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#1 (permalink) |
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Senior Member
Join Date: Jan 2006
Location: Germany
Posts: 2,179
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I've tried a lot of tactics in VOD and here is the best way to do it (at least in my oppinion). Just for the record I've succeeded a few runs with this tactic where all clerics didn't use any scrolls or pots at all but that also depends on your party members.
The team setup: 1) One char with intimidate and either high AC or DR (an intimidate score of ~40 is enough for this char) (named Tank A from now on). 2) A character with high AC who can at least deal a fair ammount of damage for a short while (idealy a char with evasion) (named Tank B from now on). 3) 3 clerics 4) I recommand two casters but you can go with 1 or 3 aswell 5) The other spots should be a mix of melee classes/rogue/bard. You don't need any specific class/skills here Generell info: Always try to attack mobs from the opposite side as Tank A or B to avoid cleave damage. The fight: 1) buff the needed buffs and enter the fight 2) When the Orthonds trigger noone except Tank B attacks them for the first seconds. Tank B runs around and gets the aggro from each Orthond by attacking them (this is better than intimidating because this gurantees that the Orthonds don't spin around later). And pulls all off them to a corner. After that Tank A gets the aggro from one of the Orthonds of the tank and pulls it away. The other melee toons kill the Orthond while Tank A keeps the aggro with intimidating in case he looses the aggro. Do the same with the remaining Orthonds. The big advantage of this strategy compared to the strategy leaving the Orthonds on one intimidate tank is that it is much easier to flank them this way and don't get hit from another Orthond you don't hit. 3) Everytime when the devil comes down give tank B a few seconds to do some damage to him before anyone starts hitting the boss. This way you gurantee that the devil keeps attacking tank B until the devil flies up again (no need to intimidate). At the same time Tank A will stay away from the Devil. When aids spawn all melee toons except tank B run to tank A who intimidates the aids (make sure that tank A isn't too close to the Devil). 4) Kill the spawning bats with blade barriers and symbol of death and something like that 5) continue until the second wave of Orthonds spawn. Gather around Tank A while tank B keeps the devil in another corner. Tank A will keep the orthonds on him try to kill the Orthonds by flanking. 6) Make sure the Orthonds are dead when the devil is at around 10%. Maybe tank B has to stop hitting the Devil in case the team didn't kill the Orthonds fast enough. 7) when bats spawn kill them with blades and other spells or ranged weapons. After the first small wave of bats is dead and you've recovered focus on the Boss and kill him. In case you plan to go without rogue: It's no big deal if you keep the following in mind: At some point between step 3 and 5 blades will spawn all around the room beside a small spot at the entrance. Gather your party there and try to get tank B a bit away from the party (in case Tank B has evasion he can even stand in the blades) to avoid damage from the Boss on the other party members. Hold this position until the blades disapear. Happy hunting
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Playing on Keeper as: Verengor - Dwarven Ranger Verenbot - Warforge Paladin Last edited by Verengor; 21-08-2008 at 05:22 AM. |
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#2 (permalink) |
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Senior Member
Join Date: Jan 2007
Location: United Kingdom
Posts: 259
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Thx for the tip will try to relay this on did it today with 3 Clerics and pretty much the same setup but not the tactic you have used and went through just over 150 Heal Scrolls and 5 Major pots.
This information will be loads of help in the future thx for taking the time to tell us about it.
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#3 (permalink) |
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Senior Member
Join Date: Jun 2006
Location: Germany
Posts: 1,837
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Think a good setup of melees includes each 3-4 tankish ones and 3-4 flanking builds. Otherwise it can get very ugly if 2-3 devils/orthons cleave at the same position. Seen a very ugly cleric bill in a run with 6 squishie melees, was simply too much.
Ofc that depends, some rogues and rangers have awesome AC, others not so much.
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Dawn (Rog), Lasiril (Rgr), Azurewrath (Wiz), Lissandra (Pal), Danila (Cle), Pyromania (Sor), sucinum (Fgt), Noireen (Brb), Rosaria (Rog), Sansri (Rgr), Ambersun (Brb) Peinliche Raiders __________________ Dawn (Rog) Nighthorde |
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#4 (permalink) |
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Oversized
Join Date: May 2006
Location: Bosnia and Herzegovina
Posts: 783
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I would rather just intimidate the orthons at start.... very easy to maneuver and position the orthons so they do not attack anyone but the intimidate tank and hence no healing needed for the orthon bit. Intimidate and gather them up; and just tumble away from the party a few times, and orthons will turn and follow exposing their back to the group.
Also there is no point in not intimidating the boss unless your intimidate is weak (as in not auto-success). Better just to intimidate him straight away and have everyone DPS right away then wait for your "tank B" to do enough damage.
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#5 (permalink) |
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Senior Member
Join Date: Jan 2006
Location: Italy
Posts: 1,844
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Some additional tips:
-) You really need only one tank (high AC, high intimidate) to tank everything. And that force the other people to use the "head" once in a while. And in case you cannot find a second intimidating character that sometimes can be quite hard to find. -) Bats are best taken care of with Horrid Wilting (no saves, no SR check). BB's and symbols of death are not that good becasue of Evasion and SR. |
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#6 (permalink) | |
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Senior Member
Join Date: Jan 2006
Location: Germany
Posts: 2,179
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Quote:
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Playing on Keeper as: Verengor - Dwarven Ranger Verenbot - Warforge Paladin |
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#7 (permalink) | |
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Senior Member
Join Date: Jan 2006
Location: Germany
Posts: 2,179
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Quote:
As I said you don't need two chars with intimidate. Ofc it helps when both chars have it but it's not important.
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Playing on Keeper as: Verengor - Dwarven Ranger Verenbot - Warforge Paladin |
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#8 (permalink) | |
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Senior Member
Join Date: Mar 2008
Location: Finland
Posts: 707
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Quote:
Other minor tips I would add. *Bring wave of exhaustion scrolls. *Web is king. Make sure your party is reminded of that often. *Bring Greater magical best bane/slaying arrows/bolts. Do not leave them in the chests. I guess some frost ammo or bows would be a bonus as well.
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#9 (permalink) | ||
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Oversized
Join Date: May 2006
Location: Bosnia and Herzegovina
Posts: 783
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Quote:
This should happen maybe once per two - three runs, and is easily fixed by in 6 seconds. And anyhow when you fight the orthon wave spawns a good intimidate tank will attack every orthon a few times (cleave/great cleave or just swings) to ensure aggro. The odds of the devil teleporting because you delayed a bit on intimidate is smaller then someone overaggroing your MT by either hitting too hard, or attacking too early. Also intimidate is instant, getting aggro the old fashioned way takes time... and in this "small" time interval your party members will take far far more damage then the small chance of error you have when intimidating can ever produce. Quote:
The only melee damage as an intimidate tank you can not stop in VOD is player stupidity and green devils. Green devils will still do damage to all and everyone even if you intimidate them, though intimidate helps to keep them in one spot for faster vorpaling etc...
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Last edited by Syrian_Snakeblood; 21-08-2008 at 07:55 AM. |
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#10 (permalink) |
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Senior Member
Join Date: Mar 2008
Location: Finland
Posts: 707
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Regarding working with intimi-tanks.
If an intimi-tank pulls 3 red orthons so that the orthons surround him, then you cannot flank one properly without getting cleaved by the others. I have seen it happen pretty often (including last night) and it really hurts unless you also have high ac. 2 orthons are not a problem.
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