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| Hunter For discussion relating to the Hunter class. |
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#1 (permalink) |
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Junior Member
Join Date: Sep 2007
Location: Norway
Posts: 8
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Hi.
I just wonder if some skilled hunters could tell me what stats i should focus on. i know vit and agil are important, but there is some others too. how shall i balance it?? thanks for all answers. |
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#2 (permalink) |
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Senior Member
Join Date: Jul 2007
Location: Netherlands
Posts: 1,529
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Agi -> vit -> will -> fate -> might (first two I'm sure of, though I'm not a hunter
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Darad - I don't have to write down my achievements, the stories will tell about me. Last edited by Conder; 21-12-2007 at 09:54 AM. Reason: Stupid english :( Cant the entire world talk dutch? |
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#3 (permalink) |
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Senior Member
Join Date: Mar 2006
Location: The Netherlands Kinship: Nimminas (officer) Server: Laurelin
Posts: 1,686
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I would not rate Might as lowest. Might, just as Agility, adds to the amount of damage you do.
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L65 Warden - Warding the borders since III 3019. L62 Loremaster - Reads a lot. L60 Captain - Inspiring in his own way. L60 Hunter - Precision is everything. L40 Champion - Clobbers stuff. L40 Burglar - Shinies? L31 Minstrel - Can't keep tunes. L31 Runekeeper - Breaking lore. |- Leader of the Raids'R'Us raiding group. -|- LOTRO server status XML feed -| |
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#6 (permalink) | |
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Senior Member
Join Date: Jul 2007
Location: Netherlands
Posts: 1,529
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Quote:
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Darad - I don't have to write down my achievements, the stories will tell about me. |
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#9 (permalink) |
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Senior Member
Join Date: Oct 2007
Location: United Kingdom
Posts: 153
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Agi > Vit > Fate/Might > Will.
Personally I don't find power regen a problem and would be happy with <1500 power. Agi affects overall ranged damage, decreases miss changes and adds to evade chance whereas Might affects melee damage, common damange mitigation and parry% - a good defensive build might have less agi and more might to aid the parry reactive skill and mitigate damage (use a cloak with +evade and rings with +parry too). I often slot more Will traits when raiding for the fear resistance and would suggest anyone going to Imlad Balchorth do the same. You simply can't cure 6 stacked fear DoTs/debuffs with the crappy new potions or survive solo as a hunter if you get more than 1 elite wight on you so any resists you can fluke may save your skin. Vitality also mitigates fire/shadow damage so I'm sure theres a use for it somewhere (Thorog, Rift, Ettenmoors etc). To cut to the chase, whatever your spec you're going to more suited for some situation than others and it's common to change traits/kit depending what you're doing. Look at the enemies you'll be fighting and the damage you'll be exposed to - if theres a lot of fire/shadow, swap out a +agi item for +vit, if theres a big boss with a long fight (eg Helchgam) consider more will/fate so you have enough power to actually damage the boss after taking down the adds. If you're going to be off-tanking ranged adds (eg Hatchlings in Helegrod) consider leaning towards more agi/vit and a suitable pocket item (ancient arrowhead thing is good for this: +evade, -ranged vuln, agi and might). There is a LOT of kit in this game and I know I could fill up every available space in my vaults with kit for every occasion - you just need to experiment and find the balance thats right for you.
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Daguras - Lvl 50 Hunter | Keles - Lvl 50 Burglar | Dagthir - Lvl 39 Guardian Fractal - [EN]Gilrain |
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#10 (permalink) | |
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Senior Member
Join Date: Jul 2007
Location: Netherlands
Posts: 1,529
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Quote:
__________________
Darad - I don't have to write down my achievements, the stories will tell about me. |
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