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| GRID - Tech Support Can't get the game to work? Please post here, providing as much information as possible for help from the community |
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#1 (permalink) |
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Member
Join Date: Mar 2008
Location: United States of America
Posts: 99
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plaease tell me its the demo. im pretty much a ps3fanboy and went over my cousins house to play the demo on the 360, and man the 360 ver. kills the ps3 ver., it a looks really close to the pc video. how could this be if dirt was better on the ps3 atleast gameplay wise.
so many bugs on the ps3 ver. from tearing, to much blur, frame drops, and still a little tricky with the steering wheel, while the 360 ver. ran completely flawless and looked way better. infact according to his tv it ran at 1080p. please tell me the finished product will be exactly like 360 or better because that was just to disappointing to even consider to buy. |
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#2 (permalink) |
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Member
Join Date: May 2008
Location: Australia
Posts: 51
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sorry but you need a 360 the PS3 is just not upto the task unfortunately and its rubbish ! .....
. . . . . . . . Nah just pulling your chain !!!!!!!!!!!!!!!!!!!!!!!!! , I have a ps3 too and I'm sure the final version will be just as awesome as the box version, so don't worry at all ... codies will do it right for sure and it might be just they had to get the demo out on time ! cheers mate
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#3 (permalink) |
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Junior Member
Join Date: May 2008
Location: United States of America
Posts: 10
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I have to agree with the first post, the 360 version is superior to the ps3 version.....demo. I was really surprised. The version on the 360 would seem to be the one that should be on the ps3. The demo felt like a port on the ps3.
I don't expect the full game to be much better for the ps3. I personally feel the only games that are worth it for the ps3 right now are the exclusive games.....which keep getting smalling and smaller. I think it is due to the hardware specs of the ps3 being newer then the 360 so programmers are still learning how to perfect the ps3 code while they know now how to do it for the 360. I am waiting for MGS to actually show what the ps3 can do. |
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#4 (permalink) |
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Senior Member
Join Date: May 2003
Posts: 151
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the only 2 reasons that the 360 version better than the PS3 version are :-
1. xbox version has 2xAA where the ps3 version appears to have no MSAA enabled at all (MSAA = Anti Alising). 2. the ps3 issue suffers a little from background pop in and framrate tearing especially on the street track. the 360 has an added advantage in being upscaled by the 360`s upscaling processor so the demo can run in 1080p. the ps3 verson on the other hand is only 720p. one thing i did notice is that the PS3 version has better HDR lighting effects and a brighter looking game world. if the ps3 gets the 2xAA and a little tweak here and there then it will be superior to the 360 version without too much hard work. |
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#5 (permalink) |
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Member
Join Date: Mar 2008
Location: United States of America
Posts: 99
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[q sorry but you need a 360 the PS3 is just not upto the task unfortunately and its rubbish ! q]
good try, wasnt buyin it though, i did think twice about it .hey joffa; i read some where 360 had 4xaa and ps3 had 2xaa, just hope they bump it up at the end, i know the ps3 is well prepared to handle it. ps. im using logitech dfp and the settings i found that were good are traction ffstability nlinearity :8-10 deadzone: 0 saturation: 95 brakes : on ;think it slips less ff a little slippy but feels a little more real just my opinion but think this should work good for anyone with a little tweaking |
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#7 (permalink) | |
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Senior Member
Join Date: May 2003
Posts: 151
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Quote:
if the PS3 is using 2xAA then there is something seriously wrong as the jaggies are everywhere. even the 360 if its using 4xAA it looks nowhere near as sharp as my pc running with 4xMSAA. you can definatly see the AA at work ing the 360 version though. as for pthe PS3 being capable of more AA i doubt it without serious tweaking as there is some framrate drops already which causes screen tearing. |
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#9 (permalink) |
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Junior Member
Join Date: May 2008
Location: United States of America
Posts: 20
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Joffa, the reason you can see the AA working on the 360 is because the resolution is lower than your PC monitor.
I've read most places that developers find the 360 the easiest console to write for/port to from PC. The PC version is definatly the version to get (as with most multi-platform games). A lot of other games have issues with the PS3. Assassin's Creed for example, runs noticably slower than the 360 version. Don't expect the performance (or the graphics) to be much better than the demo. |
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#10 (permalink) | |
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Senior Member
Join Date: May 2003
Posts: 151
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Quote:
the thing i did notice was that the 360 version runs at 1080p where the ps3 version is only 720p. this however does not account for the feamrate drops, screen tearing and background pop up on the PS3. considering the ps3 is supposed to be the most powerful console ever designed and built its not showing it and about time developers started to utilize all the power and show what it can really do as apposed to producing stupid poor performing ports. |
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