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| FUEL - Tech Support Can't get the game to work? Please post here, providing as much information as possible for help from the community. |
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#1 (permalink) |
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Junior Member
Join Date: Jul 2009
Posts: 23
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I am using a logitech wireless rumble pad 2....I am unable to have FF working in either xp or compatability mode....what are your controllers and experience with FF....a long shot but sometimes FF....not working properly can cause graphic issues as well as slowdowns. Another issue I have is no matter if I assign my gamepad or keyboard to the views ..up,down,left and right...my trac-ball mouse also does the same automatically (cursor ball). Thanks
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#3 (permalink) |
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Junior Member
Join Date: Jul 2009
Posts: 23
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I was hoping there would be more responses to this ...I have used another controller xbox (not 360) with xbcd drivers for pc and still no rumble but it is detected automatically....I also know that if you remove the vibrations tsc the game won't start ....it contains a ps3 profile as well....I still think this is part of the graphical corruption for some...I ruled out the bottleneck ....played the game with 2 movies playing in background ..didn't have any effect on existing speed didn't run faster or slower...both controllers have rumble with other games....please share your controller /rumble status.Thanks
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#4 (permalink) |
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Senior Member
Join Date: Apr 2008
Location: Eastern Washington, USA
Posts: 3,691
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I have a MOMO wheel and I have force, tension on the wheel, but no feedback from the terrain or things I hit.
__________________
Damn I'm going have to Boycott buying DIRT 2 now until GFWL issue get resolve in a fair manner for players that bought DIRT 2. Don't feel right buying DIRT 2 if others are getting screwed out of their hard earn dollars. GFWL stole my game Please Codemasters and Microsoft fix this injustice to online racing! Let the WHOLE world race online like we do with GRID and Flatout 2!! Will F1 use GFWL? |
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#7 (permalink) |
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Junior Member
Join Date: Jul 2009
Posts: 23
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[Options]
UseAutoPad=0 #use 0 to 1; automatically make other PAD to PAD1 after detecting movement UseInitBeep=1 #use 0 to 1; default 1; beep on init #Logitech Cordless Rumblepad 2 / Generic Rumble Controller [PAD1] Index=0 #controller index in game controllers list; 0 is first; -1 to ignore this pad Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable Right Analog X=3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable Right Analog Y=-6 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable Left Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center Left Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center Right Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center Right Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center Left Analog X+ Button=0 #button id; 0 to disable Left Analog X- Button=0 #button id; 0 to disable Left Analog Y+ Button=0 #button id; 0 to disable Left Analog Y- Button=0 #button id; 0 to disable Right Analog X+ Button=0 #button id; 0 to disable Right Analog X- Button=0 #button id; 0 to disable Right Analog Y+ Button=0 #button id; 0 to disable Right Analog Y- Button=0 #button id; 0 to disable D-pad POV=1 #POV index; 0 to disable D-pad Up=0 #button id; 0 to disable D-pad Down=0 #button id; 0 to disable D-pad Left=0 #button id; 0 to disable D-pad Right=0 #button id; 0 to disable A=3 #button id; 0 to disable B=4 #button id; 0 to disable X=1 #button id; 0 to disable Y=2 #button id; 0 to disable Left Shoulder=7 #button id; 0 to disable Right Shoulder=8 #button id; 0 to disable Back=5 #button id; 0 to disable