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Old 14-12-2007, 06:08 PM   #1 (permalink)
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Essentially, Cry of the Predator and Bard's Arrow:-

Having extensively tested the above mentioned skills, I have come to the conclusion (since the recent adjustments to them) that they are not worth having.
In all of the fellowships I've been a part of, I am increasingly annoyed by that fact that the fear effect can be broken by damage, or when the feared monster goes off in a direction that draws other monsters into the fight. It is impractical to attempt to warn other fellowship members that you are about to use CotP or BA. If you use either of these skills, they are almost invariably interrupted by someone who attacks the feared monster, either directly or through an area of effect damage skilll. This has effectively rendered the two skills virtually useless. The only realistic use for these skill is in solo play, where they can buy some extra time for a timer on a particular shot/skill to come up.
I would be in total favour of these two skills being returned to how they functioned before they were altered.
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Old 14-12-2007, 07:48 PM   #2 (permalink)
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OR! they could change the fear into a stun esp the bards arrow, pretty useless now, only ever use it in raids tbh, and thats only when someithing goes horribly wrong.
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Old 15-12-2007, 07:48 AM   #3 (permalink)
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Ok sure, I frequently save raids from wiping by fearing mobs off the minstrels but if that's the way you choose to see it then so be it

I haven't re-slotted rain of thorns since I learnt this legendary and don't think I will be doing so at all.

All my fellowships/raids tend to use a lot of CC though, so any AOE is almost non-existant
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Old 17-12-2007, 01:34 PM   #4 (permalink)
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Quote:
Originally Posted by zimoo
Ok sure, I frequently save raids from wiping by fearing mobs off the minstrels but if that's the way you choose to see it then so be it

I haven't re-slotted rain of thorns since I learnt this legendary and don't think I will be doing so at all.

All my fellowships/raids tend to use a lot of CC though, so any AOE is almost non-existant

I personal would NEVER use a fear on a raid albit hunter minstrel or other wise, it tempting impending doom. i would rather pull aggro on to my self and if needed die rather than the mintrel. Indeed i have save wipes by pulling aggro on myself as i usally have full HP and food ticks running with heal pot/ trait heals up and ready for use.

So based on the current format of hunter fears... never use on raids (even using fears on single 'boss' mobs can be bad).

I am in support of the fact the traits are 'defunct' to the extent if i was a leveling hunter i would see no urgency to have these unlike some other traits for other classes.
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Old 17-12-2007, 04:03 PM   #5 (permalink)
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agreed fear is russian roulette atm. i would not be willing to take the risk usinf it in a raid let alone solo. i have 1 legendary trait atm BotR the rest are crap
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Old 17-12-2007, 07:23 PM   #6 (permalink)
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If you know a way to instantly get the attention of a mob you haven't yet hit who is beating on someone who's generated a lot of threat on that mob, then please share your secret with me.

I'm not an idiot you know. I used fear a lot on my last rift run and never once pulled an add. I watch the path the feared mob takes and/or shout to the tanks/off-tanks to gain control of the mob.

Fear is only risky in unskilled hands
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Old 17-12-2007, 10:49 PM   #7 (permalink)
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like i said never use a fear on a raid, it's not the job of a hunter to pull/control aggro/NPC and when they do it is a last resort. Damage spike a loose add on the mintrel and you get aggro then switch back to the main target and leave the mob to be delt with aggro handlers (tank CC etc). a hunters job is to nuke and to do that high damage towards the end of the mobs HP.

Personally i don't think it is sound advice to suggest the use of fears on a raid however skilled you feel you are.
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Old 18-12-2007, 05:53 AM   #8 (permalink)
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But hunters are normally at the back of a group near the minstrels, so notice quicker if the minstrel is getting attacked than the heavy classes who can taunt him/her/it off. The fact we are normally at the back (along with minstrels) means feared mobs have to run a lot further to bring in friends

Also, I don't believe I ever said it was my job to "pull/control aggro/NPC". Is there is an official hunter guide somewhere that says we should just dish out dps on the main target, while letting the minstrels die?

The average minstrel normally has about 2k unbuffed morale. Mobs in raids tend to hit for about 400 damage (on medium armour, some minstrels wear light), sometimes hitting thousands of points of damage in 1 hit. I simply can't pull the mob off before the minstrel dies (unless they spam heal themselves, which will normally mean they'll attract more mobs). As such I fear them for 15 seconds and inform the guardians of the situation so they can handle it.
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Old 18-12-2007, 09:24 AM   #9 (permalink)
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Zimoo is correct and it's all about team work and communication and if he needs to use fear to save someone then why not? He hasn't once got us wiped using it but has saved us from wiping by using it. When i'm in middle of battle and i got like 6 mobs beating down on me at close range i can't see a thing and wouldn't know if the minstrel is getting battered until i get told and then either me or Halborn will go and take control and with Zimoo acting quickly he stops the minstrel dying and which stops the rest of us.

Everyone is different and there is no right or wrong way and why would hunters have the skill if they shouldn't use it?
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Old 18-12-2007, 10:59 AM   #10 (permalink)
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i never said it was wrong in relations to one skill or understanding of people you regularly raid with. I would not recommended the use of fear as standard use or premote it on the forums.

quote:-
'Personally i don't think it is sound advice to suggest the use of fears on a raid however skilled you feel you are.'

The majority are players are small learning to play with each other guilds or PUGS, if you are not skilled and experienced to a high level using fear in its current format is 'russian roulette' (as someone quoted) even if you are skilled using it will make you seem something like a 'loose cannon'.

There is a place for every skill every class has that can be utilised in various situations undoubtably the correct usage at the correct times is what defines bad players from average players from great players and like wise pugs from small guilds from major committed raiding guilds/alliences.

So in short and relation to the OP comments i agree premoting the use of fears in groups/raid/fellowships is not a good idea at the moment.
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