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Old 21-12-2007, 12:44 PM   #10 (permalink)
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Quote:
Originally Posted by Weatherworn
I'd watch your Will, after Agi, Fate and Vit


So emabarassing running out out of power in the middle of a bossfight!
Buy a lore-master
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