Start=6 #button id; 0 to disable Left Thumb=11 #button id; 0 to disable Right Thumb=12 #button id; 0 to disable Left Trigger=7 #button id; precede with 'a' for an axis; eg; a-6; for a slider precede with 's' eg; s-1 Right Trigger=8 #button id; precede with 'a' for an axis; eg; a-6; for a slider precede with 's' eg; s-1 UseForceFeedback=1 #use 0 to 1; default 0 ForceLargeGain=10000 #use 0 to 10000; default 10000; effect intensity ForceLargePeriod=120000 #use 0 to 200000; default 120000; effect frequency; wheel only ForceLargeFadeTime=10 #use 0 to 100; default 10 ForceLargeFadeIn=0 #use 0 to 1; default 1 ForceLargeFadeOut=0 #use 0 to 1; default 1 ForceLargeStartMag=0 #use 0 to 10000; default 2000; effect will begin with this value ForceSmallGain=10000 #use 0 to 10000; default 10000; effect intensity ForceSmallPeriod=30000 #use 0 to 200000; default 30000; effect frequency; wheel only ForceSmallFadeTime=10 #use 0 to 100 default 10 ForceSmallFadeIn=0 #use 0 to 1; default 1 ForceSmallFadeOut=0 #use 0 to 1; default 1 ForceSmallStartMag=0 #use 0 to 10000; default 2000; effect will begin with this value WheelInertiaGain=2500 #use 0 to 10000; default 2500; effect intensity; wheel only WheelSpringGain=5000 #use 0 to 10000; default 5000; effect intensity; wheel only SteeringWheel=0 #use 0 to 1; enable for all wheel effects #Logitech G25 Racing Wheel / Generic Wheel [PAD2] Index=-1 #controller index in game controllers list; 0 is first; -1 to ignore this pad Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable Left Analog Y=7 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable Right Analog X=7 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable Right Analog Y=7 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable Left Analog X Linear=30 #-100 to +100 raise this number to increase sensitivity near center Left Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center Right Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center Right Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center Left Analog X+ Button=0 #button id; 0 to disable Left Analog X- Button=0 #button id; 0 to disable Left Analog Y+ Button=0 #button id; 0 to disable Left Analog Y- Button=0 #button id; 0 to disable Right Analog X+ Button=0 #button id; 0 to disable Right Analog X- Button=0 #button id; 0 to disable Right Analog Y+ Button=0 #button id; 0 to disable Right Analog Y- Button=0 #button id; 0 to disable D-pad POV=1 #POV index; 0 to disable D-pad Up=0 #button id; 0 to disable D-pad Down=0 #button id; 0 to disable D-pad Left=0 #button id; 0 to disable D-pad Right=0 #button id; 0 to disable A=18 #button id; 0 to disable B=19 #button id; 0 to disable X=17 #button id; 0 to disable Y=16 #button id; 0 to disable Left Shoulder=6 #button id; 0 to disable Right Shoulder=5 #button id; 0 to disable Back=8 #button id; 0 to disable Start=7 #button id; 0 to disable Left Thumb=3 #button id; 0 to disable Right Thumb=4 #button id; 0 to disable Left Trigger=a-6 #button id; precede with 'a' for an axis; eg; a-6; precede with 's' for a slider eg; s-1 Right Trigger=a-2 #button id; precede with 'a' for an axis; eg; a-6; precede with 's' for a slider eg; s-1 UseForceFeedback=1 #use 0 to 1; default 0 ForceLargeGain=8000 #use 0 to 10000; default 10000; effect intensity ForceLargePeriod=120000 #use 0 to 200000; default 120000; effect frequency; wheel only ForceLargeFadeTime=10 #use 0 to 100; default 10 ForceLargeFadeIn=0 #use 0 to 1; default 1 ForceLargeFadeOut=1 #use 0 to 1; default 1 ForceLargeStartMag=1000 #use 0 to 10000; default 2000; effect will begin with this value and end with 10000 ForceSmallGain=8000 #use 0 to 10000; default 10000; effect intensity ForceSmallPeriod=30000 #use 0 to 200000; default 30000; effect frequency; wheel only ForceSmallFadeTime=10 #use 0 to 100; default 10 ForceSmallFadeIn=0 #use 0 to 1; default 1 ForceSmallFadeOut=1 #use 0 to 1; default 1 ForceSmallStartMag=1000 #use 0 to 10000; default 2000; effect will begin with this value and end with 10000 WheelInertiaGain=2500 #use 0 to 10000; default 2500; effect intensity; wheel only WheelSpringGain=5000 #use 0 to 10000; default 5000; effect intensity; wheel only SteeringWheel=1 #use 0 to 1; enable for all wheel effects |
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